|  | // DeflateStream.cs | 
|  | // ------------------------------------------------------------------ | 
|  | // | 
|  | // Copyright (c) 2009-2010 Dino Chiesa. | 
|  | // All rights reserved. | 
|  | // | 
|  | // This code module is part of DotNetZip, a zipfile class library. | 
|  | // | 
|  | // ------------------------------------------------------------------ | 
|  | // | 
|  | // This code is licensed under the Microsoft Public License. | 
|  | // See the file License.txt for the license details. | 
|  | // More info on: http://dotnetzip.codeplex.com | 
|  | // | 
|  | // ------------------------------------------------------------------ | 
|  | // | 
|  | // last saved (in emacs): | 
|  | // Time-stamp: <2011-July-31 14:48:11> | 
|  | // | 
|  | // ------------------------------------------------------------------ | 
|  | // | 
|  | // This module defines the DeflateStream class, which can be used as a replacement for | 
|  | // the System.IO.Compression.DeflateStream class in the .NET BCL. | 
|  | // | 
|  | // ------------------------------------------------------------------ | 
|  |  | 
|  |  | 
|  | using System; | 
|  |  | 
|  | namespace OfficeOpenXml.Packaging.Ionic.Zlib | 
|  | { | 
|  | /// <summary> | 
|  | /// A class for compressing and decompressing streams using the Deflate algorithm. | 
|  | /// </summary> | 
|  | /// | 
|  | /// <remarks> | 
|  | /// | 
|  | /// <para> | 
|  | ///   The DeflateStream is a <see | 
|  | ///   href="http://en.wikipedia.org/wiki/Decorator_pattern">Decorator</see> on a <see | 
|  | ///   cref="System.IO.Stream"/>.  It adds DEFLATE compression or decompression to any | 
|  | ///   stream. | 
|  | /// </para> | 
|  | /// | 
|  | /// <para> | 
|  | ///   Using this stream, applications can compress or decompress data via stream | 
|  | ///   <c>Read</c> and <c>Write</c> operations.  Either compresssion or decompression | 
|  | ///   can occur through either reading or writing. The compression format used is | 
|  | ///   DEFLATE, which is documented in <see | 
|  | ///   href="http://www.ietf.org/rfc/rfc1951.txt">IETF RFC 1951</see>, "DEFLATE | 
|  | ///   Compressed Data Format Specification version 1.3.". | 
|  | /// </para> | 
|  | /// | 
|  | /// <para> | 
|  | ///   This class is similar to <see cref="ZlibStream"/>, except that | 
|  | ///   <c>ZlibStream</c> adds the <see href="http://www.ietf.org/rfc/rfc1950.txt">RFC | 
|  | ///   1950 - ZLIB</see> framing bytes to a compressed stream when compressing, or | 
|  | ///   expects the RFC1950 framing bytes when decompressing. The <c>DeflateStream</c> | 
|  | ///   does not. | 
|  | /// </para> | 
|  | /// | 
|  | /// </remarks> | 
|  | /// | 
|  | /// <seealso cref="ZlibStream" /> | 
|  | /// <seealso cref="GZipStream" /> | 
|  | public class DeflateStream : System.IO.Stream | 
|  | { | 
|  | internal ZlibBaseStream _baseStream; | 
|  | internal System.IO.Stream _innerStream; | 
|  | bool _disposed; | 
|  |  | 
|  | /// <summary> | 
|  | ///   Create a DeflateStream using the specified CompressionMode. | 
|  | /// </summary> | 
|  | /// | 
|  | /// <remarks> | 
|  | ///   When mode is <c>CompressionMode.Compress</c>, the DeflateStream will use | 
|  | ///   the default compression level. The "captive" stream will be closed when | 
|  | ///   the DeflateStream is closed. | 
|  | /// </remarks> | 
|  | /// | 
|  | /// <example> | 
|  | /// This example uses a DeflateStream to compress data from a file, and writes | 
|  | /// the compressed data to another file. | 
|  | /// <code> | 
|  | /// using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress)) | 
|  | /// { | 
|  | ///     using (var raw = System.IO.File.Create(fileToCompress + ".deflated")) | 
|  | ///     { | 
|  | ///         using (Stream compressor = new DeflateStream(raw, CompressionMode.Compress)) | 
