|  | // ZlibCodec.cs | 
|  | // ------------------------------------------------------------------ | 
|  | // | 
|  | // Copyright (c) 2009 Dino Chiesa and Microsoft Corporation. | 
|  | // All rights reserved. | 
|  | // | 
|  | // This code module is part of DotNetZip, a zipfile class library. | 
|  | // | 
|  | // ------------------------------------------------------------------ | 
|  | // | 
|  | // This code is licensed under the Microsoft Public License. | 
|  | // See the file License.txt for the license details. | 
|  | // More info on: http://dotnetzip.codeplex.com | 
|  | // | 
|  | // ------------------------------------------------------------------ | 
|  | // | 
|  | // last saved (in emacs): | 
|  | // Time-stamp: <2009-November-03 15:40:51> | 
|  | // | 
|  | // ------------------------------------------------------------------ | 
|  | // | 
|  | // This module defines a Codec for ZLIB compression and | 
|  | // decompression. This code extends code that was based the jzlib | 
|  | // implementation of zlib, but this code is completely novel.  The codec | 
|  | // class is new, and encapsulates some behaviors that are new, and some | 
|  | // that were present in other classes in the jzlib code base.  In | 
|  | // keeping with the license for jzlib, the copyright to the jzlib code | 
|  | // is included below. | 
|  | // | 
|  | // ------------------------------------------------------------------ | 
|  | // | 
|  | // Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved. | 
|  | // | 
|  | // Redistribution and use in source and binary forms, with or without | 
|  | // modification, are permitted provided that the following conditions are met: | 
|  | // | 
|  | // 1. Redistributions of source code must retain the above copyright notice, | 
|  | // this list of conditions and the following disclaimer. | 
|  | // | 
|  | // 2. Redistributions in binary form must reproduce the above copyright | 
|  | // notice, this list of conditions and the following disclaimer in | 
|  | // the documentation and/or other materials provided with the distribution. | 
|  | // | 
|  | // 3. The names of the authors may not be used to endorse or promote products | 
|  | // derived from this software without specific prior written permission. | 
|  | // | 
|  | // THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES, | 
|  | // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND | 
|  | // FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT, | 
|  | // INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, | 
|  | // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 
|  | // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, | 
|  | // OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF | 
|  | // LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING | 
|  | // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, | 
|  | // EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
|  | // | 
|  | // ----------------------------------------------------------------------- | 
|  | // | 
|  | // This program is based on zlib-1.1.3; credit to authors | 
|  | // Jean-loup Gailly(jloup@gzip.org) and Mark Adler(madler@alumni.caltech.edu) | 
|  | // and contributors of zlib. | 
|  | // | 
|  | // ----------------------------------------------------------------------- | 
|  |  | 
|  |  | 
|  | using System; | 
|  | using Interop=System.Runtime.InteropServices; | 
|  |  | 
|  | namespace OfficeOpenXml.Packaging.Ionic.Zlib | 
|  | { | 
|  | /// <summary> | 
|  | /// Encoder and Decoder for ZLIB and DEFLATE (IETF RFC1950 and RFC1951). | 
|  | /// </summary> | 
|  | /// | 
|  | /// <remarks> | 
|  | /// This class compresses and decompresses data according to the Deflate algorithm | 
|  | /// and optionally, the ZLIB format, as documented in <see | 
