| // ZlibCodec.cs |
| // ------------------------------------------------------------------ |
| // |
| // Copyright (c) 2009 Dino Chiesa and Microsoft Corporation. |
| // All rights reserved. |
| // |
| // This code module is part of DotNetZip, a zipfile class library. |
| // |
| // ------------------------------------------------------------------ |
| // |
| // This code is licensed under the Microsoft Public License. |
| // See the file License.txt for the license details. |
| // More info on: http://dotnetzip.codeplex.com |
| // |
| // ------------------------------------------------------------------ |
| // |
| // last saved (in emacs): |
| // Time-stamp: <2009-November-03 15:40:51> |
| // |
| // ------------------------------------------------------------------ |
| // |
| // This module defines a Codec for ZLIB compression and |
| // decompression. This code extends code that was based the jzlib |
| // implementation of zlib, but this code is completely novel. The codec |
| // class is new, and encapsulates some behaviors that are new, and some |
| // that were present in other classes in the jzlib code base. In |
| // keeping with the license for jzlib, the copyright to the jzlib code |
| // is included below. |
| // |
| // ------------------------------------------------------------------ |
| // |
| // Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved. |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, |
| // this list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright |
| // notice, this list of conditions and the following disclaimer in |
| // the documentation and/or other materials provided with the distribution. |
| // |
| // 3. The names of the authors may not be used to endorse or promote products |
| // derived from this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES, |
| // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND |
| // FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT, |
| // INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, |
| // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, |
| // OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
| // LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
| // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, |
| // EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| // |
| // ----------------------------------------------------------------------- |
| // |
| // This program is based on zlib-1.1.3; credit to authors |
| // Jean-loup Gailly(jloup@gzip.org) and Mark Adler(madler@alumni.caltech.edu) |
| // and contributors of zlib. |
| // |
| // ----------------------------------------------------------------------- |
| |
| |
| using System; |
| using Interop=System.Runtime.InteropServices; |
| |
| namespace OfficeOpenXml.Packaging.Ionic.Zlib |
| { |
| /// <summary> |
| /// Encoder and Decoder for ZLIB and DEFLATE (IETF RFC1950 and RFC1951). |
| /// </summary> |
| /// |
| /// <remarks> |
| /// This class compresses and decompresses data according to the Deflate algorithm |
| /// and optionally, the ZLIB format, as documented in <see |
| /// href="http://www.ietf.org/rfc/rfc1950.txt">RFC 1950 - ZLIB</see> and <see |
| /// href="http://www.ietf.org/rfc/rfc1951.txt">RFC 1951 - DEFLATE</see>. |
| /// </remarks> |
| [Interop.GuidAttribute("ebc25cf6-9120-4283-b972-0e5520d0000D")] |
| [Interop.ComVisible(true)] |
| #if !NETCF |
| [Interop.ClassInterface(Interop.ClassInterfaceType.AutoDispatch)] |
| #endif |
| sealed public class ZlibCodec |
| { |
| /// <summary> |
| /// The buffer from which data is taken. |
| /// </summary> |
| public byte[] InputBuffer; |
| |
| /// <summary> |
| /// An index into the InputBuffer array, indicating where to start reading. |
| /// </summary> |
| public int NextIn; |
| |
| /// <summary> |