|  | ///         { | 
|  | ///             byte[] buffer = new byte[WORKING_BUFFER_SIZE]; | 
|  | ///             int n; | 
|  | ///             while ((n= input.Read(buffer, 0, buffer.Length)) != 0) | 
|  | ///             { | 
|  | ///                 compressor.Write(buffer, 0, n); | 
|  | ///             } | 
|  | ///         } | 
|  | ///     } | 
|  | /// } | 
|  | /// </code> | 
|  | /// | 
|  | /// <code lang="VB"> | 
|  | /// Using input As Stream = File.OpenRead(fileToCompress) | 
|  | ///     Using raw As FileStream = File.Create(fileToCompress & ".deflated") | 
|  | ///         Using compressor As Stream = New DeflateStream(raw, CompressionMode.Compress) | 
|  | ///             Dim buffer As Byte() = New Byte(4096) {} | 
|  | ///             Dim n As Integer = -1 | 
|  | ///             Do While (n <> 0) | 
|  | ///                 If (n > 0) Then | 
|  | ///                     compressor.Write(buffer, 0, n) | 
|  | ///                 End If | 
|  | ///                 n = input.Read(buffer, 0, buffer.Length) | 
|  | ///             Loop | 
|  | ///         End Using | 
|  | ///     End Using | 
|  | /// End Using | 
|  | /// </code> | 
|  | /// </example> | 
|  | /// <param name="stream">The stream which will be read or written.</param> | 
|  | /// <param name="mode">Indicates whether the DeflateStream will compress or decompress.</param> | 
|  | public DeflateStream(System.IO.Stream stream, CompressionMode mode) | 
|  | : this(stream, mode, CompressionLevel.Default, false) | 
|  | { | 
|  | } | 
|  |  | 
|  | /// <summary> | 
|  | /// Create a DeflateStream using the specified CompressionMode and the specified CompressionLevel. | 
|  | /// </summary> | 
|  | /// | 
|  | /// <remarks> | 
|  | /// | 
|  | /// <para> | 
|  | ///   When mode is <c>CompressionMode.Decompress</c>, the level parameter is | 
|  | ///   ignored.  The "captive" stream will be closed when the DeflateStream is | 
|  | ///   closed. | 
|  | /// </para> | 
|  | /// | 
|  | /// </remarks> | 
|  | /// | 
|  | /// <example> | 
|  | /// | 
|  | ///   This example uses a DeflateStream to compress data from a file, and writes | 
|  | ///   the compressed data to another file. | 
|  | /// | 
|  | /// <code> | 
|  | /// using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress)) | 
|  | /// { | 
|  | ///     using (var raw = System.IO.File.Create(fileToCompress + ".deflated")) | 
|  | ///     { | 
|  | ///         using (Stream compressor = new DeflateStream(raw, | 
|  | ///                                                      CompressionMode.Compress, | 
|  | ///                                                      CompressionLevel.BestCompression)) | 
|  | ///         { | 
|  | ///             byte[] buffer = new byte[WORKING_BUFFER_SIZE]; | 
|  | ///             int n= -1; | 
|  | ///             while (n != 0) | 
|  | ///             { | 
|  | ///                 if (n > 0) | 
|  | ///                     compressor.Write(buffer, 0, n); | 
|  | ///                 n= input.Read(buffer, 0, buffer.Length); | 
|  | ///             } | 
|  | ///         } | 
|  | ///     } | 
|  | /// } | 
|  | /// </code> | 
|  | /// | 
|  | /// <code lang="VB"> | 
|  | /// Using input As Stream = File.OpenRead(fileToCompress) | 
|  | ///     Using raw As FileStream = File.Create(fileToCompress & ".deflated") | 
|  | ///         Using compressor As Stream = New DeflateStream(raw, CompressionMode.Compress, CompressionLevel.BestCompression) | 
|  | ///             Dim buffer As Byte() = New Byte(4096) {} | 
|  | ///             Dim n As Integer = -1 | 
|  | ///             Do While (n <> 0) | 
|  | ///                 If (n > 0) Then | 
|  | ///                     compressor.Write(buffer, 0, n) | 
|  | ///                 End If | 
