| /* | 
 | * Licensed to the Apache Software Foundation (ASF) under one | 
 | * or more contributor license agreements.  See the NOTICE file | 
 | * distributed with this work for additional information | 
 | * regarding copyright ownership.  The ASF licenses this file | 
 | * to you under the Apache License, Version 2.0 (the | 
 | * "License"); you may not use this file except in compliance | 
 | * with the License.  You may obtain a copy of the License at | 
 | * | 
 | *   http://www.apache.org/licenses/LICENSE-2.0 | 
 | * | 
 | * Unless required by applicable law or agreed to in writing, | 
 | * software distributed under the License is distributed on an | 
 | * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY | 
 | * KIND, either express or implied.  See the License for the | 
 | * specific language governing permissions and limitations | 
 | * under the License. | 
 | */ | 
 |  | 
 |  | 
 | import BoundingRect from 'zrender/src/core/BoundingRect'; | 
 | import * as vec2 from 'zrender/src/core/vector'; | 
 | import * as polygonContain from 'zrender/src/contain/polygon'; | 
 | import { GeoJSON, GeoProjection, GeoSVGGraphicRoot } from './geoTypes'; | 
 | import * as matrix from 'zrender/src/core/matrix'; | 
 | import Element from 'zrender/src/Element'; | 
 | import { each } from 'zrender/src/core/util'; | 
 |  | 
 | const TMP_TRANSFORM = [] as number[]; | 
 |  | 
 | function transformPoints(points: number[][], transform: matrix.MatrixArray) { | 
 |     for (let p = 0; p < points.length; p++) { | 
 |         vec2.applyTransform(points[p], points[p], transform); | 
 |     } | 
 | } | 
 | function updateBBoxFromPoints( | 
 |     points: ArrayLike<number>[], | 
 |     min: vec2.VectorArray, | 
 |     max: vec2.VectorArray, | 
 |     projection: GeoProjection | 
 | ) { | 
 |     for (let i = 0; i < points.length; i++) { | 
 |         let p = points[i]; | 
 |         if (projection) { | 
 |             // projection may return null point. | 
 |             p = projection.project(p as number[]); | 
 |         } | 
 |         if (p && isFinite(p[0]) && isFinite(p[1])) { | 
 |             vec2.min(min, min, p as vec2.VectorArray); | 
 |             vec2.max(max, max, p as vec2.VectorArray); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | function centroid(points: number[][]) { | 
 |     let signedArea = 0; | 
 |     let cx = 0; | 
 |     let cy = 0; | 
 |     const len = points.length; | 
 |     let x0 = points[len - 1][0]; | 
 |     let y0 = points[len - 1][1]; | 
 |     // Polygon should been closed. | 
 |     for (let i = 0; i < len; i++) { | 
 |         const x1 = points[i][0]; | 
 |         const y1 = points[i][1]; | 
 |         const a = x0 * y1 - x1 * y0; | 
 |         signedArea += a; | 
 |         cx += (x0 + x1) * a; | 
 |         cy += (y0 + y1) * a; | 
 |         x0 = x1; | 
 |         y0 = y1; | 
 |     } | 
 |  | 
 |     return signedArea | 
 |         ? [cx / signedArea / 3, cy / signedArea / 3, signedArea] | 
 |         : [points[0][0] || 0, points[0][1] || 0]; | 
 | } | 
 | export abstract class Region { | 
 |  | 
 |     readonly name: string; | 
 |     readonly type: 'geoJSON' | 'geoSVG'; | 
 |  | 
 |     protected _center: number[]; | 
 |     protected _rect: BoundingRect; | 
 |  | 
 |     constructor( | 
 |         name: string | 
 |     ) { | 
 |         this.name = name; | 
 |     } | 
 |  | 
 |     setCenter(center: number[]) { | 
 |         this._center = center; | 
 |     } | 
 |  | 
 |     /** | 
 |      * Get center point in data unit. That is, | 
 |      * for GeoJSONRegion, the unit is lat/lng, | 
 |      * for GeoSVGRegion, the unit is SVG local coord. | 
 |      */ | 
 |     getCenter() { | 
 |         let center = this._center; | 
 |         if (!center) { | 
 |             // In most cases there are no need to calculate this center. | 
 |             // So calculate only when called. | 
 |             center = this._center = this.calcCenter(); | 
 |         } | 
 |         return center; | 
 |     } | 
 |  | 