| /// The number of bytes available in the InputBuffer, starting at NextIn. |
| /// </summary> |
| /// <remarks> |
| /// Generally you should set this to InputBuffer.Length before the first Inflate() or Deflate() call. |
| /// The class will update this number as calls to Inflate/Deflate are made. |
| /// </remarks> |
| public int AvailableBytesIn; |
| |
| /// <summary> |
| /// Total number of bytes read so far, through all calls to Inflate()/Deflate(). |
| /// </summary> |
| public long TotalBytesIn; |
| |
| /// <summary> |
| /// Buffer to store output data. |
| /// </summary> |
| public byte[] OutputBuffer; |
| |
| /// <summary> |
| /// An index into the OutputBuffer array, indicating where to start writing. |
| /// </summary> |
| public int NextOut; |
| |
| /// <summary> |
| /// The number of bytes available in the OutputBuffer, starting at NextOut. |
| /// </summary> |
| /// <remarks> |
| /// Generally you should set this to OutputBuffer.Length before the first Inflate() or Deflate() call. |
| /// The class will update this number as calls to Inflate/Deflate are made. |
| /// </remarks> |
| public int AvailableBytesOut; |
| |
| /// <summary> |
| /// Total number of bytes written to the output so far, through all calls to Inflate()/Deflate(). |
| /// </summary> |
| public long TotalBytesOut; |
| |
| /// <summary> |
| /// used for diagnostics, when something goes wrong! |
| /// </summary> |
| public System.String Message; |
| |
| internal DeflateManager dstate; |
| internal InflateManager istate; |
| |
| internal uint _Adler32; |
| |
| /// <summary> |
| /// The compression level to use in this codec. Useful only in compression mode. |
| /// </summary> |
| public CompressionLevel CompressLevel = CompressionLevel.Default; |
| |
| /// <summary> |
| /// The number of Window Bits to use. |
| /// </summary> |
| /// <remarks> |
| /// This gauges the size of the sliding window, and hence the |
| /// compression effectiveness as well as memory consumption. It's best to just leave this |
| /// setting alone if you don't know what it is. The maximum value is 15 bits, which implies |
| /// a 32k window. |
| /// </remarks> |
| public int WindowBits = ZlibConstants.WindowBitsDefault; |
| |
| /// <summary> |
| /// The compression strategy to use. |
| /// </summary> |
| /// <remarks> |
| /// This is only effective in compression. The theory offered by ZLIB is that different |
| /// strategies could potentially produce significant differences in compression behavior |
| /// for different data sets. Unfortunately I don't have any good recommendations for how |
| /// to set it differently. When I tested changing the strategy I got minimally different |
| /// compression performance. It's best to leave this property alone if you don't have a |
| /// good feel for it. Or, you may want to produce a test harness that runs through the |
| /// different strategy options and evaluates them on different file types. If you do that, |
| /// let me know your results. |
| /// </remarks> |
| public CompressionStrategy Strategy = CompressionStrategy.Default; |
| |
| |
| /// <summary> |
| /// The Adler32 checksum on the data transferred through the codec so far. You probably don't need to look at this. |
| /// </summary> |
| public int Adler32 { get { return (int)_Adler32; } } |
| |
| |
| /// <summary> |
| /// Create a ZlibCodec. |
| /// </summary> |
| /// <remarks> |
| /// If you use this default constructor, you will later have to explicitly call |
| /// InitializeInflate() or InitializeDeflate() before using the ZlibCodec to compress |
| /// or decompress. |
| /// </remarks> |
| public ZlibCodec() { } |
| |
| /// <summary> |
| /// Create a ZlibCodec that either compresses or decompresses. |
| /// </summary> |
| /// <param name="mode"> |
| /// Indicates whether the codec should compress (deflate) or decompress (inflate). |
