| /* | 
 | * Licensed to the Apache Software Foundation (ASF) under one | 
 | * or more contributor license agreements.  See the NOTICE file | 
 | * distributed with this work for additional information | 
 | * regarding copyright ownership.  The ASF licenses this file | 
 | * to you under the Apache License, Version 2.0 (the | 
 | * "License"); you may not use this file except in compliance | 
 | * with the License.  You may obtain a copy of the License at | 
 | * | 
 | *   http://www.apache.org/licenses/LICENSE-2.0 | 
 | * | 
 | * Unless required by applicable law or agreed to in writing, | 
 | * software distributed under the License is distributed on an | 
 | * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY | 
 | * KIND, either express or implied.  See the License for the | 
 | * specific language governing permissions and limitations | 
 | * under the License. | 
 | */ | 
 |  | 
 | import Polyline from './Polyline'; | 
 | import EffectLine, {ECSymbolOnEffectLine} from './EffectLine'; | 
 | import * as vec2 from 'zrender/src/core/vector'; | 
 | import { LineDrawSeriesScope } from './LineDraw'; | 
 | import SeriesData from '../../data/SeriesData'; | 
 |  | 
 |  | 
 | class EffectPolyline extends EffectLine { | 
 |     private _lastFrame = 0; | 
 |     private _lastFramePercent = 0; | 
 |     private _length: number; | 
 |  | 
 |     private _points: number[][]; | 
 |     private _offsets: number[]; | 
 |  | 
 |     // Override | 
 |     createLine(lineData: SeriesData, idx: number, seriesScope: LineDrawSeriesScope) { | 
 |         return new Polyline(lineData, idx, seriesScope); | 
 |     }; | 
 |  | 
 |     // Override | 
 |     protected _updateAnimationPoints(symbol: ECSymbolOnEffectLine, points: number[][]) { | 
 |         this._points = points; | 
 |         const accLenArr = [0]; | 
 |         let len = 0; | 
 |         for (let i = 1; i < points.length; i++) { | 
 |             const p1 = points[i - 1]; | 
 |             const p2 = points[i]; | 
 |             len += vec2.dist(p1, p2); | 
 |             accLenArr.push(len); | 
 |         } | 
 |         if (len === 0) { | 
 |             this._length = 0; | 
 |             return; | 
 |         } | 
 |  | 
 |         for (let i = 0; i < accLenArr.length; i++) { | 
 |             accLenArr[i] /= len; | 
 |         } | 
 |         this._offsets = accLenArr; | 
 |         this._length = len; | 
 |     }; | 
 |  | 
 |     // Override | 
 |     protected _getLineLength() { | 
 |         return this._length; | 
 |     }; | 
 |  | 
 |     // Override | 
 |     protected _updateSymbolPosition(symbol: ECSymbolOnEffectLine) { | 
 |         const t = symbol.__t < 1 ? symbol.__t : 2 - symbol.__t; | 
 |         const points = this._points; | 
 |         const offsets = this._offsets; | 
 |         const len = points.length; | 
 |  | 
 |         if (!offsets) { | 
 |             // Has length 0 | 
 |             return; | 
 |         } | 
 |  | 
 |         const lastFrame = this._lastFrame; | 
 |         let frame: number; | 
 |  | 
 |         if (t < this._lastFramePercent) { | 
 |             // Start from the next frame | 
 |             // PENDING start from lastFrame ? | 
 |             const start = Math.min(lastFrame + 1, len - 1); | 
 |             for (frame = start; frame >= 0; frame--) { | 
 |                 if (offsets[frame] <= t) { | 
 |                     break; | 
 |                 } | 
 |             } | 
 |             // PENDING really need to do this ? | 
 |             frame = Math.min(frame, len - 2); | 
 |         } | 
 |         else { | 
 |             for (frame = lastFrame; frame < len; frame++) { | 
 |                 if (offsets[frame] > t) { | 
 |                     break; | 
 |                 } | 
 |             } | 
 |             frame = Math.min(frame - 1, len - 2); | 
 |         } | 
 |  | 
 |         const p = (t - offsets[frame]) / (offsets[frame + 1] - offsets[frame]); | 
 |         const p0 = points[frame]; | 
 |         const p1 = points[frame + 1]; | 
 |         symbol.x = p0[0] * (1 - p) + p * p1[0]; | 
 |         symbol.y = p0[1] * (1 - p) + p * p1[1]; | 
 |  | 
 |         const tx = symbol.__t < 1 ? p1[0] - p0[0] : p0[0] - p1[0]; | 
 |         const ty = symbol.__t < 1 ? p1[1] - p0[1] : p0[1] - p1[1]; | 
 |         symbol.rotation = -Math.atan2(ty, tx) - Math.PI / 2; | 
 |  | 
 |         this._lastFrame = frame; | 
 |         this._lastFramePercent = t; | 
 |  | 
 |         symbol.ignore = false; | 
 |     }; | 
 |  | 
 | } | 
 |  | 
 | export default EffectPolyline; |