|  | /// href="http://www.ietf.org/rfc/rfc1950.txt">RFC 1950 - ZLIB</see> and <see | 
|  | /// href="http://www.ietf.org/rfc/rfc1951.txt">RFC 1951 - DEFLATE</see>. | 
|  | /// </remarks> | 
|  | [Interop.GuidAttribute("ebc25cf6-9120-4283-b972-0e5520d0000D")] | 
|  | [Interop.ComVisible(true)] | 
|  | #if !NETCF | 
|  | [Interop.ClassInterface(Interop.ClassInterfaceType.AutoDispatch)] | 
|  | #endif | 
|  | sealed public class ZlibCodec | 
|  | { | 
|  | /// <summary> | 
|  | /// The buffer from which data is taken. | 
|  | /// </summary> | 
|  | public byte[] InputBuffer; | 
|  |  | 
|  | /// <summary> | 
|  | /// An index into the InputBuffer array, indicating where to start reading. | 
|  | /// </summary> | 
|  | public int NextIn; | 
|  |  | 
|  | /// <summary> | 
|  | /// The number of bytes available in the InputBuffer, starting at NextIn. | 
|  | /// </summary> | 
|  | /// <remarks> | 
|  | /// Generally you should set this to InputBuffer.Length before the first Inflate() or Deflate() call. | 
|  | /// The class will update this number as calls to Inflate/Deflate are made. | 
|  | /// </remarks> | 
|  | public int AvailableBytesIn; | 
|  |  | 
|  | /// <summary> | 
|  | /// Total number of bytes read so far, through all calls to Inflate()/Deflate(). | 
|  | /// </summary> | 
|  | public long TotalBytesIn; | 
|  |  | 
|  | /// <summary> | 
|  | /// Buffer to store output data. | 
|  | /// </summary> | 
|  | public byte[] OutputBuffer; | 
|  |  | 
|  | /// <summary> | 
|  | /// An index into the OutputBuffer array, indicating where to start writing. | 
|  | /// </summary> | 
|  | public int NextOut; | 
|  |  | 
|  | /// <summary> | 
|  | /// The number of bytes available in the OutputBuffer, starting at NextOut. | 
|  | /// </summary> | 
|  | /// <remarks> | 
|  | /// Generally you should set this to OutputBuffer.Length before the first Inflate() or Deflate() call. | 
|  | /// The class will update this number as calls to Inflate/Deflate are made. | 
|  | /// </remarks> | 
|  | public int AvailableBytesOut; | 
|  |  | 
|  | /// <summary> | 
|  | /// Total number of bytes written to the output so far, through all calls to Inflate()/Deflate(). | 
|  | /// </summary> | 
|  | public long TotalBytesOut; | 
|  |  | 
|  | /// <summary> | 
|  | /// used for diagnostics, when something goes wrong! | 
|  | /// </summary> | 
|  | public System.String Message; | 
|  |  | 
|  | internal DeflateManager dstate; | 
|  | internal InflateManager istate; | 
|  |  | 
|  | internal uint _Adler32; | 
|  |  | 
|  | /// <summary> | 
|  | /// The compression level to use in this codec.  Useful only in compression mode. | 
|  | /// </summary> | 
|  | public CompressionLevel CompressLevel = CompressionLevel.Default; | 
|  |  | 
|  | /// <summary> | 
|  | /// The number of Window Bits to use. | 
|  | /// </summary> | 
|  | /// <remarks> | 
|  | /// This gauges the size of the sliding window, and hence the | 
|  | /// compression effectiveness as well as memory consumption. It's best to just leave this | 
|  | /// setting alone if you don't know what it is.  The maximum value is 15 bits, which implies | 
|  | /// a 32k window. | 
|  | /// </remarks> | 
|  | public int WindowBits = ZlibConstants.WindowBitsDefault; | 
|  |  | 
|  | /// <summary> | 
|  | /// The compression strategy to use. | 
|  | /// </summary> | 
|  | /// <remarks> | 
|  | /// This is only effective in compression.  The theory offered by ZLIB is that different | 
|  | /// strategies could potentially produce significant differences in compression behavior | 
|  | /// for different data sets.  Unfortunately I don't have any good recommendations for how | 
|  | /// to set it differently.  When I tested changing the strategy I got minimally different | 