|  | ///                 n = input.Read(buffer, 0, buffer.Length) | 
|  | ///             Loop | 
|  | ///         End Using | 
|  | ///     End Using | 
|  | /// End Using | 
|  | /// </code> | 
|  | /// </example> | 
|  | /// <param name="stream">The stream to be read or written while deflating or inflating.</param> | 
|  | /// <param name="mode">Indicates whether the <c>DeflateStream</c> will compress or decompress.</param> | 
|  | /// <param name="level">A tuning knob to trade speed for effectiveness.</param> | 
|  | public DeflateStream(System.IO.Stream stream, CompressionMode mode, CompressionLevel level) | 
|  | : this(stream, mode, level, false) | 
|  | { | 
|  | } | 
|  |  | 
|  | /// <summary> | 
|  | ///   Create a <c>DeflateStream</c> using the specified | 
|  | ///   <c>CompressionMode</c>, and explicitly specify whether the | 
|  | ///   stream should be left open after Deflation or Inflation. | 
|  | /// </summary> | 
|  | /// | 
|  | /// <remarks> | 
|  | /// | 
|  | /// <para> | 
|  | ///   This constructor allows the application to request that the captive stream | 
|  | ///   remain open after the deflation or inflation occurs.  By default, after | 
|  | ///   <c>Close()</c> is called on the stream, the captive stream is also | 
|  | ///   closed. In some cases this is not desired, for example if the stream is a | 
|  | ///   memory stream that will be re-read after compression.  Specify true for | 
|  | ///   the <paramref name="leaveOpen"/> parameter to leave the stream open. | 
|  | /// </para> | 
|  | /// | 
|  | /// <para> | 
|  | ///   The <c>DeflateStream</c> will use the default compression level. | 
|  | /// </para> | 
|  | /// | 
|  | /// <para> | 
|  | ///   See the other overloads of this constructor for example code. | 
|  | /// </para> | 
|  | /// </remarks> | 
|  | /// | 
|  | /// <param name="stream"> | 
|  | ///   The stream which will be read or written. This is called the | 
|  | ///   "captive" stream in other places in this documentation. | 
|  | /// </param> | 
|  | /// | 
|  | /// <param name="mode"> | 
|  | ///   Indicates whether the <c>DeflateStream</c> will compress or decompress. | 
|  | /// </param> | 
|  | /// | 
|  | /// <param name="leaveOpen">true if the application would like the stream to | 
|  | /// remain open after inflation/deflation.</param> | 
|  | public DeflateStream(System.IO.Stream stream, CompressionMode mode, bool leaveOpen) | 
|  | : this(stream, mode, CompressionLevel.Default, leaveOpen) | 
|  | { | 
|  | } | 
|  |  | 
|  | /// <summary> | 
|  | ///   Create a <c>DeflateStream</c> using the specified <c>CompressionMode</c> | 
|  | ///   and the specified <c>CompressionLevel</c>, and explicitly specify whether | 
|  | ///   the stream should be left open after Deflation or Inflation. | 
|  | /// </summary> | 
|  | /// | 
|  | /// <remarks> | 
|  | /// | 
|  | /// <para> | 
|  | ///   When mode is <c>CompressionMode.Decompress</c>, the level parameter is ignored. | 
|  | /// </para> | 
|  | /// | 
|  | /// <para> | 
|  | ///   This constructor allows the application to request that the captive stream | 
|  | ///   remain open after the deflation or inflation occurs.  By default, after | 
|  | ///   <c>Close()</c> is called on the stream, the captive stream is also | 
|  | ///   closed. In some cases this is not desired, for example if the stream is a | 
|  | ///   <see cref="System.IO.MemoryStream"/> that will be re-read after | 
|  | ///   compression.  Specify true for the <paramref name="leaveOpen"/> parameter | 
|  | ///   to leave the stream open. | 
|  | /// </para> | 
|  | /// | 
|  | /// </remarks> | 
|  | /// | 
|  | /// <example> | 
|  | /// | 
|  | ///   This example shows how to use a <c>DeflateStream</c> to compress data from | 