| /// </param> |
| public ZlibCodec(CompressionMode mode) |
| { |
| if (mode == CompressionMode.Compress) |
| { |
| int rc = InitializeDeflate(); |
| if (rc != ZlibConstants.Z_OK) throw new ZlibException("Cannot initialize for deflate."); |
| } |
| else if (mode == CompressionMode.Decompress) |
| { |
| int rc = InitializeInflate(); |
| if (rc != ZlibConstants.Z_OK) throw new ZlibException("Cannot initialize for inflate."); |
| } |
| else throw new ZlibException("Invalid ZlibStreamFlavor."); |
| } |
| |
| /// <summary> |
| /// Initialize the inflation state. |
| /// </summary> |
| /// <remarks> |
| /// It is not necessary to call this before using the ZlibCodec to inflate data; |
| /// It is implicitly called when you call the constructor. |
| /// </remarks> |
| /// <returns>Z_OK if everything goes well.</returns> |
| public int InitializeInflate() |
| { |
| return InitializeInflate(this.WindowBits); |
| } |
| |
| /// <summary> |
| /// Initialize the inflation state with an explicit flag to |
| /// govern the handling of RFC1950 header bytes. |
| /// </summary> |
| /// |
| /// <remarks> |
| /// By default, the ZLIB header defined in <see |
| /// href="http://www.ietf.org/rfc/rfc1950.txt">RFC 1950</see> is expected. If |
| /// you want to read a zlib stream you should specify true for |
| /// expectRfc1950Header. If you have a deflate stream, you will want to specify |
| /// false. It is only necessary to invoke this initializer explicitly if you |
| /// want to specify false. |
| /// </remarks> |
| /// |
| /// <param name="expectRfc1950Header">whether to expect an RFC1950 header byte |
| /// pair when reading the stream of data to be inflated.</param> |
| /// |
| /// <returns>Z_OK if everything goes well.</returns> |
| public int InitializeInflate(bool expectRfc1950Header) |
| { |
| return InitializeInflate(this.WindowBits, expectRfc1950Header); |
| } |
| |
| /// <summary> |
| /// Initialize the ZlibCodec for inflation, with the specified number of window bits. |
| /// </summary> |
| /// <param name="windowBits">The number of window bits to use. If you need to ask what that is, |
| /// then you shouldn't be calling this initializer.</param> |
| /// <returns>Z_OK if all goes well.</returns> |
| public int InitializeInflate(int windowBits) |
| { |
| this.WindowBits = windowBits; |
| return InitializeInflate(windowBits, true); |
| } |
| |
| /// <summary> |
| /// Initialize the inflation state with an explicit flag to govern the handling of |
| /// RFC1950 header bytes. |
| /// </summary> |
| /// |
| /// <remarks> |
| /// If you want to read a zlib stream you should specify true for |
| /// expectRfc1950Header. In this case, the library will expect to find a ZLIB |
| /// header, as defined in <see href="http://www.ietf.org/rfc/rfc1950.txt">RFC |
| /// 1950</see>, in the compressed stream. If you will be reading a DEFLATE or |
| /// GZIP stream, which does not have such a header, you will want to specify |
| /// false. |
| /// </remarks> |
| /// |
| /// <param name="expectRfc1950Header">whether to expect an RFC1950 header byte pair when reading |
| /// the stream of data to be inflated.</param> |
| /// <param name="windowBits">The number of window bits to use. If you need to ask what that is, |
| /// then you shouldn't be calling this initializer.</param> |
| /// <returns>Z_OK if everything goes well.</returns> |
| public int InitializeInflate(int windowBits, bool expectRfc1950Header) |
| { |
| this.WindowBits = windowBits; |
| if (dstate != null) throw new ZlibException("You may not call InitializeInflate() after calling InitializeDeflate()."); |
| istate = new InflateManager(expectRfc1950Header); |
| return istate.Initialize(this, windowBits); |
| } |
| |
| /// <summary> |
