| // GZipStream.cs |
| // ------------------------------------------------------------------ |
| // |
| // Copyright (c) 2009 Dino Chiesa and Microsoft Corporation. |
| // All rights reserved. |
| // |
| // This code module is part of DotNetZip, a zipfile class library. |
| // |
| // ------------------------------------------------------------------ |
| // |
| // This code is licensed under the Microsoft Public License. |
| // See the file License.txt for the license details. |
| // More info on: http://dotnetzip.codeplex.com |
| // |
| // ------------------------------------------------------------------ |
| // |
| // last saved (in emacs): |
| // Time-stamp: <2011-August-08 18:14:39> |
| // |
| // ------------------------------------------------------------------ |
| // |
| // This module defines the GZipStream class, which can be used as a replacement for |
| // the System.IO.Compression.GZipStream class in the .NET BCL. NB: The design is not |
| // completely OO clean: there is some intelligence in the ZlibBaseStream that reads the |
| // GZip header. |
| // |
| // ------------------------------------------------------------------ |
| |
| |
| using System; |
| using System.IO; |
| |
| namespace OfficeOpenXml.Packaging.Ionic.Zlib |
| { |
| /// <summary> |
| /// A class for compressing and decompressing GZIP streams. |
| /// </summary> |
| /// <remarks> |
| /// |
| /// <para> |
| /// The <c>GZipStream</c> is a <see |
| /// href="http://en.wikipedia.org/wiki/Decorator_pattern">Decorator</see> on a |
| /// <see cref="Stream"/>. It adds GZIP compression or decompression to any |
| /// stream. |
| /// </para> |
| /// |
| /// <para> |
| /// Like the <c>System.IO.Compression.GZipStream</c> in the .NET Base Class Library, the |
| /// <c>Ionic.Zlib.GZipStream</c> can compress while writing, or decompress while |
| /// reading, but not vice versa. The compression method used is GZIP, which is |
| /// documented in <see href="http://www.ietf.org/rfc/rfc1952.txt">IETF RFC |
| /// 1952</see>, "GZIP file format specification version 4.3".</para> |
| /// |
| /// <para> |
| /// A <c>GZipStream</c> can be used to decompress data (through <c>Read()</c>) or |
| /// to compress data (through <c>Write()</c>), but not both. |
| /// </para> |
| /// |
| /// <para> |
| /// If you wish to use the <c>GZipStream</c> to compress data, you must wrap it |
| /// around a write-able stream. As you call <c>Write()</c> on the <c>GZipStream</c>, the |
| /// data will be compressed into the GZIP format. If you want to decompress data, |
| /// you must wrap the <c>GZipStream</c> around a readable stream that contains an |
| /// IETF RFC 1952-compliant stream. The data will be decompressed as you call |
| /// <c>Read()</c> on the <c>GZipStream</c>. |
| /// </para> |
| /// |
| /// <para> |
| /// Though the GZIP format allows data from multiple files to be concatenated |
| /// together, this stream handles only a single segment of GZIP format, typically |
| /// representing a single file. |
| /// </para> |
| /// |
| /// <para> |
| /// This class is similar to <see cref="ZlibStream"/> and <see cref="DeflateStream"/>. |
| /// <c>ZlibStream</c> handles RFC1950-compliant streams. <see cref="DeflateStream"/> |
| /// handles RFC1951-compliant streams. This class handles RFC1952-compliant streams. |
| /// </para> |
| /// |
| /// </remarks> |
| /// |
| /// <seealso cref="DeflateStream" /> |
| /// <seealso cref="ZlibStream" /> |
| public class GZipStream : System.IO.Stream |
| { |
| // GZip format |
| // source: http://tools.ietf.org/html/rfc1952 |
| // |
| // header id: 2 bytes 1F 8B |
| // compress method 1 byte 8= DEFLATE (none other supported) |
| // flag 1 byte bitfield (See below) |
| // mtime 4 bytes time_t (seconds since jan 1, 1970 UTC of the file. |
| // xflg 1 byte 2 = max compress used , 4 = max speed (can be ignored) |
| // OS 1 byte OS for originating archive. set to 0xFF in compression. |
| // extra field length 2 bytes optional - only if FEXTRA is set. |
| // extra field varies |
| // filename varies optional - if FNAME is set. zero terminated. ISO-8859-1. |
| // file comment varies optional - if FCOMMENT is set. zero terminated. ISO-8859-1. |
| // crc16 1 byte optional - present only if FHCRC bit is set |
| // compressed data varies |
| // CRC32 4 bytes |
| // isize 4 bytes data size modulo 2^32 |
| // |
| // FLG (FLaGs) |