 |  | 
 |     abstract calcCenter(): number[]; | 
 | } | 
 |  | 
 | export class GeoJSONPolygonGeometry { | 
 |     readonly type = 'polygon'; | 
 |     exterior: number[][]; | 
 |     interiors?: number[][][]; | 
 |     constructor(exterior: number[][], interiors: number[][][]) { | 
 |         this.exterior = exterior; | 
 |         this.interiors = interiors; | 
 |     } | 
 | } | 
 | export class GeoJSONLineStringGeometry { | 
 |     readonly type = 'linestring'; | 
 |     points: number[][][]; | 
 |     constructor(points: number[][][]) { | 
 |         this.points = points; | 
 |     } | 
 | } | 
 | export class GeoJSONRegion extends Region { | 
 |  | 
 |     readonly type = 'geoJSON'; | 
 |  | 
 |     readonly geometries: (GeoJSONPolygonGeometry | GeoJSONLineStringGeometry)[]; | 
 |  | 
 |     // Injected outside. | 
 |     properties: GeoJSON['features'][0]['properties']; | 
 |  | 
 |     constructor( | 
 |         name: string, | 
 |         geometries: GeoJSONRegion['geometries'], | 
 |         cp: GeoJSON['features'][0]['properties']['cp'] | 
 |     ) { | 
 |         super(name); | 
 |  | 
 |         this.geometries = geometries; | 
 |  | 
 |         this._center = cp && [cp[0], cp[1]]; | 
 |     } | 
 |  | 
 |     calcCenter() { | 
 |         const geometries = this.geometries; | 
 |         let largestGeo: GeoJSONPolygonGeometry; | 
 |         let largestGeoSize = 0; | 
 |         for (let i = 0; i < geometries.length; i++) { | 
 |             const geo = geometries[i] as GeoJSONPolygonGeometry; | 
 |             const exterior = geo.exterior; | 
 |             // Simple trick to use points count instead of polygon area as region size. | 
 |             // Ignore linestring | 
 |             const size = exterior && exterior.length; | 
 |             if (size > largestGeoSize) { | 
 |                 largestGeo = geo; | 
 |                 largestGeoSize = size; | 
 |             } | 
 |         } | 
 |         if (largestGeo) { | 
 |             return centroid(largestGeo.exterior); | 
 |         } | 
 |  | 
 |         // from bounding rect by default. | 
 |         const rect = this.getBoundingRect(); | 
 |         return [ | 
 |             rect.x + rect.width / 2, | 
 |             rect.y + rect.height / 2 | 
 |         ]; | 
 |     } | 
 |  | 
 |     getBoundingRect(projection?: GeoProjection): BoundingRect { | 
 |         let rect = this._rect; | 
 |         // Always recalculate if using projection. | 
 |         if (rect && !projection) { | 
 |             return rect; | 
 |         } | 
 |  | 
 |         const min = [Infinity, Infinity]; | 
 |         const max = [-Infinity, -Infinity]; | 
 |         const geometries = this.geometries; | 
 |  | 
 |         each(geometries, geo => { | 
 |             if (geo.type === 'polygon') { | 
 |                 // Doesn't consider hole | 
 |                 updateBBoxFromPoints(geo.exterior, min, max, projection); | 
 |             } | 
 |             else { | 
 |                 each(geo.points, (points) => { | 
 |                     updateBBoxFromPoints(points, min, max, projection); | 
 |                 }); | 
 |             } | 
 |         }); | 
 |         // Normalie invalid bounding. | 
 |         if (!(isFinite(min[0]) && isFinite(min[1]) && isFinite(max[0]) && isFinite(max[1]))) { | 
 |             min[0] = min[1] = max[0] = max[1] = 0; | 
 |         } | 
 |         rect = new BoundingRect( | 
 |             min[0], min[1], max[0] - min[0], max[1] - min[1] | 
 |         ); | 
 |         if (!projection) { | 
 |             this._rect = rect; | 
 |         } | 
 |  | 
 |         return rect; | 
 |     } | 
 |  | 
 |     contain(coord: number[]): boolean { | 
 |         const rect = this.getBoundingRect(); | 
 |         const geometries = this.geometries; | 
 |         if (!rect.contain(coord[0], coord[1])) { | 
 |             return false; | 
 |         } | 
 |         loopGeo: for (let i = 0, len = geometries.length; i < len; i++) { | 
 |             const geo = geometries[i]; | 