| /// Inflate the data in the InputBuffer, placing the result in the OutputBuffer. |
| /// </summary> |
| /// <remarks> |
| /// You must have set InputBuffer and OutputBuffer, NextIn and NextOut, and AvailableBytesIn and |
| /// AvailableBytesOut before calling this method. |
| /// </remarks> |
| /// <example> |
| /// <code> |
| /// private void InflateBuffer() |
| /// { |
| /// int bufferSize = 1024; |
| /// byte[] buffer = new byte[bufferSize]; |
| /// ZlibCodec decompressor = new ZlibCodec(); |
| /// |
| /// Console.WriteLine("\n============================================"); |
| /// Console.WriteLine("Size of Buffer to Inflate: {0} bytes.", CompressedBytes.Length); |
| /// MemoryStream ms = new MemoryStream(DecompressedBytes); |
| /// |
| /// int rc = decompressor.InitializeInflate(); |
| /// |
| /// decompressor.InputBuffer = CompressedBytes; |
| /// decompressor.NextIn = 0; |
| /// decompressor.AvailableBytesIn = CompressedBytes.Length; |
| /// |
| /// decompressor.OutputBuffer = buffer; |
| /// |
| /// // pass 1: inflate |
| /// do |
| /// { |
| /// decompressor.NextOut = 0; |
| /// decompressor.AvailableBytesOut = buffer.Length; |
| /// rc = decompressor.Inflate(FlushType.None); |
| /// |
| /// if (rc != ZlibConstants.Z_OK && rc != ZlibConstants.Z_STREAM_END) |
| /// throw new Exception("inflating: " + decompressor.Message); |
| /// |
| /// ms.Write(decompressor.OutputBuffer, 0, buffer.Length - decompressor.AvailableBytesOut); |
| /// } |
| /// while (decompressor.AvailableBytesIn > 0 || decompressor.AvailableBytesOut == 0); |
| /// |
| /// // pass 2: finish and flush |
| /// do |
| /// { |
| /// decompressor.NextOut = 0; |
| /// decompressor.AvailableBytesOut = buffer.Length; |
| /// rc = decompressor.Inflate(FlushType.Finish); |
| /// |
| /// if (rc != ZlibConstants.Z_STREAM_END && rc != ZlibConstants.Z_OK) |
| /// throw new Exception("inflating: " + decompressor.Message); |
| /// |
| /// if (buffer.Length - decompressor.AvailableBytesOut > 0) |
| /// ms.Write(buffer, 0, buffer.Length - decompressor.AvailableBytesOut); |
| /// } |
| /// while (decompressor.AvailableBytesIn > 0 || decompressor.AvailableBytesOut == 0); |
| /// |
| /// decompressor.EndInflate(); |
| /// } |
| /// |
| /// </code> |
| /// </example> |
| /// <param name="flush">The flush to use when inflating.</param> |
| /// <returns>Z_OK if everything goes well.</returns> |
| public int Inflate(FlushType flush) |
| { |
| if (istate == null) |
| throw new ZlibException("No Inflate State!"); |
| return istate.Inflate(flush); |
| } |
| |
| |
| /// <summary> |
| /// Ends an inflation session. |
| /// </summary> |
| /// <remarks> |
| /// Call this after successively calling Inflate(). This will cause all buffers to be flushed. |
| /// After calling this you cannot call Inflate() without a intervening call to one of the |
| /// InitializeInflate() overloads. |
| /// </remarks> |
| /// <returns>Z_OK if everything goes well.</returns> |
| public int EndInflate() |
| { |
| if (istate == null) |
| throw new ZlibException("No Inflate State!"); |
| int ret = istate.End(); |
| istate = null; |
| return ret; |
| } |
| |
| /// <summary> |
| /// I don't know what this does! |
| /// </summary> |
| /// <returns>Z_OK if everything goes well.</returns> |
| public int SyncInflate() |
| { |
| if (istate == null) |
| throw new ZlibException("No Inflate State!"); |
| return istate.Sync(); |
| } |
| |
| /// <summary> |
| /// Initialize the ZlibCodec for deflation operation. |
| /// </summary> |
| /// <remarks> |
| /// The codec will use the MAX window bits and the default level of compression. |
| /// </remarks> |
| /// <example> |
| /// <code> |
| /// int bufferSize = 40000; |
| /// byte[] CompressedBytes = new byte[bufferSize]; |
| /// byte[] DecompressedBytes = new byte[bufferSize]; |
| /// |
| /// ZlibCodec compressor = new ZlibCodec(); |