| // bit 0 FTEXT - indicates file is ASCII text (can be safely ignored) |
| // bit 1 FHCRC - there is a CRC16 for the header immediately following the header |
| // bit 2 FEXTRA - extra fields are present |
| // bit 3 FNAME - the zero-terminated filename is present. encoding; ISO-8859-1. |
| // bit 4 FCOMMENT - a zero-terminated file comment is present. encoding: ISO-8859-1 |
| // bit 5 reserved |
| // bit 6 reserved |
| // bit 7 reserved |
| // |
| // On consumption: |
| // Extra field is a bunch of nonsense and can be safely ignored. |
| // Header CRC and OS, likewise. |
| // |
| // on generation: |
| // all optional fields get 0, except for the OS, which gets 255. |
| // |
| |
| |
| |
| /// <summary> |
| /// The comment on the GZIP stream. |
| /// </summary> |
| /// |
| /// <remarks> |
| /// <para> |
| /// The GZIP format allows for each file to optionally have an associated |
| /// comment stored with the file. The comment is encoded with the ISO-8859-1 |
| /// code page. To include a comment in a GZIP stream you create, set this |
| /// property before calling <c>Write()</c> for the first time on the |
| /// <c>GZipStream</c>. |
| /// </para> |
| /// |
| /// <para> |
| /// When using <c>GZipStream</c> to decompress, you can retrieve this property |
| /// after the first call to <c>Read()</c>. If no comment has been set in the |
| /// GZIP bytestream, the Comment property will return <c>null</c> |
| /// (<c>Nothing</c> in VB). |
| /// </para> |
| /// </remarks> |
| public String Comment |
| { |
| get |
| { |
| return _Comment; |
| } |
| set |
| { |
| if (_disposed) throw new ObjectDisposedException("GZipStream"); |
| _Comment = value; |
| } |
| } |
| |
| /// <summary> |
| /// The FileName for the GZIP stream. |
| /// </summary> |
| /// |
| /// <remarks> |
| /// |
| /// <para> |
| /// The GZIP format optionally allows each file to have an associated |
| /// filename. When compressing data (through <c>Write()</c>), set this |
| /// FileName before calling <c>Write()</c> the first time on the <c>GZipStream</c>. |
| /// The actual filename is encoded into the GZIP bytestream with the |
| /// ISO-8859-1 code page, according to RFC 1952. It is the application's |
| /// responsibility to insure that the FileName can be encoded and decoded |
| /// correctly with this code page. |
| /// </para> |
| /// |
| /// <para> |
| /// When decompressing (through <c>Read()</c>), you can retrieve this value |
| /// any time after the first <c>Read()</c>. In the case where there was no filename |
| /// encoded into the GZIP bytestream, the property will return <c>null</c> (<c>Nothing</c> |
| /// in VB). |
| /// </para> |
| /// </remarks> |
| public String FileName |
| { |
| get { return _FileName; } |
| set |
| { |
| if (_disposed) throw new ObjectDisposedException("GZipStream"); |
| _FileName = value; |
| if (_FileName == null) return; |
| if (_FileName.IndexOf("/") != -1) |
| { |
| _FileName = _FileName.Replace("/", "\\"); |
| } |
| if (_FileName.EndsWith("\\")) |
| throw new Exception("Illegal filename"); |
| if (_FileName.IndexOf("\\") != -1) |
| { |
| // trim any leading path |
| _FileName = Path.GetFileName(_FileName); |
| } |
| } |
| } |
| |
| /// <summary> |
| /// The last modified time for the GZIP stream. |
| /// </summary> |
| /// |
| /// <remarks> |
| /// GZIP allows the storage of a last modified time with each GZIP entry. |
| /// When compressing data, you can set this before the first call to |
| /// <c>Write()</c>. When decompressing, you can retrieve this value any time |
| /// after the first call to <c>Read()</c>. |
| /// </remarks> |
| public DateTime? LastModified; |
| |
| /// <summary> |
| /// The CRC on the GZIP stream. |
| /// </summary> |
| /// <remarks> |
| /// This is used for internal error checking. You probably don't need to look at this property. |
| /// </remarks> |
| public int Crc32 { get { return _Crc32; } } |
| |
| private int _headerByteCount; |
| internal ZlibBaseStream _baseStream; |
| bool _disposed; |
| bool _firstReadDone; |
| string _FileName; |
| string _Comment; |
| int _Crc32; |
| |
| |
| /// <summary> |
| /// Create a <c>GZipStream</c> using the specified <c>CompressionMode</c>. |
| /// </summary> |
| /// <remarks> |
| /// |
| /// <para> |
| /// When mode is <c>CompressionMode.Compress</c>, the <c>GZipStream</c> will use the |
| /// default compression level. |
| /// </para> |