 |             // Only support polygon. | 
 |             if (geo.type !== 'polygon') { | 
 |                 continue; | 
 |             } | 
 |             const exterior = geo.exterior; | 
 |             const interiors = geo.interiors; | 
 |             if (polygonContain.contain(exterior, coord[0], coord[1])) { | 
 |                 // Not in the region if point is in the hole. | 
 |                 for (let k = 0; k < (interiors ? interiors.length : 0); k++) { | 
 |                     if (polygonContain.contain(interiors[k], coord[0], coord[1])) { | 
 |                         continue loopGeo; | 
 |                     } | 
 |                 } | 
 |                 return true; | 
 |             } | 
 |         } | 
 |         return false; | 
 |     } | 
 |  | 
 |     /** | 
 |      * Transform the raw coords to target bounding. | 
 |      * @param x | 
 |      * @param y | 
 |      * @param width | 
 |      * @param height | 
 |      */ | 
 |     transformTo(x: number, y: number, width: number, height: number): void { | 
 |         let rect = this.getBoundingRect(); | 
 |         const aspect = rect.width / rect.height; | 
 |         if (!width) { | 
 |             width = aspect * height; | 
 |         } | 
 |         else if (!height) { | 
 |             height = width / aspect; | 
 |         } | 
 |         const target = new BoundingRect(x, y, width, height); | 
 |         const transform = rect.calculateTransform(target); | 
 |         const geometries = this.geometries; | 
 |         for (let i = 0; i < geometries.length; i++) { | 
 |             const geo = geometries[i]; | 
 |             if (geo.type === 'polygon') { | 
 |                 transformPoints(geo.exterior, transform); | 
 |                 each(geo.interiors, interior => { | 
 |                     transformPoints(interior, transform); | 
 |                 }); | 
 |             } | 
 |             else { | 
 |                 each(geo.points, points => { | 
 |                     transformPoints(points, transform); | 
 |                 }); | 
 |             } | 
 |         } | 
 |         rect = this._rect; | 
 |         rect.copy(target); | 
 |         // Update center | 
 |         this._center = [ | 
 |             rect.x + rect.width / 2, | 
 |             rect.y + rect.height / 2 | 
 |         ]; | 
 |     } | 
 |  | 
 |     cloneShallow(name: string): GeoJSONRegion { | 
 |         name == null && (name = this.name); | 
 |         const newRegion = new GeoJSONRegion(name, this.geometries, this._center); | 
 |         newRegion._rect = this._rect; | 
 |         newRegion.transformTo = null; // Simply avoid to be called. | 
 |         return newRegion; | 
 |     } | 
 | } | 
 |  | 
 | export class GeoSVGRegion extends Region { | 
 |  | 
 |     readonly type = 'geoSVG'; | 
 |  | 
 |     // Can only be used to calculate, but not be modified. | 
 |     // Because this el may not belong to this view, | 
 |     // but been displaying on some other view. | 
 |     private _elOnlyForCalculate: Element; | 
 |  | 
 |     constructor( | 
 |         name: string, | 
 |         elOnlyForCalculate: Element | 
 |     ) { | 
 |         super(name); | 
 |         this._elOnlyForCalculate = elOnlyForCalculate; | 
 |     } | 
 |  | 
 |     calcCenter(): number[] { | 
 |         const el = this._elOnlyForCalculate; | 
 |         const rect = el.getBoundingRect(); | 
 |         const center = [ | 
 |             rect.x + rect.width / 2, | 
 |             rect.y + rect.height / 2 | 
 |         ]; | 
 |  | 
 |         const mat = matrix.identity(TMP_TRANSFORM); | 
 |  | 
 |         let target = el; | 
 |         while (target && !(target as GeoSVGGraphicRoot).isGeoSVGGraphicRoot) { | 
 |             matrix.mul(mat, target.getLocalTransform(), mat); | 
 |             target = target.parent; | 
 |         } | 
 |  | 
 |         matrix.invert(mat, mat); | 
 |  | 
 |         vec2.applyTransform(center, center, mat); | 
 |  | 
 |         return center; | 
 |     } | 
 |  | 
 | } | 
 |  |