|  | /// compression performance. It's best to leave this property alone if you don't have a | 
|  | /// good feel for it.  Or, you may want to produce a test harness that runs through the | 
|  | /// different strategy options and evaluates them on different file types. If you do that, | 
|  | /// let me know your results. | 
|  | /// </remarks> | 
|  | public CompressionStrategy Strategy = CompressionStrategy.Default; | 
|  |  | 
|  |  | 
|  | /// <summary> | 
|  | /// The Adler32 checksum on the data transferred through the codec so far. You probably don't need to look at this. | 
|  | /// </summary> | 
|  | public int Adler32 { get { return (int)_Adler32; } } | 
|  |  | 
|  |  | 
|  | /// <summary> | 
|  | /// Create a ZlibCodec. | 
|  | /// </summary> | 
|  | /// <remarks> | 
|  | /// If you use this default constructor, you will later have to explicitly call | 
|  | /// InitializeInflate() or InitializeDeflate() before using the ZlibCodec to compress | 
|  | /// or decompress. | 
|  | /// </remarks> | 
|  | public ZlibCodec() { } | 
|  |  | 
|  | /// <summary> | 
|  | /// Create a ZlibCodec that either compresses or decompresses. | 
|  | /// </summary> | 
|  | /// <param name="mode"> | 
|  | /// Indicates whether the codec should compress (deflate) or decompress (inflate). | 
|  | /// </param> | 
|  | public ZlibCodec(CompressionMode mode) | 
|  | { | 
|  | if (mode == CompressionMode.Compress) | 
|  | { | 
|  | int rc = InitializeDeflate(); | 
|  | if (rc != ZlibConstants.Z_OK) throw new ZlibException("Cannot initialize for deflate."); | 
|  | } | 
|  | else if (mode == CompressionMode.Decompress) | 
|  | { | 
|  | int rc = InitializeInflate(); | 
|  | if (rc != ZlibConstants.Z_OK) throw new ZlibException("Cannot initialize for inflate."); | 
|  | } | 
|  | else throw new ZlibException("Invalid ZlibStreamFlavor."); | 
|  | } | 
|  |  | 
|  | /// <summary> | 
|  | /// Initialize the inflation state. | 
|  | /// </summary> | 
|  | /// <remarks> | 
|  | /// It is not necessary to call this before using the ZlibCodec to inflate data; | 
|  | /// It is implicitly called when you call the constructor. | 
|  | /// </remarks> | 
|  | /// <returns>Z_OK if everything goes well.</returns> | 
|  | public int InitializeInflate() | 
|  | { | 
|  | return InitializeInflate(this.WindowBits); | 
|  | } | 
|  |  | 
|  | /// <summary> | 
|  | /// Initialize the inflation state with an explicit flag to | 
|  | /// govern the handling of RFC1950 header bytes. | 
|  | /// </summary> | 
|  | /// | 
|  | /// <remarks> | 
|  | /// By default, the ZLIB header defined in <see | 
|  | /// href="http://www.ietf.org/rfc/rfc1950.txt">RFC 1950</see> is expected.  If | 
|  | /// you want to read a zlib stream you should specify true for | 
|  | /// expectRfc1950Header.  If you have a deflate stream, you will want to specify | 
|  | /// false. It is only necessary to invoke this initializer explicitly if you | 
|  | /// want to specify false. | 
|  | /// </remarks> | 
|  | /// | 
|  | /// <param name="expectRfc1950Header">whether to expect an RFC1950 header byte | 
|  | /// pair when reading the stream of data to be inflated.</param> | 
|  | /// | 
|  | /// <returns>Z_OK if everything goes well.</returns> | 
|  | public int InitializeInflate(bool expectRfc1950Header) | 
|  | { | 
|  | return InitializeInflate(this.WindowBits, expectRfc1950Header); | 
|  | } | 
|  |  | 
|  | /// <summary> | 
|  | /// Initialize the ZlibCodec for inflation, with the specified number of window bits. | 
|  | /// </summary> | 
|  | /// <param name="windowBits">The number of window bits to use. If you need to ask what that is, | 
|  | /// then you shouldn't be calling this initializer.</param> | 
|  | /// <returns>Z_OK if all goes well.</returns> | 
|  | public int InitializeInflate(int windowBits) | 
|  | { | 
|  | this.WindowBits = windowBits; | 