|  | ///   a file, and store the compressed data into another file. | 
|  | /// | 
|  | /// <code> | 
|  | /// using (var output = System.IO.File.Create(fileToCompress + ".deflated")) | 
|  | /// { | 
|  | ///     using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress)) | 
|  | ///     { | 
|  | ///         using (Stream compressor = new DeflateStream(output, CompressionMode.Compress, CompressionLevel.BestCompression, true)) | 
|  | ///         { | 
|  | ///             byte[] buffer = new byte[WORKING_BUFFER_SIZE]; | 
|  | ///             int n= -1; | 
|  | ///             while (n != 0) | 
|  | ///             { | 
|  | ///                 if (n > 0) | 
|  | ///                     compressor.Write(buffer, 0, n); | 
|  | ///                 n= input.Read(buffer, 0, buffer.Length); | 
|  | ///             } | 
|  | ///         } | 
|  | ///     } | 
|  | ///     // can write additional data to the output stream here | 
|  | /// } | 
|  | /// </code> | 
|  | /// | 
|  | /// <code lang="VB"> | 
|  | /// Using output As FileStream = File.Create(fileToCompress & ".deflated") | 
|  | ///     Using input As Stream = File.OpenRead(fileToCompress) | 
|  | ///         Using compressor As Stream = New DeflateStream(output, CompressionMode.Compress, CompressionLevel.BestCompression, True) | 
|  | ///             Dim buffer As Byte() = New Byte(4096) {} | 
|  | ///             Dim n As Integer = -1 | 
|  | ///             Do While (n <> 0) | 
|  | ///                 If (n > 0) Then | 
|  | ///                     compressor.Write(buffer, 0, n) | 
|  | ///                 End If | 
|  | ///                 n = input.Read(buffer, 0, buffer.Length) | 
|  | ///             Loop | 
|  | ///         End Using | 
|  | ///     End Using | 
|  | ///     ' can write additional data to the output stream here. | 
|  | /// End Using | 
|  | /// </code> | 
|  | /// </example> | 
|  | /// <param name="stream">The stream which will be read or written.</param> | 
|  | /// <param name="mode">Indicates whether the DeflateStream will compress or decompress.</param> | 
|  | /// <param name="leaveOpen">true if the application would like the stream to remain open after inflation/deflation.</param> | 
|  | /// <param name="level">A tuning knob to trade speed for effectiveness.</param> | 
|  | public DeflateStream(System.IO.Stream stream, CompressionMode mode, CompressionLevel level, bool leaveOpen) | 
|  | { | 
|  | _innerStream = stream; | 
|  | _baseStream = new ZlibBaseStream(stream, mode, level, ZlibStreamFlavor.DEFLATE, leaveOpen); | 
|  | } | 
|  |  | 
|  | #region Zlib properties | 
|  |  | 
|  | /// <summary> | 
|  | /// This property sets the flush behavior on the stream. | 
|  | /// </summary> | 
|  | /// <remarks> See the ZLIB documentation for the meaning of the flush behavior. | 
|  | /// </remarks> | 
|  | virtual public FlushType FlushMode | 
|  | { | 
|  | get { return (this._baseStream._flushMode); } | 
|  | set | 
|  | { | 
|  | if (_disposed) throw new ObjectDisposedException("DeflateStream"); | 
|  | this._baseStream._flushMode = value; | 
|  | } | 
|  | } | 
|  |  | 
|  | /// <summary> | 
|  | ///   The size of the working buffer for the compression codec. | 
|  | /// </summary> | 
|  | /// | 
|  | /// <remarks> | 
|  | /// <para> | 
|  | ///   The working buffer is used for all stream operations.  The default size is | 
|  | ///   1024 bytes.  The minimum size is 128 bytes. You may get better performance | 
|  | ///   with a larger buffer.  Then again, you might not.  You would have to test | 
|  | ///   it. | 
|  | /// </para> | 
|  | /// | 
|  | /// <para> | 
|  | ///   Set this before the first call to <c>Read()</c> or <c>Write()</c> on the | 
|  | ///   stream. If you try to set it afterwards, it will throw. | 
|  | /// </para> | 
|  | /// </remarks> | 