| /// |
| /// <para> |
| /// As noted in the class documentation, the <c>CompressionMode</c> (Compress |
| /// or Decompress) also establishes the "direction" of the stream. A |
| /// <c>GZipStream</c> with <c>CompressionMode.Compress</c> works only through |
| /// <c>Write()</c>. A <c>GZipStream</c> with |
| /// <c>CompressionMode.Decompress</c> works only through <c>Read()</c>. |
| /// </para> |
| /// |
| /// </remarks> |
| /// |
| /// <example> |
| /// This example shows how to use a GZipStream to compress data. |
| /// <code> |
| /// using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress)) |
| /// { |
| /// using (var raw = System.IO.File.Create(outputFile)) |
| /// { |
| /// using (Stream compressor = new GZipStream(raw, CompressionMode.Compress)) |
| /// { |
| /// byte[] buffer = new byte[WORKING_BUFFER_SIZE]; |
| /// int n; |
| /// while ((n= input.Read(buffer, 0, buffer.Length)) != 0) |
| /// { |
| /// compressor.Write(buffer, 0, n); |
| /// } |
| /// } |
| /// } |
| /// } |
| /// </code> |
| /// <code lang="VB"> |
| /// Dim outputFile As String = (fileToCompress & ".compressed") |
| /// Using input As Stream = File.OpenRead(fileToCompress) |
| /// Using raw As FileStream = File.Create(outputFile) |
| /// Using compressor As Stream = New GZipStream(raw, CompressionMode.Compress) |
| /// Dim buffer As Byte() = New Byte(4096) {} |
| /// Dim n As Integer = -1 |
| /// Do While (n <> 0) |
| /// If (n > 0) Then |
| /// compressor.Write(buffer, 0, n) |
| /// End If |
| /// n = input.Read(buffer, 0, buffer.Length) |
| /// Loop |
| /// End Using |
| /// End Using |
| /// End Using |
| /// </code> |
| /// </example> |
| /// |
| /// <example> |
| /// This example shows how to use a GZipStream to uncompress a file. |
| /// <code> |
| /// private void GunZipFile(string filename) |
| /// { |
| /// if (!filename.EndsWith(".gz)) |
| /// throw new ArgumentException("filename"); |
| /// var DecompressedFile = filename.Substring(0,filename.Length-3); |
| /// byte[] working = new byte[WORKING_BUFFER_SIZE]; |
| /// int n= 1; |
| /// using (System.IO.Stream input = System.IO.File.OpenRead(filename)) |
| /// { |
| /// using (Stream decompressor= new Ionic.Zlib.GZipStream(input, CompressionMode.Decompress, true)) |
| /// { |
| /// using (var output = System.IO.File.Create(DecompressedFile)) |
| /// { |
| /// while (n !=0) |
| /// { |
| /// n= decompressor.Read(working, 0, working.Length); |
| /// if (n > 0) |
| /// { |
| /// output.Write(working, 0, n); |
| /// } |
| /// } |
| /// } |
| /// } |
| /// } |
| /// } |
| /// </code> |
| /// |
| /// <code lang="VB"> |
| /// Private Sub GunZipFile(ByVal filename as String) |
| /// If Not (filename.EndsWith(".gz)) Then |
| /// Throw New ArgumentException("filename") |
| /// End If |
| /// Dim DecompressedFile as String = filename.Substring(0,filename.Length-3) |
| /// Dim working(WORKING_BUFFER_SIZE) as Byte |
| /// Dim n As Integer = 1 |
| /// Using input As Stream = File.OpenRead(filename) |
| /// Using decompressor As Stream = new Ionic.Zlib.GZipStream(input, CompressionMode.Decompress, True) |
| /// Using output As Stream = File.Create(UncompressedFile) |
| /// Do |
| /// n= decompressor.Read(working, 0, working.Length) |
| /// If n > 0 Then |
| /// output.Write(working, 0, n) |
| /// End IF |
| /// Loop While (n > 0) |
| /// End Using |
| /// End Using |
| /// End Using |
| /// End Sub |
| /// </code> |
| /// </example> |
| /// |
| /// <param name="stream">The stream which will be read or written.</param> |
| /// <param name="mode">Indicates whether the GZipStream will compress or decompress.</param> |
| public GZipStream(Stream stream, CompressionMode mode) |
| : this(stream, mode, CompressionLevel.Default, false) |
| { |
| } |
| |
| /// <summary> |
| /// Create a <c>GZipStream</c> using the specified <c>CompressionMode</c> and |
| /// the specified <c>CompressionLevel</c>. |
| /// </summary> |
| /// <remarks> |
| /// |
| /// <para> |
| /// The <c>CompressionMode</c> (Compress or Decompress) also establishes the |
| /// "direction" of the stream. A <c>GZipStream</c> with |
| /// <c>CompressionMode.Compress</c> works only through <c>Write()</c>. A |
| /// <c>GZipStream</c> with <c>CompressionMode.Decompress</c> works only |
| /// through <c>Read()</c>. |
| /// </para> |
| /// |
| /// </remarks> |
| /// |
| /// <example> |
| /// |