|  | return InitializeInflate(windowBits, true); | 
|  | } | 
|  |  | 
|  | /// <summary> | 
|  | /// Initialize the inflation state with an explicit flag to govern the handling of | 
|  | /// RFC1950 header bytes. | 
|  | /// </summary> | 
|  | /// | 
|  | /// <remarks> | 
|  | /// If you want to read a zlib stream you should specify true for | 
|  | /// expectRfc1950Header. In this case, the library will expect to find a ZLIB | 
|  | /// header, as defined in <see href="http://www.ietf.org/rfc/rfc1950.txt">RFC | 
|  | /// 1950</see>, in the compressed stream.  If you will be reading a DEFLATE or | 
|  | /// GZIP stream, which does not have such a header, you will want to specify | 
|  | /// false. | 
|  | /// </remarks> | 
|  | /// | 
|  | /// <param name="expectRfc1950Header">whether to expect an RFC1950 header byte pair when reading | 
|  | /// the stream of data to be inflated.</param> | 
|  | /// <param name="windowBits">The number of window bits to use. If you need to ask what that is, | 
|  | /// then you shouldn't be calling this initializer.</param> | 
|  | /// <returns>Z_OK if everything goes well.</returns> | 
|  | public int InitializeInflate(int windowBits, bool expectRfc1950Header) | 
|  | { | 
|  | this.WindowBits = windowBits; | 
|  | if (dstate != null) throw new ZlibException("You may not call InitializeInflate() after calling InitializeDeflate()."); | 
|  | istate = new InflateManager(expectRfc1950Header); | 
|  | return istate.Initialize(this, windowBits); | 
|  | } | 
|  |  | 
|  | /// <summary> | 
|  | /// Inflate the data in the InputBuffer, placing the result in the OutputBuffer. | 
|  | /// </summary> | 
|  | /// <remarks> | 
|  | /// You must have set InputBuffer and OutputBuffer, NextIn and NextOut, and AvailableBytesIn and | 
|  | /// AvailableBytesOut  before calling this method. | 
|  | /// </remarks> | 
|  | /// <example> | 
|  | /// <code> | 
|  | /// private void InflateBuffer() | 
|  | /// { | 
|  | ///     int bufferSize = 1024; | 
|  | ///     byte[] buffer = new byte[bufferSize]; | 
|  | ///     ZlibCodec decompressor = new ZlibCodec(); | 
|  | /// | 
|  | ///     Console.WriteLine("\n============================================"); | 
|  | ///     Console.WriteLine("Size of Buffer to Inflate: {0} bytes.", CompressedBytes.Length); | 
|  | ///     MemoryStream ms = new MemoryStream(DecompressedBytes); | 
|  | /// | 
|  | ///     int rc = decompressor.InitializeInflate(); | 
|  | /// | 
|  | ///     decompressor.InputBuffer = CompressedBytes; | 
|  | ///     decompressor.NextIn = 0; | 
|  | ///     decompressor.AvailableBytesIn = CompressedBytes.Length; | 
|  | /// | 
|  | ///     decompressor.OutputBuffer = buffer; | 
|  | /// | 
|  | ///     // pass 1: inflate | 
|  | ///     do | 
|  | ///     { | 
|  | ///         decompressor.NextOut = 0; | 
|  | ///         decompressor.AvailableBytesOut = buffer.Length; | 
|  | ///         rc = decompressor.Inflate(FlushType.None); | 
|  | /// | 
|  | ///         if (rc != ZlibConstants.Z_OK && rc != ZlibConstants.Z_STREAM_END) | 
|  | ///             throw new Exception("inflating: " + decompressor.Message); | 
|  | /// | 
|  | ///         ms.Write(decompressor.OutputBuffer, 0, buffer.Length - decompressor.AvailableBytesOut); | 
|  | ///     } | 
|  | ///     while (decompressor.AvailableBytesIn > 0 || decompressor.AvailableBytesOut == 0); | 
|  | /// | 
|  | ///     // pass 2: finish and flush | 
|  | ///     do | 
|  | ///     { | 
|  | ///         decompressor.NextOut = 0; | 
|  | ///         decompressor.AvailableBytesOut = buffer.Length; | 
|  | ///         rc = decompressor.Inflate(FlushType.Finish); | 
|  | /// | 
|  | ///         if (rc != ZlibConstants.Z_STREAM_END && rc != ZlibConstants.Z_OK) | 
|  | ///             throw new Exception("inflating: " + decompressor.Message); | 