|  | public int BufferSize | 
|  | { | 
|  | get | 
|  | { | 
|  | return this._baseStream._bufferSize; | 
|  | } | 
|  | set | 
|  | { | 
|  | if (_disposed) throw new ObjectDisposedException("DeflateStream"); | 
|  | if (this._baseStream._workingBuffer != null) | 
|  | throw new ZlibException("The working buffer is already set."); | 
|  | if (value < ZlibConstants.WorkingBufferSizeMin) | 
|  | throw new ZlibException(String.Format("Don't be silly. {0} bytes?? Use a bigger buffer, at least {1}.", value, ZlibConstants.WorkingBufferSizeMin)); | 
|  | this._baseStream._bufferSize = value; | 
|  | } | 
|  | } | 
|  |  | 
|  | /// <summary> | 
|  | ///   The ZLIB strategy to be used during compression. | 
|  | /// </summary> | 
|  | /// | 
|  | /// <remarks> | 
|  | ///   By tweaking this parameter, you may be able to optimize the compression for | 
|  | ///   data with particular characteristics. | 
|  | /// </remarks> | 
|  | public CompressionStrategy Strategy | 
|  | { | 
|  | get | 
|  | { | 
|  | return this._baseStream.Strategy; | 
|  | } | 
|  | set | 
|  | { | 
|  | if (_disposed) throw new ObjectDisposedException("DeflateStream"); | 
|  | this._baseStream.Strategy = value; | 
|  | } | 
|  | } | 
|  |  | 
|  | /// <summary> Returns the total number of bytes input so far.</summary> | 
|  | virtual public long TotalIn | 
|  | { | 
|  | get | 
|  | { | 
|  | return this._baseStream._z.TotalBytesIn; | 
|  | } | 
|  | } | 
|  |  | 
|  | /// <summary> Returns the total number of bytes output so far.</summary> | 
|  | virtual public long TotalOut | 
|  | { | 
|  | get | 
|  | { | 
|  | return this._baseStream._z.TotalBytesOut; | 
|  | } | 
|  | } | 
|  |  | 
|  | #endregion | 
|  |  | 
|  | #region System.IO.Stream methods | 
|  | /// <summary> | 
|  | ///   Dispose the stream. | 
|  | /// </summary> | 
|  | /// <remarks> | 
|  | ///   <para> | 
|  | ///     This may or may not result in a <c>Close()</c> call on the captive | 
|  | ///     stream.  See the constructors that have a <c>leaveOpen</c> parameter | 
|  | ///     for more information. | 
|  | ///   </para> | 
|  | ///   <para> | 
|  | ///     Application code won't call this code directly.  This method may be | 
|  | ///     invoked in two distinct scenarios.  If disposing == true, the method | 
|  | ///     has been called directly or indirectly by a user's code, for example | 
|  | ///     via the public Dispose() method. In this case, both managed and | 
|  | ///     unmanaged resources can be referenced and disposed.  If disposing == | 
|  | ///     false, the method has been called by the runtime from inside the | 
|  | ///     object finalizer and this method should not reference other objects; | 
|  | ///     in that case only unmanaged resources must be referenced or | 
|  | ///     disposed. | 
|  | ///   </para> | 
|  | /// </remarks> | 
|  | /// <param name="disposing"> | 
|  | ///   true if the Dispose method was invoked by user code. | 
|  | /// </param> | 
|  | protected override void Dispose(bool disposing) | 
|  | { | 
|  | try | 
|  | { | 
|  | if (!_disposed) | 
|  | { | 
|  | if (disposing && (this._baseStream != null)) | 
|  | this._baseStream.Close(); | 
|  | _disposed = true; | 
|  | } | 
|  | } | 
|  | finally | 
|  | { | 
|  | base.Dispose(disposing); | 
|  | } | 
|  | } | 
|  |  | 
|  |  | 
|  |  | 
|  | /// <summary> | 
|  | /// Indicates whether the stream can be read. | 
|  | /// </summary> | 
|  | /// <remarks> | 
|  | /// The return value depends on whether the captive stream supports reading. | 
|  | /// </remarks> | 
|  | public override bool CanRead | 
|  | { | 
|  | get | 
|  | { | 
|  | if (_disposed) throw new ObjectDisposedException("DeflateStream"); | 
|  | return _baseStream._stream.CanRead; | 
|  | } | 
|  | } | 
|  |  | 
|  | /// <summary> | 