| /// This example shows how to use a <c>GZipStream</c> to compress a file into a .gz file. |
| /// |
| /// <code> |
| /// using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress)) |
| /// { |
| /// using (var raw = System.IO.File.Create(fileToCompress + ".gz")) |
| /// { |
| /// using (Stream compressor = new GZipStream(raw, |
| /// CompressionMode.Compress, |
| /// CompressionLevel.BestCompression)) |
| /// { |
| /// byte[] buffer = new byte[WORKING_BUFFER_SIZE]; |
| /// int n; |
| /// while ((n= input.Read(buffer, 0, buffer.Length)) != 0) |
| /// { |
| /// compressor.Write(buffer, 0, n); |
| /// } |
| /// } |
| /// } |
| /// } |
| /// </code> |
| /// |
| /// <code lang="VB"> |
| /// Using input As Stream = File.OpenRead(fileToCompress) |
| /// Using raw As FileStream = File.Create(fileToCompress & ".gz") |
| /// Using compressor As Stream = New GZipStream(raw, CompressionMode.Compress, CompressionLevel.BestCompression) |
| /// Dim buffer As Byte() = New Byte(4096) {} |
| /// Dim n As Integer = -1 |
| /// Do While (n <> 0) |
| /// If (n > 0) Then |
| /// compressor.Write(buffer, 0, n) |
| /// End If |
| /// n = input.Read(buffer, 0, buffer.Length) |
| /// Loop |
| /// End Using |
| /// End Using |
| /// End Using |
| /// </code> |
| /// </example> |
| /// <param name="stream">The stream to be read or written while deflating or inflating.</param> |
| /// <param name="mode">Indicates whether the <c>GZipStream</c> will compress or decompress.</param> |
| /// <param name="level">A tuning knob to trade speed for effectiveness.</param> |
| public GZipStream(Stream stream, CompressionMode mode, CompressionLevel level) |
| : this(stream, mode, level, false) |
| { |
| } |
| |
| /// <summary> |
| /// Create a <c>GZipStream</c> using the specified <c>CompressionMode</c>, and |
| /// explicitly specify whether the stream should be left open after Deflation |
| /// or Inflation. |
| /// </summary> |
| /// |
| /// <remarks> |
| /// <para> |
| /// This constructor allows the application to request that the captive stream |
| /// remain open after the deflation or inflation occurs. By default, after |
| /// <c>Close()</c> is called on the stream, the captive stream is also |
| /// closed. In some cases this is not desired, for example if the stream is a |
| /// memory stream that will be re-read after compressed data has been written |
| /// to it. Specify true for the <paramref name="leaveOpen"/> parameter to leave |
| /// the stream open. |
| /// </para> |
| /// |
| /// <para> |
| /// The <see cref="CompressionMode"/> (Compress or Decompress) also |
| /// establishes the "direction" of the stream. A <c>GZipStream</c> with |
| /// <c>CompressionMode.Compress</c> works only through <c>Write()</c>. A <c>GZipStream</c> |
| /// with <c>CompressionMode.Decompress</c> works only through <c>Read()</c>. |
| /// </para> |
| /// |
| /// <para> |
| /// The <c>GZipStream</c> will use the default compression level. If you want |
| /// to specify the compression level, see <see cref="GZipStream(Stream, |
| /// CompressionMode, CompressionLevel, bool)"/>. |
| /// </para> |
| /// |
| /// <para> |
| /// See the other overloads of this constructor for example code. |
| /// </para> |
| /// |
| /// </remarks> |
| /// |
| /// <param name="stream"> |
| /// The stream which will be read or written. This is called the "captive" |
| /// stream in other places in this documentation. |
| /// </param> |
| /// |
| /// <param name="mode">Indicates whether the GZipStream will compress or decompress. |
| /// </param> |
| /// |
| /// <param name="leaveOpen"> |
| /// true if the application would like the base stream to remain open after |
| /// inflation/deflation. |
| /// </param> |
| public GZipStream(Stream stream, CompressionMode mode, bool leaveOpen) |
| : this(stream, mode, CompressionLevel.Default, leaveOpen) |
| { |
| } |
| |
| /// <summary> |
| /// Create a <c>GZipStream</c> using the specified <c>CompressionMode</c> and the |
| /// specified <c>CompressionLevel</c>, and explicitly specify whether the |
| /// stream should be left open after Deflation or Inflation. |
| /// </summary> |
| /// |
| /// <remarks> |
| /// |
| /// <para> |
| /// This constructor allows the application to request that the captive stream |
| /// remain open after the deflation or inflation occurs. By default, after |
| /// <c>Close()</c> is called on the stream, the captive stream is also |