|  | /// | 
|  | ///         if (buffer.Length - decompressor.AvailableBytesOut > 0) | 
|  | ///             ms.Write(buffer, 0, buffer.Length - decompressor.AvailableBytesOut); | 
|  | ///     } | 
|  | ///     while (decompressor.AvailableBytesIn > 0 || decompressor.AvailableBytesOut == 0); | 
|  | /// | 
|  | ///     decompressor.EndInflate(); | 
|  | /// } | 
|  | /// | 
|  | /// </code> | 
|  | /// </example> | 
|  | /// <param name="flush">The flush to use when inflating.</param> | 
|  | /// <returns>Z_OK if everything goes well.</returns> | 
|  | public int Inflate(FlushType flush) | 
|  | { | 
|  | if (istate == null) | 
|  | throw new ZlibException("No Inflate State!"); | 
|  | return istate.Inflate(flush); | 
|  | } | 
|  |  | 
|  |  | 
|  | /// <summary> | 
|  | /// Ends an inflation session. | 
|  | /// </summary> | 
|  | /// <remarks> | 
|  | /// Call this after successively calling Inflate().  This will cause all buffers to be flushed. | 
|  | /// After calling this you cannot call Inflate() without a intervening call to one of the | 
|  | /// InitializeInflate() overloads. | 
|  | /// </remarks> | 
|  | /// <returns>Z_OK if everything goes well.</returns> | 
|  | public int EndInflate() | 
|  | { | 
|  | if (istate == null) | 
|  | throw new ZlibException("No Inflate State!"); | 
|  | int ret = istate.End(); | 
|  | istate = null; | 
|  | return ret; | 
|  | } | 
|  |  | 
|  | /// <summary> | 
|  | /// I don't know what this does! | 
|  | /// </summary> | 
|  | /// <returns>Z_OK if everything goes well.</returns> | 
|  | public int SyncInflate() | 
|  | { | 
|  | if (istate == null) | 
|  | throw new ZlibException("No Inflate State!"); | 
|  | return istate.Sync(); | 
|  | } | 
|  |  | 
|  | /// <summary> | 
|  | /// Initialize the ZlibCodec for deflation operation. | 
|  | /// </summary> | 
|  | /// <remarks> | 
|  | /// The codec will use the MAX window bits and the default level of compression. | 
|  | /// </remarks> | 
|  | /// <example> | 
|  | /// <code> | 
|  | ///  int bufferSize = 40000; | 
|  | ///  byte[] CompressedBytes = new byte[bufferSize]; | 
|  | ///  byte[] DecompressedBytes = new byte[bufferSize]; | 
|  | /// | 
|  | ///  ZlibCodec compressor = new ZlibCodec(); | 
|  | /// | 
|  | ///  compressor.InitializeDeflate(CompressionLevel.Default); | 
|  | /// | 
|  | ///  compressor.InputBuffer = System.Text.ASCIIEncoding.ASCII.GetBytes(TextToCompress); | 
|  | ///  compressor.NextIn = 0; | 
|  | ///  compressor.AvailableBytesIn = compressor.InputBuffer.Length; | 
|  | /// | 
|  | ///  compressor.OutputBuffer = CompressedBytes; | 
|  | ///  compressor.NextOut = 0; | 
|  | ///  compressor.AvailableBytesOut = CompressedBytes.Length; | 
|  | /// | 
|  | ///  while (compressor.TotalBytesIn != TextToCompress.Length && compressor.TotalBytesOut < bufferSize) | 
|  | ///  { | 
|  | ///    compressor.Deflate(FlushType.None); | 
|  | ///  } | 
|  | /// | 
|  | ///  while (true) | 
|  | ///  { | 
|  | ///    int rc= compressor.Deflate(FlushType.Finish); | 
|  | ///    if (rc == ZlibConstants.Z_STREAM_END) break; | 
|  | ///  } | 
|  | /// | 
|  | ///  compressor.EndDeflate(); | 
|  | /// | 
|  | /// </code> | 
|  | /// </example> | 
|  | /// <returns>Z_OK if all goes well. You generally don't need to check the return code.</returns> | 
|  | public int InitializeDeflate() | 
|  | { | 
|  | return _InternalInitializeDeflate(true); | 
|  | } | 
|  |  | 
|  | /// <summary> | 
|  | /// Initialize the ZlibCodec for deflation operation, using the specified CompressionLevel. | 
|  | /// </summary> | 
|  | /// <remarks> | 
|  | /// The codec will use the maximum window bits (15) and the specified | 
|  | /// CompressionLevel.  It will emit a ZLIB stream as it compresses. | 
|  | /// </remarks> | 
