|  | /* | 
|  | * Licensed to the Apache Software Foundation (ASF) under one | 
|  | * or more contributor license agreements.  See the NOTICE file | 
|  | * distributed with this work for additional information | 
|  | * regarding copyright ownership.  The ASF licenses this file | 
|  | * to you under the Apache License, Version 2.0 (the | 
|  | * "License"); you may not use this file except in compliance | 
|  | * with the License.  You may obtain a copy of the License at | 
|  | * | 
|  | *   http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, | 
|  | * software distributed under the License is distributed on an | 
|  | * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY | 
|  | * KIND, either express or implied.  See the License for the | 
|  | * specific language governing permissions and limitations | 
|  | * under the License. | 
|  | */ | 
|  |  | 
|  | /* global Uint8ClampedArray */ | 
|  |  | 
|  | import { platformApi } from 'zrender/src/core/platform'; | 
|  |  | 
|  | const GRADIENT_LEVELS = 256; | 
|  |  | 
|  | type ColorFunc = (grad: number, fastMode: boolean, output: number[]) => void; | 
|  |  | 
|  | type ColorState = 'inRange' | 'outOfRange'; | 
|  |  | 
|  | class HeatmapLayer { | 
|  | canvas: HTMLCanvasElement; | 
|  | blurSize = 30; | 
|  | pointSize = 20; | 
|  |  | 
|  | maxOpacity = 1; | 
|  | minOpacity = 0; | 
|  |  | 
|  | private _brushCanvas: HTMLCanvasElement; | 
|  |  | 
|  | private _gradientPixels: Record<ColorState, Uint8ClampedArray> = { | 
|  | inRange: null, | 
|  | outOfRange: null | 
|  | }; | 
|  |  | 
|  | constructor() { | 
|  | const canvas = platformApi.createCanvas(); | 
|  | this.canvas = canvas; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Renders Heatmap and returns the rendered canvas | 
|  | * @param data array of data, each has x, y, value | 
|  | * @param width canvas width | 
|  | * @param height canvas height | 
|  | */ | 
|  | update( | 
|  | data: number[][], | 
|  | width: number, | 
|  | height: number, | 
|  | normalize: (value: number) => number, | 
|  | colorFunc: Record<ColorState, ColorFunc>, | 
|  | isInRange?: (grad?: number) => boolean | 
|  | ) { | 
|  | const brush = this._getBrush(); | 
|  | const gradientInRange = this._getGradient(colorFunc, 'inRange'); | 
|  | const gradientOutOfRange = this._getGradient(colorFunc, 'outOfRange'); | 
|  | const r = this.pointSize + this.blurSize; | 
|  |  | 
|  | const canvas = this.canvas; | 
|  | const ctx = canvas.getContext('2d'); | 
|  | const len = data.length; | 
|  | canvas.width = width; | 
|  | canvas.height = height; | 
|  | for (let i = 0; i < len; ++i) { | 
|  | const p = data[i]; | 
|  | const x = p[0]; | 
|  | const y = p[1]; | 
|  | const value = p[2]; | 
|  |  | 
|  | // calculate alpha using value | 
|  | const alpha = normalize(value); | 
|  |  | 
|  | // draw with the circle brush with alpha | 
|  | ctx.globalAlpha = alpha; | 
|  | ctx.drawImage(brush, x - r, y - r); | 
|  | } | 
|  |  | 
|  | if (!canvas.width || !canvas.height) { | 
|  | // Avoid "Uncaught DOMException: Failed to execute 'getImageData' on | 
|  | // 'CanvasRenderingContext2D': The source height is 0." | 
|  | return canvas; | 
|  | } | 
|  |  | 
|  | // colorize the canvas using alpha value and set with gradient | 
|  | const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height); | 
|  |  | 
|  | const pixels = imageData.data; | 
|  | let offset = 0; | 
|  | const pixelLen = pixels.length; | 
|  | const minOpacity = this.minOpacity; | 
|  | const maxOpacity = this.maxOpacity; | 
|  | const diffOpacity = maxOpacity - minOpacity; | 
|  |  | 
|  | while (offset < pixelLen) { | 
|  | let alpha = pixels[offset + 3] / 256; | 
|  | const gradientOffset = Math.floor(alpha * (GRADIENT_LEVELS - 1)) * 4; | 
|  | // Simple optimize to ignore the empty data | 
|  | if (alpha > 0) { | 
|  | const gradient = isInRange(alpha) ? gradientInRange : gradientOutOfRange; | 
|  | // Any alpha > 0 will be mapped to [minOpacity, maxOpacity] | 
|  | alpha > 0 && (alpha = alpha * diffOpacity + minOpacity); | 
|  | pixels[offset++] = gradient[gradientOffset]; | 
|  | pixels[offset++] = gradient[gradientOffset + 1]; | 
|  | pixels[offset++] = gradient[gradientOffset + 2]; | 
|  | pixels[offset++] = gradient[gradientOffset + 3] * alpha * 256; | 
|  | } | 
|  | else { | 
|  | offset += 4; | 
|  | } | 
|  | } | 
|  | ctx.putImageData(imageData, 0, 0); | 
|  |  | 
|  | return canvas; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * get canvas of a black circle brush used for canvas to draw later | 
|  | */ | 
|  | _getBrush() { | 
|  | const brushCanvas = this._brushCanvas || (this._brushCanvas = platformApi.createCanvas()); | 
|  | // set brush size | 
|  | const r = this.pointSize + this.blurSize; | 
|  | const d = r * 2; | 
|  | brushCanvas.width = d; | 
|  | brushCanvas.height = d; | 
|  |  | 
|  | const ctx = brushCanvas.getContext('2d'); | 
|  | ctx.clearRect(0, 0, d, d); | 
|  |  | 
|  | // in order to render shadow without the distinct circle, | 
|  | // draw the distinct circle in an invisible place, | 
|  | // and use shadowOffset to draw shadow in the center of the canvas | 
|  | ctx.shadowOffsetX = d; | 
|  | ctx.shadowBlur = this.blurSize; | 
|  | // draw the shadow in black, and use alpha and shadow blur to generate | 
|  | // color in color map | 
|  | ctx.shadowColor = '#000'; | 
|  |  | 
|  | // draw circle in the left to the canvas | 
|  | ctx.beginPath(); | 
|  | ctx.arc(-r, r, this.pointSize, 0, Math.PI * 2, true); | 
|  | ctx.closePath(); | 
|  | ctx.fill(); | 
|  | return brushCanvas; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * get gradient color map | 
|  | * @private | 
|  | */ | 
|  | _getGradient(colorFunc: Record<ColorState, ColorFunc>, state: ColorState) { | 
|  | const gradientPixels = this._gradientPixels; | 
|  | const pixelsSingleState = gradientPixels[state] || (gradientPixels[state] = new Uint8ClampedArray(256 * 4)); | 
|  | const color = [0, 0, 0, 0]; | 
|  | let off = 0; | 
|  | for (let i = 0; i < 256; i++) { | 
|  | colorFunc[state](i / 255, true, color); | 
|  | pixelsSingleState[off++] = color[0]; | 
|  | pixelsSingleState[off++] = color[1]; | 
|  | pixelsSingleState[off++] = color[2]; | 
|  | pixelsSingleState[off++] = color[3]; | 
|  | } | 
|  | return pixelsSingleState; | 
|  | } | 
|  | } | 
|  |  | 
|  | export default HeatmapLayer; |