| /// closed. In some cases this is not desired, for example if the stream is a |
| /// memory stream that will be re-read after compressed data has been written |
| /// to it. Specify true for the <paramref name="leaveOpen"/> parameter to |
| /// leave the stream open. |
| /// </para> |
| /// |
| /// <para> |
| /// As noted in the class documentation, the <c>CompressionMode</c> (Compress |
| /// or Decompress) also establishes the "direction" of the stream. A |
| /// <c>GZipStream</c> with <c>CompressionMode.Compress</c> works only through |
| /// <c>Write()</c>. A <c>GZipStream</c> with <c>CompressionMode.Decompress</c> works only |
| /// through <c>Read()</c>. |
| /// </para> |
| /// |
| /// </remarks> |
| /// |
| /// <example> |
| /// This example shows how to use a <c>GZipStream</c> to compress data. |
| /// <code> |
| /// using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress)) |
| /// { |
| /// using (var raw = System.IO.File.Create(outputFile)) |
| /// { |
| /// using (Stream compressor = new GZipStream(raw, CompressionMode.Compress, CompressionLevel.BestCompression, true)) |
| /// { |
| /// byte[] buffer = new byte[WORKING_BUFFER_SIZE]; |
| /// int n; |
| /// while ((n= input.Read(buffer, 0, buffer.Length)) != 0) |
| /// { |
| /// compressor.Write(buffer, 0, n); |
| /// } |
| /// } |
| /// } |
| /// } |
| /// </code> |
| /// <code lang="VB"> |
| /// Dim outputFile As String = (fileToCompress & ".compressed") |
| /// Using input As Stream = File.OpenRead(fileToCompress) |
| /// Using raw As FileStream = File.Create(outputFile) |
| /// Using compressor As Stream = New GZipStream(raw, CompressionMode.Compress, CompressionLevel.BestCompression, True) |
| /// Dim buffer As Byte() = New Byte(4096) {} |
| /// Dim n As Integer = -1 |
| /// Do While (n <> 0) |
| /// If (n > 0) Then |
| /// compressor.Write(buffer, 0, n) |
| /// End If |
| /// n = input.Read(buffer, 0, buffer.Length) |
| /// Loop |
| /// End Using |
| /// End Using |
| /// End Using |
| /// </code> |
| /// </example> |
| /// <param name="stream">The stream which will be read or written.</param> |
| /// <param name="mode">Indicates whether the GZipStream will compress or decompress.</param> |
| /// <param name="leaveOpen">true if the application would like the stream to remain open after inflation/deflation.</param> |
| /// <param name="level">A tuning knob to trade speed for effectiveness.</param> |
| public GZipStream(Stream stream, CompressionMode mode, CompressionLevel level, bool leaveOpen) |
| { |
| _baseStream = new ZlibBaseStream(stream, mode, level, ZlibStreamFlavor.GZIP, leaveOpen); |
| } |
| |
| #region Zlib properties |
| |
| /// <summary> |
| /// This property sets the flush behavior on the stream. |
| /// </summary> |
| virtual public FlushType FlushMode |
| { |
| get { return (this._baseStream._flushMode); } |
| set { |
| if (_disposed) throw new ObjectDisposedException("GZipStream"); |
| this._baseStream._flushMode = value; |
| } |
| } |
| |
| /// <summary> |
| /// The size of the working buffer for the compression codec. |
| /// </summary> |
| /// |
| /// <remarks> |
| /// <para> |
| /// The working buffer is used for all stream operations. The default size is |
| /// 1024 bytes. The minimum size is 128 bytes. You may get better performance |
| /// with a larger buffer. Then again, you might not. You would have to test |
| /// it. |
| /// </para> |
| /// |
| /// <para> |
| /// Set this before the first call to <c>Read()</c> or <c>Write()</c> on the |
| /// stream. If you try to set it afterwards, it will throw. |
| /// </para> |
| /// </remarks> |
| public int BufferSize |
| { |
| get |
| { |
| return this._baseStream._bufferSize; |
| } |
| set |
| { |
| if (_disposed) throw new ObjectDisposedException("GZipStream"); |
| if (this._baseStream._workingBuffer != null) |
| throw new ZlibException("The working buffer is already set."); |
| if (value < ZlibConstants.WorkingBufferSizeMin) |
| throw new ZlibException(String.Format("Don't be silly. {0} bytes?? Use a bigger buffer, at least {1}.", value, ZlibConstants.WorkingBufferSizeMin)); |
| this._baseStream._bufferSize = value; |
| } |
| } |
| |
| |
| /// <summary> Returns the total number of bytes input so far.</summary> |
| virtual public long TotalIn |
| { |
| get |
| { |
| return this._baseStream._z.TotalBytesIn; |
| } |
| } |
| |