|  | /// <param name="level">The compression level for the codec.</param> | 
|  | /// <returns>Z_OK if all goes well.</returns> | 
|  | public int InitializeDeflate(CompressionLevel level) | 
|  | { | 
|  | this.CompressLevel = level; | 
|  | return _InternalInitializeDeflate(true); | 
|  | } | 
|  |  | 
|  |  | 
|  | /// <summary> | 
|  | /// Initialize the ZlibCodec for deflation operation, using the specified CompressionLevel, | 
|  | /// and the explicit flag governing whether to emit an RFC1950 header byte pair. | 
|  | /// </summary> | 
|  | /// <remarks> | 
|  | /// The codec will use the maximum window bits (15) and the specified CompressionLevel. | 
|  | /// If you want to generate a zlib stream, you should specify true for | 
|  | /// wantRfc1950Header. In this case, the library will emit a ZLIB | 
|  | /// header, as defined in <see href="http://www.ietf.org/rfc/rfc1950.txt">RFC | 
|  | /// 1950</see>, in the compressed stream. | 
|  | /// </remarks> | 
|  | /// <param name="level">The compression level for the codec.</param> | 
|  | /// <param name="wantRfc1950Header">whether to emit an initial RFC1950 byte pair in the compressed stream.</param> | 
|  | /// <returns>Z_OK if all goes well.</returns> | 
|  | public int InitializeDeflate(CompressionLevel level, bool wantRfc1950Header) | 
|  | { | 
|  | this.CompressLevel = level; | 
|  | return _InternalInitializeDeflate(wantRfc1950Header); | 
|  | } | 
|  |  | 
|  |  | 
|  | /// <summary> | 
|  | /// Initialize the ZlibCodec for deflation operation, using the specified CompressionLevel, | 
|  | /// and the specified number of window bits. | 
|  | /// </summary> | 
|  | /// <remarks> | 
|  | /// The codec will use the specified number of window bits and the specified CompressionLevel. | 
|  | /// </remarks> | 
|  | /// <param name="level">The compression level for the codec.</param> | 
|  | /// <param name="bits">the number of window bits to use.  If you don't know what this means, don't use this method.</param> | 
|  | /// <returns>Z_OK if all goes well.</returns> | 
|  | public int InitializeDeflate(CompressionLevel level, int bits) | 
|  | { | 
|  | this.CompressLevel = level; | 
|  | this.WindowBits = bits; | 
|  | return _InternalInitializeDeflate(true); | 
|  | } | 
|  |  | 
|  | /// <summary> | 
|  | /// Initialize the ZlibCodec for deflation operation, using the specified | 
|  | /// CompressionLevel, the specified number of window bits, and the explicit flag | 
|  | /// governing whether to emit an RFC1950 header byte pair. | 
|  | /// </summary> | 
|  | /// | 
|  | /// <param name="level">The compression level for the codec.</param> | 
|  | /// <param name="wantRfc1950Header">whether to emit an initial RFC1950 byte pair in the compressed stream.</param> | 
|  | /// <param name="bits">the number of window bits to use.  If you don't know what this means, don't use this method.</param> | 
|  | /// <returns>Z_OK if all goes well.</returns> | 
|  | public int InitializeDeflate(CompressionLevel level, int bits, bool wantRfc1950Header) | 
|  | { | 
|  | this.CompressLevel = level; | 
|  | this.WindowBits = bits; | 
|  | return _InternalInitializeDeflate(wantRfc1950Header); | 
|  | } | 
|  |  | 
|  | private int _InternalInitializeDeflate(bool wantRfc1950Header) | 
|  | { | 
|  | if (istate != null) throw new ZlibException("You may not call InitializeDeflate() after calling InitializeInflate()."); | 
|  | dstate = new DeflateManager(); | 
|  | dstate.WantRfc1950HeaderBytes = wantRfc1950Header; | 
|  |  | 
|  | return dstate.Initialize(this, this.CompressLevel, this.WindowBits, this.Strategy); | 
|  | } | 
|  |  | 
|  | /// <summary> | 
|  | /// Deflate one batch of data. | 
|  | /// </summary> | 
|  | /// <remarks> | 
|  | /// You must have set InputBuffer and OutputBuffer before calling this method. | 