| /// |
| /// compressor.InitializeDeflate(CompressionLevel.Default); |
| /// |
| /// compressor.InputBuffer = System.Text.ASCIIEncoding.ASCII.GetBytes(TextToCompress); |
| /// compressor.NextIn = 0; |
| /// compressor.AvailableBytesIn = compressor.InputBuffer.Length; |
| /// |
| /// compressor.OutputBuffer = CompressedBytes; |
| /// compressor.NextOut = 0; |
| /// compressor.AvailableBytesOut = CompressedBytes.Length; |
| /// |
| /// while (compressor.TotalBytesIn != TextToCompress.Length && compressor.TotalBytesOut < bufferSize) |
| /// { |
| /// compressor.Deflate(FlushType.None); |
| /// } |
| /// |
| /// while (true) |
| /// { |
| /// int rc= compressor.Deflate(FlushType.Finish); |
| /// if (rc == ZlibConstants.Z_STREAM_END) break; |
| /// } |
| /// |
| /// compressor.EndDeflate(); |
| /// |
| /// </code> |
| /// </example> |
| /// <returns>Z_OK if all goes well. You generally don't need to check the return code.</returns> |
| public int InitializeDeflate() |
| { |
| return _InternalInitializeDeflate(true); |
| } |
| |
| /// <summary> |
| /// Initialize the ZlibCodec for deflation operation, using the specified CompressionLevel. |
| /// </summary> |
| /// <remarks> |
| /// The codec will use the maximum window bits (15) and the specified |
| /// CompressionLevel. It will emit a ZLIB stream as it compresses. |
| /// </remarks> |
| /// <param name="level">The compression level for the codec.</param> |
| /// <returns>Z_OK if all goes well.</returns> |
| public int InitializeDeflate(CompressionLevel level) |
| { |
| this.CompressLevel = level; |
| return _InternalInitializeDeflate(true); |
| } |
| |
| |
| /// <summary> |
| /// Initialize the ZlibCodec for deflation operation, using the specified CompressionLevel, |
| /// and the explicit flag governing whether to emit an RFC1950 header byte pair. |
| /// </summary> |
| /// <remarks> |
| /// The codec will use the maximum window bits (15) and the specified CompressionLevel. |
| /// If you want to generate a zlib stream, you should specify true for |
| /// wantRfc1950Header. In this case, the library will emit a ZLIB |
| /// header, as defined in <see href="http://www.ietf.org/rfc/rfc1950.txt">RFC |
| /// 1950</see>, in the compressed stream. |
| /// </remarks> |
| /// <param name="level">The compression level for the codec.</param> |
| /// <param name="wantRfc1950Header">whether to emit an initial RFC1950 byte pair in the compressed stream.</param> |
| /// <returns>Z_OK if all goes well.</returns> |
| public int InitializeDeflate(CompressionLevel level, bool wantRfc1950Header) |
| { |
| this.CompressLevel = level; |
| return _InternalInitializeDeflate(wantRfc1950Header); |
| } |
| |
| |
| /// <summary> |
| /// Initialize the ZlibCodec for deflation operation, using the specified CompressionLevel, |
| /// and the specified number of window bits. |
| /// </summary> |
| /// <remarks> |
| /// The codec will use the specified number of window bits and the specified CompressionLevel. |
| /// </remarks> |
| /// <param name="level">The compression level for the codec.</param> |
| /// <param name="bits">the number of window bits to use. If you don't know what this means, don't use this method.</param> |
| /// <returns>Z_OK if all goes well.</returns> |
| public int InitializeDeflate(CompressionLevel level, int bits) |
| { |
| this.CompressLevel = level; |
| this.WindowBits = bits; |
| return _InternalInitializeDeflate(true); |
| } |
| |
| /// <summary> |
| /// Initialize the ZlibCodec for deflation operation, using the specified |
| /// CompressionLevel, the specified number of window bits, and the explicit flag |
| /// governing whether to emit an RFC1950 header byte pair. |
| /// </summary> |
| /// |
| /// <param name="level">The compression level for the codec.</param> |