| /// <summary> Returns the total number of bytes output so far.</summary> |
| virtual public long TotalOut |
| { |
| get |
| { |
| return this._baseStream._z.TotalBytesOut; |
| } |
| } |
| |
| #endregion |
| |
| #region Stream methods |
| |
| /// <summary> |
| /// Dispose the stream. |
| /// </summary> |
| /// <remarks> |
| /// <para> |
| /// This may or may not result in a <c>Close()</c> call on the captive |
| /// stream. See the constructors that have a <c>leaveOpen</c> parameter |
| /// for more information. |
| /// </para> |
| /// <para> |
| /// This method may be invoked in two distinct scenarios. If disposing |
| /// == true, the method has been called directly or indirectly by a |
| /// user's code, for example via the public Dispose() method. In this |
| /// case, both managed and unmanaged resources can be referenced and |
| /// disposed. If disposing == false, the method has been called by the |
| /// runtime from inside the object finalizer and this method should not |
| /// reference other objects; in that case only unmanaged resources must |
| /// be referenced or disposed. |
| /// </para> |
| /// </remarks> |
| /// <param name="disposing"> |
| /// indicates whether the Dispose method was invoked by user code. |
| /// </param> |
| protected override void Dispose(bool disposing) |
| { |
| try |
| { |
| if (!_disposed) |
| { |
| if (disposing && (this._baseStream != null)) |
| { |
| this._baseStream.Close(); |
| this._Crc32 = _baseStream.Crc32; |
| } |
| _disposed = true; |
| } |
| } |
| finally |
| { |
| base.Dispose(disposing); |
| } |
| } |
| |
| |
| /// <summary> |
| /// Indicates whether the stream can be read. |
| /// </summary> |
| /// <remarks> |
| /// The return value depends on whether the captive stream supports reading. |
| /// </remarks> |
| public override bool CanRead |
| { |
| get |
| { |
| if (_disposed) throw new ObjectDisposedException("GZipStream"); |
| return _baseStream._stream.CanRead; |
| } |
| } |
| |
| /// <summary> |
| /// Indicates whether the stream supports Seek operations. |
| /// </summary> |
| /// <remarks> |
| /// Always returns false. |
| /// </remarks> |
| public override bool CanSeek |
| { |
| get { return false; } |
| } |
| |
| |
| /// <summary> |
| /// Indicates whether the stream can be written. |
| /// </summary> |
| /// <remarks> |
| /// The return value depends on whether the captive stream supports writing. |
| /// </remarks> |
| public override bool CanWrite |
| { |
| get |
| { |
| if (_disposed) throw new ObjectDisposedException("GZipStream"); |
| return _baseStream._stream.CanWrite; |
| } |
| } |
| |
| /// <summary> |
| /// Flush the stream. |
| /// </summary> |
| public override void Flush() |
| { |
| if (_disposed) throw new ObjectDisposedException("GZipStream"); |
| _baseStream.Flush(); |
| } |
| |
| /// <summary> |
| /// Reading this property always throws a <see cref="NotImplementedException"/>. |
| /// </summary> |
| public override long Length |
| { |
| get { throw new NotImplementedException(); } |
| } |
| |
| /// <summary> |
| /// The position of the stream pointer. |
| /// </summary> |
| /// |
| /// <remarks> |
| /// Setting this property always throws a <see |
| /// cref="NotImplementedException"/>. Reading will return the total bytes |
| /// written out, if used in writing, or the total bytes read in, if used in |
| /// reading. The count may refer to compressed bytes or uncompressed bytes, |
| /// depending on how you've used the stream. |
| /// </remarks> |
| public override long Position |
| { |
| get |
| { |
| if (this._baseStream._streamMode == Ionic.Zlib.ZlibBaseStream.StreamMode.Writer) |
| return this._baseStream._z.TotalBytesOut + _headerByteCount; |
| if (this._baseStream._streamMode == Ionic.Zlib.ZlibBaseStream.StreamMode.Reader) |
| return this._baseStream._z.TotalBytesIn + this._baseStream._gzipHeaderByteCount; |
| return 0; |
| } |
| |
| set { throw new NotImplementedException(); } |
| } |
| |
| /// <summary> |
| /// Read and decompress data from the source stream. |
| /// </summary> |
| /// |
| /// <remarks> |
| /// With a <c>GZipStream</c>, decompression is done through reading. |
| /// </remarks> |
| /// |
| /// <example> |
| /// <code> |
| /// byte[] working = new byte[WORKING_BUFFER_SIZE]; |
| /// using (System.IO.Stream input = System.IO.File.OpenRead(_CompressedFile)) |
| /// { |
