blob: 0202085d52e04f464ae704c0edc334b7a36a84b1 [file] [log] [blame]
/* Copyright (C) 2011 Jan Källman
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU Lesser General Public License for more details.
*
* The GNU Lesser General Public License can be viewed at http://www.opensource.org/licenses/lgpl-license.php
* If you unfamiliar with this license or have questions about it, here is an http://www.gnu.org/licenses/gpl-faq.html
*
* All code and executables are provided "as is" with no warranty either express or implied.
* The author accepts no liability for any damage or loss of business that this product may cause.
*
* Code change notes:
*
* Author Change Date
*******************************************************************************
* Mats Alm Added 2013-12-03
*******************************************************************************/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OfficeOpenXml.FormulaParsing.ExpressionGraph;
namespace OfficeOpenXml.FormulaParsing.Excel.Functions.Math
{
public class RandBetween : ExcelFunction
{
public override CompileResult Execute(IEnumerable<FunctionArgument> arguments, ParsingContext context)
{
ValidateArguments(arguments, 2);
var low = ArgToDecimal(arguments, 0);
var high = ArgToDecimal(arguments, 1);
var rand = new Rand().Execute(new FunctionArgument[0], context).Result;
var randPart = (CalulateDiff(high, low) * (double)rand) + 1;
randPart = System.Math.Floor(randPart);
return CreateResult(low + randPart, DataType.Integer);
}
private double CalulateDiff(double high, double low)
{
if (high > 0 && low < 0)
{
return high + low * - 1;
}
else if (high < 0 && low < 0)
{
return high * -1 - low * -1;
}
return high - low;
}
}
}