|  | // Zlib.cs | 
|  | // ------------------------------------------------------------------ | 
|  | // | 
|  | // Copyright (c) 2009-2011 Dino Chiesa and Microsoft Corporation. | 
|  | // All rights reserved. | 
|  | // | 
|  | // This code module is part of DotNetZip, a zipfile class library. | 
|  | // | 
|  | // ------------------------------------------------------------------ | 
|  | // | 
|  | // This code is licensed under the Microsoft Public License. | 
|  | // See the file License.txt for the license details. | 
|  | // More info on: http://dotnetzip.codeplex.com | 
|  | // | 
|  | // ------------------------------------------------------------------ | 
|  | // | 
|  | // Last Saved: <2011-August-03 19:52:28> | 
|  | // | 
|  | // ------------------------------------------------------------------ | 
|  | // | 
|  | // This module defines classes for ZLIB compression and | 
|  | // decompression. This code is derived from the jzlib implementation of | 
|  | // zlib, but significantly modified.  The object model is not the same, | 
|  | // and many of the behaviors are new or different.  Nonetheless, in | 
|  | // keeping with the license for jzlib, the copyright to that code is | 
|  | // included below. | 
|  | // | 
|  | // ------------------------------------------------------------------ | 
|  | // | 
|  | // The following notice applies to jzlib: | 
|  | // | 
|  | // Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved. | 
|  | // | 
|  | // Redistribution and use in source and binary forms, with or without | 
|  | // modification, are permitted provided that the following conditions are met: | 
|  | // | 
|  | // 1. Redistributions of source code must retain the above copyright notice, | 
|  | // this list of conditions and the following disclaimer. | 
|  | // | 
|  | // 2. Redistributions in binary form must reproduce the above copyright | 
|  | // notice, this list of conditions and the following disclaimer in | 
|  | // the documentation and/or other materials provided with the distribution. | 
|  | // | 
|  | // 3. The names of the authors may not be used to endorse or promote products | 
|  | // derived from this software without specific prior written permission. | 
|  | // | 
|  | // THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES, | 
|  | // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND | 
|  | // FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT, | 
|  | // INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, | 
|  | // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 
|  | // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, | 
|  | // OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF | 
|  | // LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING | 
|  | // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, | 
|  | // EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
|  | // | 
|  | // ----------------------------------------------------------------------- | 
|  | // | 
|  | // jzlib is based on zlib-1.1.3. | 
|  | // | 
|  | // The following notice applies to zlib: | 
|  | // | 
|  | // ----------------------------------------------------------------------- | 
|  | // | 