| /// using (Stream decompressor= new Ionic.Zlib.GZipStream(input, CompressionMode.Decompress, true)) |
| /// { |
| /// using (var output = System.IO.File.Create(_DecompressedFile)) |
| /// { |
| /// int n; |
| /// while ((n= decompressor.Read(working, 0, working.Length)) !=0) |
| /// { |
| /// output.Write(working, 0, n); |
| /// } |
| /// } |
| /// } |
| /// } |
| /// </code> |
| /// </example> |
| /// <param name="buffer">The buffer into which the decompressed data should be placed.</param> |
| /// <param name="offset">the offset within that data array to put the first byte read.</param> |
| /// <param name="count">the number of bytes to read.</param> |
| /// <returns>the number of bytes actually read</returns> |
| public override int Read(byte[] buffer, int offset, int count) |
| { |
| if (_disposed) throw new ObjectDisposedException("GZipStream"); |
| int n = _baseStream.Read(buffer, offset, count); |
| |
| // Console.WriteLine("GZipStream::Read(buffer, off({0}), c({1}) = {2}", offset, count, n); |
| // Console.WriteLine( Util.FormatByteArray(buffer, offset, n) ); |
| |
| if (!_firstReadDone) |
| { |
| _firstReadDone = true; |
| FileName = _baseStream._GzipFileName; |
| Comment = _baseStream._GzipComment; |
| } |
| return n; |
| } |
| |
| |
| |
| /// <summary> |
| /// Calling this method always throws a <see cref="NotImplementedException"/>. |
| /// </summary> |
| /// <param name="offset">irrelevant; it will always throw!</param> |
| /// <param name="origin">irrelevant; it will always throw!</param> |
| /// <returns>irrelevant!</returns> |
| public override long Seek(long offset, SeekOrigin origin) |
| { |
| throw new NotImplementedException(); |
| } |
| |
| /// <summary> |
| /// Calling this method always throws a <see cref="NotImplementedException"/>. |
| /// </summary> |
| /// <param name="value">irrelevant; this method will always throw!</param> |
| public override void SetLength(long value) |
| { |
| throw new NotImplementedException(); |
| } |
| |
| /// <summary> |
| /// Write data to the stream. |
| /// </summary> |
| /// |
| /// <remarks> |
| /// <para> |
| /// If you wish to use the <c>GZipStream</c> to compress data while writing, |
| /// you can create a <c>GZipStream</c> with <c>CompressionMode.Compress</c>, and a |
| /// writable output stream. Then call <c>Write()</c> on that <c>GZipStream</c>, |
| /// providing uncompressed data as input. The data sent to the output stream |
| /// will be the compressed form of the data written. |
| /// </para> |
| /// |
| /// <para> |
| /// A <c>GZipStream</c> can be used for <c>Read()</c> or <c>Write()</c>, but not |
| /// both. Writing implies compression. Reading implies decompression. |
| /// </para> |
| /// |
| /// </remarks> |
| /// <param name="buffer">The buffer holding data to write to the stream.</param> |
| /// <param name="offset">the offset within that data array to find the first byte to write.</param> |
| /// <param name="count">the number of bytes to write.</param> |
| public override void Write(byte[] buffer, int offset, int count) |
| { |
| if (_disposed) throw new ObjectDisposedException("GZipStream"); |
| if (_baseStream._streamMode == Ionic.Zlib.ZlibBaseStream.StreamMode.Undefined) |
| { |
| //Console.WriteLine("GZipStream: First write"); |
| if (_baseStream._wantCompress) |
| { |
| // first write in compression, therefore, emit the GZIP header |
| _headerByteCount = EmitHeader(); |
| } |
| else |
| { |
| throw new InvalidOperationException(); |
| } |
| } |
| |
| _baseStream.Write(buffer, offset, count); |
| } |
| #endregion |
| |
| |
| internal static readonly System.DateTime _unixEpoch = new System.DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc); |
| #if SILVERLIGHT || NETCF |
| internal static readonly System.Text.Encoding iso8859dash1 = new Ionic.Encoding.Iso8859Dash1Encoding(); |
| #else |
| internal static readonly System.Text.Encoding iso8859dash1 = System.Text.Encoding.GetEncoding("iso-8859-1"); |
| #endif |
| |
| |
| private int EmitHeader() |
| { |
| byte[] commentBytes = (Comment == null) ? null : iso8859dash1.GetBytes(Comment); |
| byte[] filenameBytes = (FileName == null) ? null : iso8859dash1.GetBytes(FileName); |
| |
| int cbLength = (Comment == null) ? 0 : commentBytes.Length + 1; |
| int fnLength = (FileName == null) ? 0 : filenameBytes.Length + 1; |
| |
| int bufferLength = 10 + cbLength + fnLength; |
| byte[] header = new byte[bufferLength]; |