|  | /// Indicates whether the stream supports Seek operations. | 
|  | /// </summary> | 
|  | /// <remarks> | 
|  | /// Always returns false. | 
|  | /// </remarks> | 
|  | public override bool CanSeek | 
|  | { | 
|  | get { return false; } | 
|  | } | 
|  |  | 
|  |  | 
|  | /// <summary> | 
|  | /// Indicates whether the stream can be written. | 
|  | /// </summary> | 
|  | /// <remarks> | 
|  | /// The return value depends on whether the captive stream supports writing. | 
|  | /// </remarks> | 
|  | public override bool CanWrite | 
|  | { | 
|  | get | 
|  | { | 
|  | if (_disposed) throw new ObjectDisposedException("DeflateStream"); | 
|  | return _baseStream._stream.CanWrite; | 
|  | } | 
|  | } | 
|  |  | 
|  | /// <summary> | 
|  | /// Flush the stream. | 
|  | /// </summary> | 
|  | public override void Flush() | 
|  | { | 
|  | if (_disposed) throw new ObjectDisposedException("DeflateStream"); | 
|  | _baseStream.Flush(); | 
|  | } | 
|  |  | 
|  | /// <summary> | 
|  | /// Reading this property always throws a <see cref="NotImplementedException"/>. | 
|  | /// </summary> | 
|  | public override long Length | 
|  | { | 
|  | get { throw new NotImplementedException(); } | 
|  | } | 
|  |  | 
|  | /// <summary> | 
|  | /// The position of the stream pointer. | 
|  | /// </summary> | 
|  | /// | 
|  | /// <remarks> | 
|  | ///   Setting this property always throws a <see | 
|  | ///   cref="NotImplementedException"/>. Reading will return the total bytes | 
|  | ///   written out, if used in writing, or the total bytes read in, if used in | 
|  | ///   reading.  The count may refer to compressed bytes or uncompressed bytes, | 
|  | ///   depending on how you've used the stream. | 
|  | /// </remarks> | 
|  | public override long Position | 
|  | { | 
|  | get | 
|  | { | 
|  | if (this._baseStream._streamMode == Ionic.Zlib.ZlibBaseStream.StreamMode.Writer) | 
|  | return this._baseStream._z.TotalBytesOut; | 
|  | if (this._baseStream._streamMode == Ionic.Zlib.ZlibBaseStream.StreamMode.Reader) | 
|  | return this._baseStream._z.TotalBytesIn; | 
|  | return 0; | 
|  | } | 
|  | set { throw new NotImplementedException(); } | 
|  | } | 
|  |  | 
|  | /// <summary> | 
|  | /// Read data from the stream. | 
|  | /// </summary> | 
|  | /// <remarks> | 
|  | /// | 
|  | /// <para> | 
|  | ///   If you wish to use the <c>DeflateStream</c> to compress data while | 
|  | ///   reading, you can create a <c>DeflateStream</c> with | 
|  | ///   <c>CompressionMode.Compress</c>, providing an uncompressed data stream. | 
|  | ///   Then call Read() on that <c>DeflateStream</c>, and the data read will be | 
|  | ///   compressed as you read.  If you wish to use the <c>DeflateStream</c> to | 
|  | ///   decompress data while reading, you can create a <c>DeflateStream</c> with | 
|  | ///   <c>CompressionMode.Decompress</c>, providing a readable compressed data | 
|  | ///   stream.  Then call Read() on that <c>DeflateStream</c>, and the data read | 
|  | ///   will be decompressed as you read. | 
|  | /// </para> | 
|  | /// | 
|  | /// <para> | 
|  | ///   A <c>DeflateStream</c> can be used for <c>Read()</c> or <c>Write()</c>, but not both. | 
|  | /// </para> | 
|  | /// | 
|  | /// </remarks> | 
|  | /// <param name="buffer">The buffer into which the read data should be placed.</param> | 
|  | /// <param name="offset">the offset within that data array to put the first byte read.</param> | 
|  | /// <param name="count">the number of bytes to read.</param> | 
|  | /// <returns>the number of bytes actually read</returns> | 
|  | public override int Read(byte[] buffer, int offset, int count) | 
|  | { | 
|  | if (_disposed) throw new ObjectDisposedException("DeflateStream"); | 
|  | return _baseStream.Read(buffer, offset, count); | 
|  | } | 
|  |  | 