| /// <param name="wantRfc1950Header">whether to emit an initial RFC1950 byte pair in the compressed stream.</param> |
| /// <param name="bits">the number of window bits to use. If you don't know what this means, don't use this method.</param> |
| /// <returns>Z_OK if all goes well.</returns> |
| public int InitializeDeflate(CompressionLevel level, int bits, bool wantRfc1950Header) |
| { |
| this.CompressLevel = level; |
| this.WindowBits = bits; |
| return _InternalInitializeDeflate(wantRfc1950Header); |
| } |
| |
| private int _InternalInitializeDeflate(bool wantRfc1950Header) |
| { |
| if (istate != null) throw new ZlibException("You may not call InitializeDeflate() after calling InitializeInflate()."); |
| dstate = new DeflateManager(); |
| dstate.WantRfc1950HeaderBytes = wantRfc1950Header; |
| |
| return dstate.Initialize(this, this.CompressLevel, this.WindowBits, this.Strategy); |
| } |
| |
| /// <summary> |
| /// Deflate one batch of data. |
| /// </summary> |
| /// <remarks> |
| /// You must have set InputBuffer and OutputBuffer before calling this method. |
| /// </remarks> |
| /// <example> |
| /// <code> |
| /// private void DeflateBuffer(CompressionLevel level) |
| /// { |
| /// int bufferSize = 1024; |
| /// byte[] buffer = new byte[bufferSize]; |
| /// ZlibCodec compressor = new ZlibCodec(); |
| /// |
| /// Console.WriteLine("\n============================================"); |
| /// Console.WriteLine("Size of Buffer to Deflate: {0} bytes.", UncompressedBytes.Length); |
| /// MemoryStream ms = new MemoryStream(); |
| /// |
| /// int rc = compressor.InitializeDeflate(level); |
| /// |
| /// compressor.InputBuffer = UncompressedBytes; |
| /// compressor.NextIn = 0; |
| /// compressor.AvailableBytesIn = UncompressedBytes.Length; |
| /// |
| /// compressor.OutputBuffer = buffer; |
| /// |
| /// // pass 1: deflate |
| /// do |
| /// { |
| /// compressor.NextOut = 0; |
| /// compressor.AvailableBytesOut = buffer.Length; |
| /// rc = compressor.Deflate(FlushType.None); |
| /// |
| /// if (rc != ZlibConstants.Z_OK && rc != ZlibConstants.Z_STREAM_END) |
| /// throw new Exception("deflating: " + compressor.Message); |
| /// |
| /// ms.Write(compressor.OutputBuffer, 0, buffer.Length - compressor.AvailableBytesOut); |
| /// } |
| /// while (compressor.AvailableBytesIn > 0 || compressor.AvailableBytesOut == 0); |
| /// |
| /// // pass 2: finish and flush |
| /// do |
| /// { |
| /// compressor.NextOut = 0; |
| /// compressor.AvailableBytesOut = buffer.Length; |
| /// rc = compressor.Deflate(FlushType.Finish); |
| /// |
| /// if (rc != ZlibConstants.Z_STREAM_END && rc != ZlibConstants.Z_OK) |
| /// throw new Exception("deflating: " + compressor.Message); |
| /// |
| /// if (buffer.Length - compressor.AvailableBytesOut > 0) |
| /// ms.Write(buffer, 0, buffer.Length - compressor.AvailableBytesOut); |
| /// } |
| /// while (compressor.AvailableBytesIn > 0 || compressor.AvailableBytesOut == 0); |
| /// |
| /// compressor.EndDeflate(); |
| /// |
| /// ms.Seek(0, SeekOrigin.Begin); |
| /// CompressedBytes = new byte[compressor.TotalBytesOut]; |
| /// ms.Read(CompressedBytes, 0, CompressedBytes.Length); |
| /// } |
| /// </code> |
| /// </example> |
| /// <param name="flush">whether to flush all data as you deflate. Generally you will want to |
| /// use Z_NO_FLUSH here, in a series of calls to Deflate(), and then call EndDeflate() to |
| /// flush everything. |
| /// </param> |
| /// <returns>Z_OK if all goes well.</returns> |
| public int Deflate(FlushType flush) |
| { |
| if (dstate == null) |
| throw new ZlibException("No Deflate State!"); |
| return dstate.Deflate(flush); |
| } |
| |
| /// <summary> |
| /// End a deflation session. |
| /// </summary> |
| /// <remarks> |
| /// Call this after making a series of one or more calls to Deflate(). All buffers are flushed. |