|  | // Copyright (C) 1995-2004 Jean-loup Gailly and Mark Adler | 
|  | // | 
|  | //   The ZLIB software is provided 'as-is', without any express or implied | 
|  | //   warranty.  In no event will the authors be held liable for any damages | 
|  | //   arising from the use of this software. | 
|  | // | 
|  | //   Permission is granted to anyone to use this software for any purpose, | 
|  | //   including commercial applications, and to alter it and redistribute it | 
|  | //   freely, subject to the following restrictions: | 
|  | // | 
|  | //   1. The origin of this software must not be misrepresented; you must not | 
|  | //      claim that you wrote the original software. If you use this software | 
|  | //      in a product, an acknowledgment in the product documentation would be | 
|  | //      appreciated but is not required. | 
|  | //   2. Altered source versions must be plainly marked as such, and must not be | 
|  | //      misrepresented as being the original software. | 
|  | //   3. This notice may not be removed or altered from any source distribution. | 
|  | // | 
|  | //   Jean-loup Gailly jloup@gzip.org | 
|  | //   Mark Adler madler@alumni.caltech.edu | 
|  | // | 
|  | // ----------------------------------------------------------------------- | 
|  |  | 
|  |  | 
|  |  | 
|  | using System; | 
|  | using Interop=System.Runtime.InteropServices; | 
|  |  | 
|  | namespace OfficeOpenXml.Packaging.Ionic.Zlib | 
|  | { | 
|  |  | 
|  | /// <summary> | 
|  | /// Describes how to flush the current deflate operation. | 
|  | /// </summary> | 
|  | /// <remarks> | 
|  | /// The different FlushType values are useful when using a Deflate in a streaming application. | 
|  | /// </remarks> | 
|  | public enum FlushType | 
|  | { | 
|  | /// <summary>No flush at all.</summary> | 
|  | None = 0, | 
|  |  | 
|  | /// <summary>Closes the current block, but doesn't flush it to | 
|  | /// the output. Used internally only in hypothetical | 
|  | /// scenarios.  This was supposed to be removed by Zlib, but it is | 
|  | /// still in use in some edge cases. | 
|  | /// </summary> | 
|  | Partial, | 
|  |  | 
|  | /// <summary> | 
|  | /// Use this during compression to specify that all pending output should be | 
|  | /// flushed to the output buffer and the output should be aligned on a byte | 
|  | /// boundary.  You might use this in a streaming communication scenario, so that | 
|  | /// the decompressor can get all input data available so far.  When using this | 
|  | /// with a ZlibCodec, <c>AvailableBytesIn</c> will be zero after the call if | 
|  | /// enough output space has been provided before the call.  Flushing will | 
|  | /// degrade compression and so it should be used only when necessary. | 
|  | /// </summary> | 
|  | Sync, | 
|  |  | 
|  | /// <summary> | 
|  | /// Use this during compression to specify that all output should be flushed, as | 
|  | /// with <c>FlushType.Sync</c>, but also, the compression state should be reset | 
|  | /// so that decompression can restart from this point if previous compressed | 
|  | /// data has been damaged or if random access is desired.  Using | 
|  | /// <c>FlushType.Full</c> too often can significantly degrade the compression. | 
