| "use strict"; |
| module.exports = BufferWriter; |
| |
| // extends Writer |
| var Writer = require("./writer"); |
| (BufferWriter.prototype = Object.create(Writer.prototype)).constructor = BufferWriter; |
| |
| var util = require("./util/minimal"); |
| |
| /** |
| * Constructs a new buffer writer instance. |
| * @classdesc Wire format writer using node buffers. |
| * @extends Writer |
| * @constructor |
| */ |
| function BufferWriter() { |
| Writer.call(this); |
| } |
| |
| BufferWriter._configure = function () { |
| /** |
| * Allocates a buffer of the specified size. |
| * @function |
| * @param {number} size Buffer size |
| * @returns {Buffer} Buffer |
| */ |
| BufferWriter.alloc = util._Buffer_allocUnsafe; |
| |
| BufferWriter.writeBytesBuffer = util.Buffer && util.Buffer.prototype instanceof Uint8Array && util.Buffer.prototype.set.name === "set" |
| ? function writeBytesBuffer_set(val, buf, pos) { |
| buf.set(val, pos); // faster than copy (requires node >= 4 where Buffers extend Uint8Array and set is properly inherited) |
| // also works for plain array values |
| } |
| /* istanbul ignore next */ |
| : function writeBytesBuffer_copy(val, buf, pos) { |
| if (val.copy) // Buffer values |
| val.copy(buf, pos, 0, val.length); |
| else for (var i = 0; i < val.length;) // plain array values |
| buf[pos++] = val[i++]; |
| }; |
| }; |
| |
| |
| /** |
| * @override |
| */ |
| BufferWriter.prototype.bytes = function write_bytes_buffer(value) { |
| if (util.isString(value)) |
| value = util._Buffer_from(value, "base64"); |
| var len = value.length >>> 0; |
| this.uint32(len); |
| if (len) |
| this._push(BufferWriter.writeBytesBuffer, len, value); |
| return this; |
| }; |
| |
| function writeStringBuffer(val, buf, pos) { |
| if (val.length < 40) // plain js is faster for short strings (probably due to redundant assertions) |
| util.utf8.write(val, buf, pos); |
| else if (buf.utf8Write) |
| buf.utf8Write(val, pos); |
| else |
| buf.write(val, pos); |
| } |
| |
| /** |
| * @override |
| */ |
| BufferWriter.prototype.string = function write_string_buffer(value) { |
| var len = util.Buffer.byteLength(value); |
| this.uint32(len); |
| if (len) |
| this._push(writeStringBuffer, len, value); |
| return this; |
| }; |
| |
| |
| /** |
| * Finishes the write operation. |
| * @name BufferWriter#finish |
| * @function |
| * @returns {Buffer} Finished buffer |
| */ |
| |
| BufferWriter._configure(); |