| int i = 0; |
| // ID |
| header[i++] = 0x1F; |
| header[i++] = 0x8B; |
| |
| // compression method |
| header[i++] = 8; |
| byte flag = 0; |
| if (Comment != null) |
| flag ^= 0x10; |
| if (FileName != null) |
| flag ^= 0x8; |
| |
| // flag |
| header[i++] = flag; |
| |
| // mtime |
| if (!LastModified.HasValue) LastModified = DateTime.Now; |
| System.TimeSpan delta = LastModified.Value - _unixEpoch; |
| Int32 timet = (Int32)delta.TotalSeconds; |
| Array.Copy(BitConverter.GetBytes(timet), 0, header, i, 4); |
| i += 4; |
| |
| // xflg |
| header[i++] = 0; // this field is totally useless |
| // OS |
| header[i++] = 0xFF; // 0xFF == unspecified |
| |
| // extra field length - only if FEXTRA is set, which it is not. |
| //header[i++]= 0; |
| //header[i++]= 0; |
| |
| // filename |
| if (fnLength != 0) |
| { |
| Array.Copy(filenameBytes, 0, header, i, fnLength - 1); |
| i += fnLength - 1; |
| header[i++] = 0; // terminate |
| } |
| |
| // comment |
| if (cbLength != 0) |
| { |
| Array.Copy(commentBytes, 0, header, i, cbLength - 1); |
| i += cbLength - 1; |
| header[i++] = 0; // terminate |
| } |
| |
| _baseStream._stream.Write(header, 0, header.Length); |
| |
| return header.Length; // bytes written |
| } |
| |
| |
| |
| /// <summary> |
| /// Compress a string into a byte array using GZip. |
| /// </summary> |
| /// |
| /// <remarks> |
| /// Uncompress it with <see cref="GZipStream.UncompressString(byte[])"/>. |
| /// </remarks> |
| /// |
| /// <seealso cref="GZipStream.UncompressString(byte[])"/> |
| /// <seealso cref="GZipStream.CompressBuffer(byte[])"/> |
| /// |
| /// <param name="s"> |
| /// A string to compress. The string will first be encoded |
| /// using UTF8, then compressed. |
| /// </param> |
| /// |
| /// <returns>The string in compressed form</returns> |
| public static byte[] CompressString(String s) |
| { |
| using (var ms = new MemoryStream()) |
| { |
| System.IO.Stream compressor = |
| new GZipStream(ms, CompressionMode.Compress, CompressionLevel.BestCompression); |
| ZlibBaseStream.CompressString(s, compressor); |
| return ms.ToArray(); |
| } |
| } |
| |
| |
| /// <summary> |
| /// Compress a byte array into a new byte array using GZip. |
| /// </summary> |
| /// |
| /// <remarks> |
| /// Uncompress it with <see cref="GZipStream.UncompressBuffer(byte[])"/>. |
| /// </remarks> |
| /// |
| /// <seealso cref="GZipStream.CompressString(string)"/> |
| /// <seealso cref="GZipStream.UncompressBuffer(byte[])"/> |
| /// |
| /// <param name="b"> |
| /// A buffer to compress. |
| /// </param> |
| /// |
| /// <returns>The data in compressed form</returns> |
| public static byte[] CompressBuffer(byte[] b) |
| { |
| using (var ms = new MemoryStream()) |
| { |
| System.IO.Stream compressor = |
| new GZipStream( ms, CompressionMode.Compress, CompressionLevel.BestCompression ); |
| |
| ZlibBaseStream.CompressBuffer(b, compressor); |
| return ms.ToArray(); |
| } |
| } |
| |
| |
| /// <summary> |
| /// Uncompress a GZip'ed byte array into a single string. |
| /// </summary> |
| /// |
| /// <seealso cref="GZipStream.CompressString(String)"/> |
| /// <seealso cref="GZipStream.UncompressBuffer(byte[])"/> |
| /// |
| /// <param name="compressed"> |
| /// A buffer containing GZIP-compressed data. |
| /// </param> |
| /// |
| /// <returns>The uncompressed string</returns> |
| public static String UncompressString(byte[] compressed) |
| { |
| using (var input = new MemoryStream(compressed)) |
| { |
| Stream decompressor = new GZipStream(input, CompressionMode.Decompress); |
| return ZlibBaseStream.UncompressString(compressed, decompressor); |
| } |
| } |
| |
| |
| /// <summary> |
| /// Uncompress a GZip'ed byte array into a byte array. |
| /// </summary> |
| /// |
| /// <seealso cref="GZipStream.CompressBuffer(byte[])"/> |
| /// <seealso cref="GZipStream.UncompressString(byte[])"/> |
| /// |
| /// <param name="compressed"> |
| /// A buffer containing data that has been compressed with GZip. |
| /// </param> |
| /// |
| /// <returns>The data in uncompressed form</returns> |
| public static byte[] UncompressBuffer(byte[] compressed) |
| { |
| using (var input = new System.IO.MemoryStream(compressed)) |
| { |
| System.IO.Stream decompressor = |
| new GZipStream( input, CompressionMode.Decompress ); |
| |
| return ZlibBaseStream.UncompressBuffer(compressed, decompressor); |
| } |
| } |
| |
| |
| } |
| } |