|  | /// </summary> | 
|  | Full, | 
|  |  | 
|  | /// <summary>Signals the end of the compression/decompression stream.</summary> | 
|  | Finish, | 
|  | } | 
|  |  | 
|  |  | 
|  | /// <summary> | 
|  | /// The compression level to be used when using a DeflateStream or ZlibStream with CompressionMode.Compress. | 
|  | /// </summary> | 
|  | public enum CompressionLevel | 
|  | { | 
|  | /// <summary> | 
|  | /// None means that the data will be simply stored, with no change at all. | 
|  | /// If you are producing ZIPs for use on Mac OSX, be aware that archives produced with CompressionLevel.None | 
|  | /// cannot be opened with the default zip reader. Use a different CompressionLevel. | 
|  | /// </summary> | 
|  | None= 0, | 
|  | /// <summary> | 
|  | /// Same as None. | 
|  | /// </summary> | 
|  | Level0 = 0, | 
|  |  | 
|  | /// <summary> | 
|  | /// The fastest but least effective compression. | 
|  | /// </summary> | 
|  | BestSpeed = 1, | 
|  |  | 
|  | /// <summary> | 
|  | /// A synonym for BestSpeed. | 
|  | /// </summary> | 
|  | Level1 = 1, | 
|  |  | 
|  | /// <summary> | 
|  | /// A little slower, but better, than level 1. | 
|  | /// </summary> | 
|  | Level2 = 2, | 
|  |  | 
|  | /// <summary> | 
|  | /// A little slower, but better, than level 2. | 
|  | /// </summary> | 
|  | Level3 = 3, | 
|  |  | 
|  | /// <summary> | 
|  | /// A little slower, but better, than level 3. | 
|  | /// </summary> | 
|  | Level4 = 4, | 
|  |  | 
|  | /// <summary> | 
|  | /// A little slower than level 4, but with better compression. | 
|  | /// </summary> | 
|  | Level5 = 5, | 
|  |  | 
|  | /// <summary> | 
|  | /// The default compression level, with a good balance of speed and compression efficiency. | 
|  | /// </summary> | 
|  | Default = 6, | 
|  | /// <summary> | 
|  | /// A synonym for Default. | 
|  | /// </summary> | 
|  | Level6 = 6, | 
|  |  | 
|  | /// <summary> | 
|  | /// Pretty good compression! | 
|  | /// </summary> | 
|  | Level7 = 7, | 
|  |  | 
|  | /// <summary> | 
|  | ///  Better compression than Level7! | 
|  | /// </summary> | 
|  | Level8 = 8, | 
|  |  | 
|  | /// <summary> | 
|  | /// The "best" compression, where best means greatest reduction in size of the input data stream. | 
|  | /// This is also the slowest compression. | 
|  | /// </summary> | 
|  | BestCompression = 9, | 
|  |  | 
|  | /// <summary> | 
|  | /// A synonym for BestCompression. | 
|  | /// </summary> | 
|  | Level9 = 9, | 
|  | } | 
|  |  | 
|  | /// <summary> | 
|  | /// Describes options for how the compression algorithm is executed.  Different strategies | 
|  | /// work better on different sorts of data.  The strategy parameter can affect the compression | 
|  | /// ratio and the speed of compression but not the correctness of the compresssion. | 
|  | /// </summary> | 
|  | public enum CompressionStrategy | 
|  | { | 
|  | /// <summary> | 
|  | /// The default strategy is probably the best for normal data. | 
|  | /// </summary> | 
|  | Default = 0, | 
|  |  | 
|  | /// <summary> | 
|  | /// The <c>Filtered</c> strategy is intended to be used most effectively with data produced by a | 