|  |  | 
|  | /// <summary> | 
|  | /// Calling this method always throws a <see cref="NotImplementedException"/>. | 
|  | /// </summary> | 
|  | /// <param name="offset">this is irrelevant, since it will always throw!</param> | 
|  | /// <param name="origin">this is irrelevant, since it will always throw!</param> | 
|  | /// <returns>irrelevant!</returns> | 
|  | public override long Seek(long offset, System.IO.SeekOrigin origin) | 
|  | { | 
|  | throw new NotImplementedException(); | 
|  | } | 
|  |  | 
|  | /// <summary> | 
|  | /// Calling this method always throws a <see cref="NotImplementedException"/>. | 
|  | /// </summary> | 
|  | /// <param name="value">this is irrelevant, since it will always throw!</param> | 
|  | public override void SetLength(long value) | 
|  | { | 
|  | throw new NotImplementedException(); | 
|  | } | 
|  |  | 
|  | /// <summary> | 
|  | ///   Write data to the stream. | 
|  | /// </summary> | 
|  | /// <remarks> | 
|  | /// | 
|  | /// <para> | 
|  | ///   If you wish to use the <c>DeflateStream</c> to compress data while | 
|  | ///   writing, you can create a <c>DeflateStream</c> with | 
|  | ///   <c>CompressionMode.Compress</c>, and a writable output stream.  Then call | 
|  | ///   <c>Write()</c> on that <c>DeflateStream</c>, providing uncompressed data | 
|  | ///   as input.  The data sent to the output stream will be the compressed form | 
|  | ///   of the data written.  If you wish to use the <c>DeflateStream</c> to | 
|  | ///   decompress data while writing, you can create a <c>DeflateStream</c> with | 
|  | ///   <c>CompressionMode.Decompress</c>, and a writable output stream.  Then | 
|  | ///   call <c>Write()</c> on that stream, providing previously compressed | 
|  | ///   data. The data sent to the output stream will be the decompressed form of | 
|  | ///   the data written. | 
|  | /// </para> | 
|  | /// | 
|  | /// <para> | 
|  | ///   A <c>DeflateStream</c> can be used for <c>Read()</c> or <c>Write()</c>, | 
|  | ///   but not both. | 
|  | /// </para> | 
|  | /// | 
|  | /// </remarks> | 
|  | /// | 
|  | /// <param name="buffer">The buffer holding data to write to the stream.</param> | 
|  | /// <param name="offset">the offset within that data array to find the first byte to write.</param> | 
|  | /// <param name="count">the number of bytes to write.</param> | 
|  | public override void Write(byte[] buffer, int offset, int count) | 
|  | { | 
|  | if (_disposed) throw new ObjectDisposedException("DeflateStream"); | 
|  | _baseStream.Write(buffer, offset, count); | 
|  | } | 
|  | #endregion | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | /// <summary> | 
|  | ///   Compress a string into a byte array using DEFLATE (RFC 1951). | 
|  | /// </summary> | 
|  | /// | 
|  | /// <remarks> | 
|  | ///   Uncompress it with <see cref="DeflateStream.UncompressString(byte[])"/>. | 
|  | /// </remarks> | 
|  | /// | 
|  | /// <seealso cref="DeflateStream.UncompressString(byte[])">DeflateStream.UncompressString(byte[])</seealso> | 
|  | /// <seealso cref="DeflateStream.CompressBuffer(byte[])">DeflateStream.CompressBuffer(byte[])</seealso> | 
|  | /// <seealso cref="GZipStream.CompressString(string)">GZipStream.CompressString(string)</seealso> | 
|  | /// <seealso cref="ZlibStream.CompressString(string)">ZlibStream.CompressString(string)</seealso> | 
|  | /// | 
|  | /// <param name="s"> | 
|  | ///   A string to compress. The string will first be encoded | 
|  | ///   using UTF8, then compressed. | 
|  | /// </param> | 
|  | /// | 
|  | /// <returns>The string in compressed form</returns> | 
|  | public static byte[] CompressString(String s) | 
|  | { | 
|  | using (var ms = new System.IO.MemoryStream()) | 
|  | { | 
|  | System.IO.Stream compressor = | 