|  | /// </remarks> | 
|  | /// <example> | 
|  | /// <code> | 
|  | /// private void DeflateBuffer(CompressionLevel level) | 
|  | /// { | 
|  | ///     int bufferSize = 1024; | 
|  | ///     byte[] buffer = new byte[bufferSize]; | 
|  | ///     ZlibCodec compressor = new ZlibCodec(); | 
|  | /// | 
|  | ///     Console.WriteLine("\n============================================"); | 
|  | ///     Console.WriteLine("Size of Buffer to Deflate: {0} bytes.", UncompressedBytes.Length); | 
|  | ///     MemoryStream ms = new MemoryStream(); | 
|  | /// | 
|  | ///     int rc = compressor.InitializeDeflate(level); | 
|  | /// | 
|  | ///     compressor.InputBuffer = UncompressedBytes; | 
|  | ///     compressor.NextIn = 0; | 
|  | ///     compressor.AvailableBytesIn = UncompressedBytes.Length; | 
|  | /// | 
|  | ///     compressor.OutputBuffer = buffer; | 
|  | /// | 
|  | ///     // pass 1: deflate | 
|  | ///     do | 
|  | ///     { | 
|  | ///         compressor.NextOut = 0; | 
|  | ///         compressor.AvailableBytesOut = buffer.Length; | 
|  | ///         rc = compressor.Deflate(FlushType.None); | 
|  | /// | 
|  | ///         if (rc != ZlibConstants.Z_OK && rc != ZlibConstants.Z_STREAM_END) | 
|  | ///             throw new Exception("deflating: " + compressor.Message); | 
|  | /// | 
|  | ///         ms.Write(compressor.OutputBuffer, 0, buffer.Length - compressor.AvailableBytesOut); | 
|  | ///     } | 
|  | ///     while (compressor.AvailableBytesIn > 0 || compressor.AvailableBytesOut == 0); | 
|  | /// | 
|  | ///     // pass 2: finish and flush | 
|  | ///     do | 
|  | ///     { | 
|  | ///         compressor.NextOut = 0; | 
|  | ///         compressor.AvailableBytesOut = buffer.Length; | 
|  | ///         rc = compressor.Deflate(FlushType.Finish); | 
|  | /// | 
|  | ///         if (rc != ZlibConstants.Z_STREAM_END && rc != ZlibConstants.Z_OK) | 
|  | ///             throw new Exception("deflating: " + compressor.Message); | 
|  | /// | 
|  | ///         if (buffer.Length - compressor.AvailableBytesOut > 0) | 
|  | ///             ms.Write(buffer, 0, buffer.Length - compressor.AvailableBytesOut); | 
|  | ///     } | 
|  | ///     while (compressor.AvailableBytesIn > 0 || compressor.AvailableBytesOut == 0); | 
|  | /// | 
|  | ///     compressor.EndDeflate(); | 
|  | /// | 
|  | ///     ms.Seek(0, SeekOrigin.Begin); | 
|  | ///     CompressedBytes = new byte[compressor.TotalBytesOut]; | 
|  | ///     ms.Read(CompressedBytes, 0, CompressedBytes.Length); | 
|  | /// } | 
|  | /// </code> | 
|  | /// </example> | 
|  | /// <param name="flush">whether to flush all data as you deflate. Generally you will want to | 
|  | /// use Z_NO_FLUSH here, in a series of calls to Deflate(), and then call EndDeflate() to | 
|  | /// flush everything. | 
|  | /// </param> | 
|  | /// <returns>Z_OK if all goes well.</returns> | 
|  | public int Deflate(FlushType flush) | 
|  | { | 
|  | if (dstate == null) | 
|  | throw new ZlibException("No Deflate State!"); | 
|  | return dstate.Deflate(flush); | 
|  | } | 
|  |  | 
|  | /// <summary> | 
|  | /// End a deflation session. | 
|  | /// </summary> | 
|  | /// <remarks> | 
|  | /// Call this after making a series of one or more calls to Deflate(). All buffers are flushed. | 
|  | /// </remarks> | 
|  | /// <returns>Z_OK if all goes well.</returns> | 
|  | public int EndDeflate() | 
|  | { | 
|  | if (dstate == null) | 
|  | throw new ZlibException("No Deflate State!"); | 
|  | // TODO: dinoch Tue, 03 Nov 2009  15:39 (test this) | 
|  | //int ret = dstate.End(); | 
|  | dstate = null; | 
|  | return ZlibConstants.Z_OK; //ret; | 
|  | } | 
|  |  | 
|  | /// <summary> | 
|  | /// Reset a codec for another deflation session. | 
|  | /// </summary> | 
|  | /// <remarks> | 