|  | /// filter or predictor.  By this definition, filtered data consists mostly of small | 
|  | /// values with a somewhat random distribution.  In this case, the compression algorithm | 
|  | /// is tuned to compress them better.  The effect of <c>Filtered</c> is to force more Huffman | 
|  | /// coding and less string matching; it is a half-step between <c>Default</c> and <c>HuffmanOnly</c>. | 
|  | /// </summary> | 
|  | Filtered = 1, | 
|  |  | 
|  | /// <summary> | 
|  | /// Using <c>HuffmanOnly</c> will force the compressor to do Huffman encoding only, with no | 
|  | /// string matching. | 
|  | /// </summary> | 
|  | HuffmanOnly = 2, | 
|  | } | 
|  |  | 
|  |  | 
|  | /// <summary> | 
|  | /// An enum to specify the direction of transcoding - whether to compress or decompress. | 
|  | /// </summary> | 
|  | public enum CompressionMode | 
|  | { | 
|  | /// <summary> | 
|  | /// Used to specify that the stream should compress the data. | 
|  | /// </summary> | 
|  | Compress= 0, | 
|  | /// <summary> | 
|  | /// Used to specify that the stream should decompress the data. | 
|  | /// </summary> | 
|  | Decompress = 1, | 
|  | } | 
|  |  | 
|  |  | 
|  | /// <summary> | 
|  | /// A general purpose exception class for exceptions in the Zlib library. | 
|  | /// </summary> | 
|  | [Interop.GuidAttribute("ebc25cf6-9120-4283-b972-0e5520d0000E")] | 
|  | public class ZlibException : System.Exception | 
|  | { | 
|  | /// <summary> | 
|  | /// The ZlibException class captures exception information generated | 
|  | /// by the Zlib library. | 
|  | /// </summary> | 
|  | public ZlibException() | 
|  | : base() | 
|  | { | 
|  | } | 
|  |  | 
|  | /// <summary> | 
|  | /// This ctor collects a message attached to the exception. | 
|  | /// </summary> | 
|  | /// <param name="s">the message for the exception.</param> | 
|  | public ZlibException(System.String s) | 
|  | : base(s) | 
|  | { | 
|  | } | 
|  | } | 
|  |  | 
|  |  | 
|  | internal class SharedUtils | 
|  | { | 
|  | /// <summary> | 
|  | /// Performs an unsigned bitwise right shift with the specified number | 
|  | /// </summary> | 
|  | /// <param name="number">Number to operate on</param> | 
|  | /// <param name="bits">Ammount of bits to shift</param> | 
|  | /// <returns>The resulting number from the shift operation</returns> | 
|  | public static int URShift(int number, int bits) | 
|  | { | 
|  | return (int)((uint)number >> bits); | 
|  | } | 
|  |  | 
|  | #if NOT | 
|  | /// <summary> | 
|  | /// Performs an unsigned bitwise right shift with the specified number | 
|  | /// </summary> | 
|  | /// <param name="number">Number to operate on</param> | 
|  | /// <param name="bits">Ammount of bits to shift</param> | 
|  | /// <returns>The resulting number from the shift operation</returns> | 
|  | public static long URShift(long number, int bits) | 
|  | { | 
|  | return (long) ((UInt64)number >> bits); | 
|  | } | 
|  | #endif | 
|  |  | 
|  | /// <summary> | 
|  | ///   Reads a number of characters from the current source TextReader and writes | 
|  | ///   the data to the target array at the specified index. | 
|  | /// </summary> | 
|  | /// | 
|  | /// <param name="sourceTextReader">The source TextReader to read from</param> | 