| /// </remarks> |
| /// <returns>Z_OK if all goes well.</returns> |
| public int EndDeflate() |
| { |
| if (dstate == null) |
| throw new ZlibException("No Deflate State!"); |
| // TODO: dinoch Tue, 03 Nov 2009 15:39 (test this) |
| //int ret = dstate.End(); |
| dstate = null; |
| return ZlibConstants.Z_OK; //ret; |
| } |
| |
| /// <summary> |
| /// Reset a codec for another deflation session. |
| /// </summary> |
| /// <remarks> |
| /// Call this to reset the deflation state. For example if a thread is deflating |
| /// non-consecutive blocks, you can call Reset() after the Deflate(Sync) of the first |
| /// block and before the next Deflate(None) of the second block. |
| /// </remarks> |
| /// <returns>Z_OK if all goes well.</returns> |
| public void ResetDeflate() |
| { |
| if (dstate == null) |
| throw new ZlibException("No Deflate State!"); |
| dstate.Reset(); |
| } |
| |
| |
| /// <summary> |
| /// Set the CompressionStrategy and CompressionLevel for a deflation session. |
| /// </summary> |
| /// <param name="level">the level of compression to use.</param> |
| /// <param name="strategy">the strategy to use for compression.</param> |
| /// <returns>Z_OK if all goes well.</returns> |
| public int SetDeflateParams(CompressionLevel level, CompressionStrategy strategy) |
| { |
| if (dstate == null) |
| throw new ZlibException("No Deflate State!"); |
| return dstate.SetParams(level, strategy); |
| } |
| |
| |
| /// <summary> |
| /// Set the dictionary to be used for either Inflation or Deflation. |
| /// </summary> |
| /// <param name="dictionary">The dictionary bytes to use.</param> |
| /// <returns>Z_OK if all goes well.</returns> |
| public int SetDictionary(byte[] dictionary) |
| { |
| if (istate != null) |
| return istate.SetDictionary(dictionary); |
| |
| if (dstate != null) |
| return dstate.SetDictionary(dictionary); |
| |
| throw new ZlibException("No Inflate or Deflate state!"); |
| } |
| |
| // Flush as much pending output as possible. All deflate() output goes |
| // through this function so some applications may wish to modify it |
| // to avoid allocating a large strm->next_out buffer and copying into it. |
| // (See also read_buf()). |
| internal void flush_pending() |
| { |
| int len = dstate.pendingCount; |
| |
| if (len > AvailableBytesOut) |
| len = AvailableBytesOut; |
| if (len == 0) |
| return; |
| |
| if (dstate.pending.Length <= dstate.nextPending || |
| OutputBuffer.Length <= NextOut || |
| dstate.pending.Length < (dstate.nextPending + len) || |
| OutputBuffer.Length < (NextOut + len)) |
| { |
| throw new ZlibException(String.Format("Invalid State. (pending.Length={0}, pendingCount={1})", |
| dstate.pending.Length, dstate.pendingCount)); |
| } |
| |
| Array.Copy(dstate.pending, dstate.nextPending, OutputBuffer, NextOut, len); |
| |
| NextOut += len; |
| dstate.nextPending += len; |
| TotalBytesOut += len; |
| AvailableBytesOut -= len; |
| dstate.pendingCount -= len; |
| if (dstate.pendingCount == 0) |
| { |
| dstate.nextPending = 0; |
| } |
| } |
| |
| // Read a new buffer from the current input stream, update the adler32 |
| // and total number of bytes read. All deflate() input goes through |
| // this function so some applications may wish to modify it to avoid |
| // allocating a large strm->next_in buffer and copying from it. |
| // (See also flush_pending()). |
| internal int read_buf(byte[] buf, int start, int size) |
| { |
| int len = AvailableBytesIn; |
| |
| if (len > size) |
| len = size; |
| if (len == 0) |
| return 0; |
| |
| AvailableBytesIn -= len; |
| |
| if (dstate.WantRfc1950HeaderBytes) |
| { |
| _Adler32 = Adler.Adler32(_Adler32, InputBuffer, NextIn, len); |
| } |
| Array.Copy(InputBuffer, NextIn, buf, start, len); |
| NextIn += len; |
| TotalBytesIn += len; |
| return len; |
| } |
| |
| } |
| } |