|  | /// Call this to reset the deflation state.  For example if a thread is deflating | 
|  | /// non-consecutive blocks, you can call Reset() after the Deflate(Sync) of the first | 
|  | /// block and before the next Deflate(None) of the second block. | 
|  | /// </remarks> | 
|  | /// <returns>Z_OK if all goes well.</returns> | 
|  | public void ResetDeflate() | 
|  | { | 
|  | if (dstate == null) | 
|  | throw new ZlibException("No Deflate State!"); | 
|  | dstate.Reset(); | 
|  | } | 
|  |  | 
|  |  | 
|  | /// <summary> | 
|  | /// Set the CompressionStrategy and CompressionLevel for a deflation session. | 
|  | /// </summary> | 
|  | /// <param name="level">the level of compression to use.</param> | 
|  | /// <param name="strategy">the strategy to use for compression.</param> | 
|  | /// <returns>Z_OK if all goes well.</returns> | 
|  | public int SetDeflateParams(CompressionLevel level, CompressionStrategy strategy) | 
|  | { | 
|  | if (dstate == null) | 
|  | throw new ZlibException("No Deflate State!"); | 
|  | return dstate.SetParams(level, strategy); | 
|  | } | 
|  |  | 
|  |  | 
|  | /// <summary> | 
|  | /// Set the dictionary to be used for either Inflation or Deflation. | 
|  | /// </summary> | 
|  | /// <param name="dictionary">The dictionary bytes to use.</param> | 
|  | /// <returns>Z_OK if all goes well.</returns> | 
|  | public int SetDictionary(byte[] dictionary) | 
|  | { | 
|  | if (istate != null) | 
|  | return istate.SetDictionary(dictionary); | 
|  |  | 
|  | if (dstate != null) | 
|  | return dstate.SetDictionary(dictionary); | 
|  |  | 
|  | throw new ZlibException("No Inflate or Deflate state!"); | 
|  | } | 
|  |  | 
|  | // Flush as much pending output as possible. All deflate() output goes | 
|  | // through this function so some applications may wish to modify it | 
|  | // to avoid allocating a large strm->next_out buffer and copying into it. | 
|  | // (See also read_buf()). | 
|  | internal void flush_pending() | 
|  | { | 
|  | int len = dstate.pendingCount; | 
|  |  | 
|  | if (len > AvailableBytesOut) | 
|  | len = AvailableBytesOut; | 
|  | if (len == 0) | 
|  | return; | 
|  |  | 
|  | if (dstate.pending.Length <= dstate.nextPending || | 
|  | OutputBuffer.Length <= NextOut || | 
|  | dstate.pending.Length < (dstate.nextPending + len) || | 
|  | OutputBuffer.Length < (NextOut + len)) | 
|  | { | 
|  | throw new ZlibException(String.Format("Invalid State. (pending.Length={0}, pendingCount={1})", | 
|  | dstate.pending.Length, dstate.pendingCount)); | 
|  | } | 
|  |  | 
|  | Array.Copy(dstate.pending, dstate.nextPending, OutputBuffer, NextOut, len); | 
|  |  | 
|  | NextOut             += len; | 
|  | dstate.nextPending  += len; | 
|  | TotalBytesOut       += len; | 
|  | AvailableBytesOut   -= len; | 
|  | dstate.pendingCount -= len; | 
|  | if (dstate.pendingCount == 0) | 
|  | { | 
|  | dstate.nextPending = 0; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Read a new buffer from the current input stream, update the adler32 | 
|  | // and total number of bytes read.  All deflate() input goes through | 
|  | // this function so some applications may wish to modify it to avoid | 
|  | // allocating a large strm->next_in buffer and copying from it. | 
|  | // (See also flush_pending()). | 
|  | internal int read_buf(byte[] buf, int start, int size) | 
|  | { | 
|  | int len = AvailableBytesIn; | 
|  |  | 
|  | if (len > size) | 
|  | len = size; | 
|  | if (len == 0) | 
|  | return 0; | 
|  |  | 
|  | AvailableBytesIn -= len; | 
|  |  | 
|  | if (dstate.WantRfc1950HeaderBytes) | 
|  | { | 
|  | _Adler32 = Adler.Adler32(_Adler32, InputBuffer, NextIn, len); | 
|  | } | 
|  | Array.Copy(InputBuffer, NextIn, buf, start, len); | 
|  | NextIn += len; | 
|  | TotalBytesIn += len; | 
|  | return len; | 
|  | } | 
|  |  | 
|  | } | 
|  | } |