|  | /// <param name="target">Contains the array of characteres read from the source TextReader.</param> | 
|  | /// <param name="start">The starting index of the target array.</param> | 
|  | /// <param name="count">The maximum number of characters to read from the source TextReader.</param> | 
|  | /// | 
|  | /// <returns> | 
|  | ///   The number of characters read. The number will be less than or equal to | 
|  | ///   count depending on the data available in the source TextReader. Returns -1 | 
|  | ///   if the end of the stream is reached. | 
|  | /// </returns> | 
|  | public static System.Int32 ReadInput(System.IO.TextReader sourceTextReader, byte[] target, int start, int count) | 
|  | { | 
|  | // Returns 0 bytes if not enough space in target | 
|  | if (target.Length == 0) return 0; | 
|  |  | 
|  | char[] charArray = new char[target.Length]; | 
|  | int bytesRead = sourceTextReader.Read(charArray, start, count); | 
|  |  | 
|  | // Returns -1 if EOF | 
|  | if (bytesRead == 0) return -1; | 
|  |  | 
|  | for (int index = start; index < start + bytesRead; index++) | 
|  | target[index] = (byte)charArray[index]; | 
|  |  | 
|  | return bytesRead; | 
|  | } | 
|  |  | 
|  |  | 
|  | internal static byte[] ToByteArray(System.String sourceString) | 
|  | { | 
|  | return System.Text.UTF8Encoding.UTF8.GetBytes(sourceString); | 
|  | } | 
|  |  | 
|  |  | 
|  | internal static char[] ToCharArray(byte[] byteArray) | 
|  | { | 
|  | return System.Text.UTF8Encoding.UTF8.GetChars(byteArray); | 
|  | } | 
|  | } | 
|  |  | 
|  | internal static class InternalConstants | 
|  | { | 
|  | internal static readonly int MAX_BITS     = 15; | 
|  | internal static readonly int BL_CODES     = 19; | 
|  | internal static readonly int D_CODES      = 30; | 
|  | internal static readonly int LITERALS     = 256; | 
|  | internal static readonly int LENGTH_CODES = 29; | 
|  | internal static readonly int L_CODES      = (LITERALS + 1 + LENGTH_CODES); | 
|  |  | 
|  | // Bit length codes must not exceed MAX_BL_BITS bits | 
|  | internal static readonly int MAX_BL_BITS  = 7; | 
|  |  | 
|  | // repeat previous bit length 3-6 times (2 bits of repeat count) | 
|  | internal static readonly int REP_3_6      = 16; | 
|  |  | 
|  | // repeat a zero length 3-10 times  (3 bits of repeat count) | 
|  | internal static readonly int REPZ_3_10    = 17; | 
|  |  | 
|  | // repeat a zero length 11-138 times  (7 bits of repeat count) | 
|  | internal static readonly int REPZ_11_138  = 18; | 
|  |  | 
|  | } | 
|  |  | 
|  | internal sealed class StaticTree | 
|  | { | 
|  | internal static readonly short[] lengthAndLiteralsTreeCodes = new short[] { | 
|  | 12, 8, 140, 8, 76, 8, 204, 8, 44, 8, 172, 8, 108, 8, 236, 8, | 
|  | 28, 8, 156, 8, 92, 8, 220, 8, 60, 8, 188, 8, 124, 8, 252, 8, | 
|  | 2, 8, 130, 8, 66, 8, 194, 8, 34, 8, 162, 8, 98, 8, 226, 8, | 
|  | 18, 8, 146, 8, 82, 8, 210, 8, 50, 8, 178, 8, 114, 8, 242, 8, | 
|  | 10, 8, 138, 8, 74, 8, 202, 8, 42, 8, 170, 8, 106, 8, 234, 8, | 
|  | 26, 8, 154, 8, 90, 8, 218, 8, 58, 8, 186, 8, 122, 8, 250, 8, | 
|  | 6, 8, 134, 8, 70, 8, 198, 8, 38, 8, 166, 8, 102, 8, 230, 8, | 
|  | 22, 8, 150, 8, 86, 8, 214, 8, 54, 8, 182, 8, 118, 8, 246, 8, | 
