blob: 5bb9e8a53b19def51760a99f16470c1d56a6b9d4 [file] [log] [blame]
/* Copyright (C) 2011 Jan Källman
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU Lesser General Public License for more details.
*
* The GNU Lesser General Public License can be viewed at http://www.opensource.org/licenses/lgpl-license.php
* If you unfamiliar with this license or have questions about it, here is an http://www.gnu.org/licenses/gpl-faq.html
*
* All code and executables are provided "as is" with no warranty either express or implied.
* The author accepts no liability for any damage or loss of business that this product may cause.
*
* Code change notes:
*
* Author Change Date
*******************************************************************************
* Mats Alm Added 2013-12-03
*******************************************************************************/
using System.Collections.Generic;
using OfficeOpenXml.FormulaParsing.ExpressionGraph;
namespace OfficeOpenXml.FormulaParsing.Excel.Functions.Math;
public class RandBetween : ExcelFunction {
public override CompileResult Execute(
IEnumerable<FunctionArgument> arguments,
ParsingContext context) {
ValidateArguments(arguments, 2);
var low = ArgToDecimal(arguments, 0);
var high = ArgToDecimal(arguments, 1);
var rand = new Rand().Execute(new FunctionArgument[0], context).Result;
var randPart = (CalulateDiff(high, low) * (double)rand) + 1;
randPart = System.Math.Floor(randPart);
return CreateResult(low + randPart, DataType.Integer);
}
private double CalulateDiff(double high, double low) {
if (high > 0 && low < 0) {
return high + low * -1;
}
if (high < 0 && low < 0) {
return high * -1 - low * -1;
}
return high - low;
}
}