|  | new DeflateStream(ms, CompressionMode.Compress, CompressionLevel.BestCompression); | 
|  | ZlibBaseStream.CompressString(s, compressor); | 
|  | return ms.ToArray(); | 
|  | } | 
|  | } | 
|  |  | 
|  |  | 
|  | /// <summary> | 
|  | ///   Compress a byte array into a new byte array using DEFLATE. | 
|  | /// </summary> | 
|  | /// | 
|  | /// <remarks> | 
|  | ///   Uncompress it with <see cref="DeflateStream.UncompressBuffer(byte[])"/>. | 
|  | /// </remarks> | 
|  | /// | 
|  | /// <seealso cref="DeflateStream.CompressString(string)">DeflateStream.CompressString(string)</seealso> | 
|  | /// <seealso cref="DeflateStream.UncompressBuffer(byte[])">DeflateStream.UncompressBuffer(byte[])</seealso> | 
|  | /// <seealso cref="GZipStream.CompressBuffer(byte[])">GZipStream.CompressBuffer(byte[])</seealso> | 
|  | /// <seealso cref="ZlibStream.CompressBuffer(byte[])">ZlibStream.CompressBuffer(byte[])</seealso> | 
|  | /// | 
|  | /// <param name="b"> | 
|  | ///   A buffer to compress. | 
|  | /// </param> | 
|  | /// | 
|  | /// <returns>The data in compressed form</returns> | 
|  | public static byte[] CompressBuffer(byte[] b) | 
|  | { | 
|  | using (var ms = new System.IO.MemoryStream()) | 
|  | { | 
|  | System.IO.Stream compressor = | 
|  | new DeflateStream( ms, CompressionMode.Compress, CompressionLevel.BestCompression ); | 
|  |  | 
|  | ZlibBaseStream.CompressBuffer(b, compressor); | 
|  | return ms.ToArray(); | 
|  | } | 
|  | } | 
|  |  | 
|  |  | 
|  | /// <summary> | 
|  | ///   Uncompress a DEFLATE'd byte array into a single string. | 
|  | /// </summary> | 
|  | /// | 
|  | /// <seealso cref="DeflateStream.CompressString(String)">DeflateStream.CompressString(String)</seealso> | 
|  | /// <seealso cref="DeflateStream.UncompressBuffer(byte[])">DeflateStream.UncompressBuffer(byte[])</seealso> | 
|  | /// <seealso cref="GZipStream.UncompressString(byte[])">GZipStream.UncompressString(byte[])</seealso> | 
|  | /// <seealso cref="ZlibStream.UncompressString(byte[])">ZlibStream.UncompressString(byte[])</seealso> | 
|  | /// | 
|  | /// <param name="compressed"> | 
|  | ///   A buffer containing DEFLATE-compressed data. | 
|  | /// </param> | 
|  | /// | 
|  | /// <returns>The uncompressed string</returns> | 
|  | public static String UncompressString(byte[] compressed) | 
|  | { | 
|  | using (var input = new System.IO.MemoryStream(compressed)) | 
|  | { | 
|  | System.IO.Stream decompressor = | 
|  | new DeflateStream(input, CompressionMode.Decompress); | 
|  |  | 
|  | return ZlibBaseStream.UncompressString(compressed, decompressor); | 
|  | } | 
|  | } | 
|  |  | 
|  |  | 
|  | /// <summary> | 
|  | ///   Uncompress a DEFLATE'd byte array into a byte array. | 
|  | /// </summary> | 
|  | /// | 
|  | /// <seealso cref="DeflateStream.CompressBuffer(byte[])">DeflateStream.CompressBuffer(byte[])</seealso> | 
|  | /// <seealso cref="DeflateStream.UncompressString(byte[])">DeflateStream.UncompressString(byte[])</seealso> | 
|  | /// <seealso cref="GZipStream.UncompressBuffer(byte[])">GZipStream.UncompressBuffer(byte[])</seealso> | 
|  | /// <seealso cref="ZlibStream.UncompressBuffer(byte[])">ZlibStream.UncompressBuffer(byte[])</seealso> | 
|  | /// | 
|  | /// <param name="compressed"> | 
|  | ///   A buffer containing data that has been compressed with DEFLATE. | 
|  | /// </param> | 
|  | /// | 
|  | /// <returns>The data in uncompressed form</returns> | 
|  | public static byte[] UncompressBuffer(byte[] compressed) | 
|  | { | 
|  | using (var input = new System.IO.MemoryStream(compressed)) | 
|  | { | 
|  | System.IO.Stream decompressor = | 
|  | new DeflateStream( input, CompressionMode.Decompress ); | 
|  |  | 
|  | return ZlibBaseStream.UncompressBuffer(compressed, decompressor); | 
|  | } | 
|  | } | 
|  |  | 
|  | } | 
|  |  | 
|  | } | 
|  |  |