|  | 14, 8, 142, 8, 78, 8, 206, 8, 46, 8, 174, 8, 110, 8, 238, 8, | 
|  | 30, 8, 158, 8, 94, 8, 222, 8, 62, 8, 190, 8, 126, 8, 254, 8, | 
|  | 1, 8, 129, 8, 65, 8, 193, 8, 33, 8, 161, 8, 97, 8, 225, 8, | 
|  | 17, 8, 145, 8, 81, 8, 209, 8, 49, 8, 177, 8, 113, 8, 241, 8, | 
|  | 9, 8, 137, 8, 73, 8, 201, 8, 41, 8, 169, 8, 105, 8, 233, 8, | 
|  | 25, 8, 153, 8, 89, 8, 217, 8, 57, 8, 185, 8, 121, 8, 249, 8, | 
|  | 5, 8, 133, 8, 69, 8, 197, 8, 37, 8, 165, 8, 101, 8, 229, 8, | 
|  | 21, 8, 149, 8, 85, 8, 213, 8, 53, 8, 181, 8, 117, 8, 245, 8, | 
|  | 13, 8, 141, 8, 77, 8, 205, 8, 45, 8, 173, 8, 109, 8, 237, 8, | 
|  | 29, 8, 157, 8, 93, 8, 221, 8, 61, 8, 189, 8, 125, 8, 253, 8, | 
|  | 19, 9, 275, 9, 147, 9, 403, 9, 83, 9, 339, 9, 211, 9, 467, 9, | 
|  | 51, 9, 307, 9, 179, 9, 435, 9, 115, 9, 371, 9, 243, 9, 499, 9, | 
|  | 11, 9, 267, 9, 139, 9, 395, 9, 75, 9, 331, 9, 203, 9, 459, 9, | 
|  | 43, 9, 299, 9, 171, 9, 427, 9, 107, 9, 363, 9, 235, 9, 491, 9, | 
|  | 27, 9, 283, 9, 155, 9, 411, 9, 91, 9, 347, 9, 219, 9, 475, 9, | 
|  | 59, 9, 315, 9, 187, 9, 443, 9, 123, 9, 379, 9, 251, 9, 507, 9, | 
|  | 7, 9, 263, 9, 135, 9, 391, 9, 71, 9, 327, 9, 199, 9, 455, 9, | 
|  | 39, 9, 295, 9, 167, 9, 423, 9, 103, 9, 359, 9, 231, 9, 487, 9, | 
|  | 23, 9, 279, 9, 151, 9, 407, 9, 87, 9, 343, 9, 215, 9, 471, 9, | 
|  | 55, 9, 311, 9, 183, 9, 439, 9, 119, 9, 375, 9, 247, 9, 503, 9, | 
|  | 15, 9, 271, 9, 143, 9, 399, 9, 79, 9, 335, 9, 207, 9, 463, 9, | 
|  | 47, 9, 303, 9, 175, 9, 431, 9, 111, 9, 367, 9, 239, 9, 495, 9, | 
|  | 31, 9, 287, 9, 159, 9, 415, 9, 95, 9, 351, 9, 223, 9, 479, 9, | 
|  | 63, 9, 319, 9, 191, 9, 447, 9, 127, 9, 383, 9, 255, 9, 511, 9, | 
|  | 0, 7, 64, 7, 32, 7, 96, 7, 16, 7, 80, 7, 48, 7, 112, 7, | 
|  | 8, 7, 72, 7, 40, 7, 104, 7, 24, 7, 88, 7, 56, 7, 120, 7, | 
|  | 4, 7, 68, 7, 36, 7, 100, 7, 20, 7, 84, 7, 52, 7, 116, 7, | 
|  | 3, 8, 131, 8, 67, 8, 195, 8, 35, 8, 163, 8, 99, 8, 227, 8 | 
|  | }; | 
|  |  | 
|  | internal static readonly short[] distTreeCodes = new short[] { | 
|  | 0, 5, 16, 5, 8, 5, 24, 5, 4, 5, 20, 5, 12, 5, 28, 5, | 
|  | 2, 5, 18, 5, 10, 5, 26, 5, 6, 5, 22, 5, 14, 5, 30, 5, | 
|  | 1, 5, 17, 5, 9, 5, 25, 5, 5, 5, 21, 5, 13, 5, 29, 5, | 
|  | 3, 5, 19, 5, 11, 5, 27, 5, 7, 5, 23, 5 }; | 
|  |  | 
|  | internal static readonly StaticTree Literals; | 
|  | internal static readonly StaticTree Distances; | 
|  | internal static readonly StaticTree BitLengths; | 
|  |  | 
|  | internal short[] treeCodes; // static tree or null | 
|  | internal int[] extraBits;   // extra bits for each code or null | 
|  | internal int extraBase;     // base index for extra_bits | 
|  | internal int elems;         // max number of elements in the tree | 
|  | internal int maxLength;     // max bit length for the codes | 
|  |  | 
|  | private StaticTree(short[] treeCodes, int[] extraBits, int extraBase, int elems, int maxLength) | 
|  | { | 
|  | this.treeCodes = treeCodes; | 
|  | this.extraBits = extraBits; | 
|  | this.extraBase = extraBase; | 
|  | this.elems = elems; | 
|  | this.maxLength = maxLength; | 
|  | } | 
|  | static StaticTree() | 
|  | { | 
|  | Literals = new StaticTree(lengthAndLiteralsTreeCodes, Tree.ExtraLengthBits, InternalConstants.LITERALS + 1, InternalConstants.L_CODES, InternalConstants.MAX_BITS); | 
|  | Distances = new StaticTree(distTreeCodes, Tree.ExtraDistanceBits, 0, InternalConstants.D_CODES, InternalConstants.MAX_BITS); | 
|  | BitLengths = new StaticTree(null, Tree.extra_blbits, 0, InternalConstants.BL_CODES, InternalConstants.MAX_BL_BITS); | 
|  | } | 
|  | } | 
|  |  | 
|  |  | 
|  |  | 
|  | /// <summary> | 
|  | /// Computes an Adler-32 checksum. | 
|  | /// </summary> | 
|  | /// <remarks> | 
|  | /// The Adler checksum is similar to a CRC checksum, but faster to compute, though less | 
|  | /// reliable.  It is used in producing RFC1950 compressed streams.  The Adler checksum | 
|  | /// is a required part of the "ZLIB" standard.  Applications will almost never need to | 
|  | /// use this class directly. | 
|  | /// </remarks> | 
|  | /// | 
|  | /// <exclude/> | 
|  | public sealed class Adler | 
|  | { | 
|  | // largest prime smaller than 65536 | 
|  | private static readonly uint BASE = 65521; | 
|  | // NMAX is the largest n such that 255n(n+1)/2 + (n+1)(BASE-1) <= 2^32-1 | 
|  | private static readonly int NMAX = 5552; | 
|  |  | 
|  |  | 
|  | #pragma warning disable 3001 | 
|  | #pragma warning disable 3002 | 
|  |  | 
|  | /// <summary> | 
|  | ///   Calculates the Adler32 checksum. | 
|  | /// </summary> | 
|  | /// <remarks> | 
|  | ///   <para> | 
|  | ///     This is used within ZLIB.  You probably don't need to use this directly. | 
|  | ///   </para> | 
|  | /// </remarks> | 
|  | /// <example> | 
|  | ///    To compute an Adler32 checksum on a byte array: | 
|  | ///  <code> | 
|  | ///    var adler = Adler.Adler32(0, null, 0, 0); | 
|  | ///    adler = Adler.Adler32(adler, buffer, index, length); | 
|  | ///  </code> | 
|  | /// </example> | 
|  | public static uint Adler32(uint adler, byte[] buf, int index, int len) | 
|  | { | 
|  | if (buf == null) | 
|  | return 1; | 
|  |  | 
|  | uint s1 = (uint) (adler & 0xffff); | 
|  | uint s2 = (uint) ((adler >> 16) & 0xffff); | 
|  |  | 
|  | while (len > 0) | 
|  | { | 
|  | int k = len < NMAX ? len : NMAX; | 
|  | len -= k; | 
|  | while (k >= 16) | 
|  | { | 
|  | //s1 += (buf[index++] & 0xff); s2 += s1; | 
|  | s1 += buf[index++]; s2 += s1; | 
|  | s1 += buf[index++]; s2 += s1; | 
|  | s1 += buf[index++]; s2 += s1; | 
|  | s1 += buf[index++]; s2 += s1; | 
|  | s1 += buf[index++]; s2 += s1; | 
|  | s1 += buf[index++]; s2 += s1; | 
|  | s1 += buf[index++]; s2 += s1; | 
|  | s1 += buf[index++]; s2 += s1; | 
|  | s1 += buf[index++]; s2 += s1; | 
|  | s1 += buf[index++]; s2 += s1; | 
|  | s1 += buf[index++]; s2 += s1; | 
|  | s1 += buf[index++]; s2 += s1; | 
|  | s1 += buf[index++]; s2 += s1; | 
|  | s1 += buf[index++]; s2 += s1; | 
|  | s1 += buf[index++]; s2 += s1; | 
|  | s1 += buf[index++]; s2 += s1; | 
|  | k -= 16; | 
|  | } | 
|  | if (k != 0) | 
|  | { | 
|  | do | 
|  | { | 
|  | s1 += buf[index++]; | 
|  | s2 += s1; | 
|  | } | 
|  | while (--k != 0); | 
|  | } | 
|  | s1 %= BASE; | 
|  | s2 %= BASE; | 
|  | } | 
|  | return (uint)((s2 << 16) | s1); | 
|  | } | 
|  | #pragma warning restore 3001 | 
|  | #pragma warning restore 3002 | 
|  |  | 
|  | } | 
|  |  | 
|  | } |