| // ZlibCodec.cs | 
 | // ------------------------------------------------------------------ | 
 | // | 
 | // Copyright (c) 2009 Dino Chiesa and Microsoft Corporation.   | 
 | // All rights reserved. | 
 | // | 
 | // This code module is part of DotNetZip, a zipfile class library. | 
 | // | 
 | // ------------------------------------------------------------------ | 
 | // | 
 | // This code is licensed under the Microsoft Public License.  | 
 | // See the file License.txt for the license details. | 
 | // More info on: http://dotnetzip.codeplex.com | 
 | // | 
 | // ------------------------------------------------------------------ | 
 | // | 
 | // last saved (in emacs):  | 
 | // Time-stamp: <2009-November-03 15:40:51> | 
 | // | 
 | // ------------------------------------------------------------------ | 
 | // | 
 | // This module defines a Codec for ZLIB compression and | 
 | // decompression. This code extends code that was based the jzlib | 
 | // implementation of zlib, but this code is completely novel.  The codec | 
 | // class is new, and encapsulates some behaviors that are new, and some | 
 | // that were present in other classes in the jzlib code base.  In | 
 | // keeping with the license for jzlib, the copyright to the jzlib code | 
 | // is included below. | 
 | // | 
 | // ------------------------------------------------------------------ | 
 | //  | 
 | // Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved. | 
 | //  | 
 | // Redistribution and use in source and binary forms, with or without | 
 | // modification, are permitted provided that the following conditions are met: | 
 | //  | 
 | // 1. Redistributions of source code must retain the above copyright notice, | 
 | // this list of conditions and the following disclaimer. | 
 | //  | 
 | // 2. Redistributions in binary form must reproduce the above copyright  | 
 | // notice, this list of conditions and the following disclaimer in  | 
 | // the documentation and/or other materials provided with the distribution. | 
 | //  | 
 | // 3. The names of the authors may not be used to endorse or promote products | 
 | // derived from this software without specific prior written permission. | 
 | //  | 
 | // THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES, | 
 | // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND | 
 | // FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT, | 
 | // INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, | 
 | // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 
 | // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, | 
 | // OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF | 
 | // LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING | 
 | // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, | 
 | // EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
 | //  | 
 | // ----------------------------------------------------------------------- | 
 | // | 
 | // This program is based on zlib-1.1.3; credit to authors | 
 | // Jean-loup Gailly(jloup@gzip.org) and Mark Adler(madler@alumni.caltech.edu) | 
 | // and contributors of zlib. | 
 | // | 
 | // ----------------------------------------------------------------------- | 
 |  | 
 |  | 
 | using System; | 
 | using Interop=System.Runtime.InteropServices; | 
 |  | 
 | namespace OfficeOpenXml.Packaging.Ionic.Zlib | 
 | { | 
 |     /// <summary> | 
 |     /// Encoder and Decoder for ZLIB and DEFLATE (IETF RFC1950 and RFC1951). | 
 |     /// </summary> | 
 |     /// | 
 |     /// <remarks> | 
 |     /// This class compresses and decompresses data according to the Deflate algorithm | 
 |     /// and optionally, the ZLIB format, as documented in <see | 
 |     /// href="http://www.ietf.org/rfc/rfc1950.txt">RFC 1950 - ZLIB</see> and <see | 
 |     /// href="http://www.ietf.org/rfc/rfc1951.txt">RFC 1951 - DEFLATE</see>. | 
 |     /// </remarks> | 
 |     [Interop.GuidAttribute("ebc25cf6-9120-4283-b972-0e5520d0000D")] | 
 |     [Interop.ComVisible(true)] | 
 | #if !NETCF     | 
 |     [Interop.ClassInterface(Interop.ClassInterfaceType.AutoDispatch)] | 
 | #endif | 
 |     sealed public class ZlibCodec | 
 |     { | 
 |         /// <summary> | 
 |         /// The buffer from which data is taken. | 
 |         /// </summary> | 
 |         public byte[] InputBuffer; | 
 |  | 
 |         /// <summary> | 
 |         /// An index into the InputBuffer array, indicating where to start reading.  | 
 |         /// </summary> | 
 |         public int NextIn; | 
 |  | 
 |         /// <summary> | 
 |         /// The number of bytes available in the InputBuffer, starting at NextIn.  | 
 |         /// </summary> | 
 |         /// <remarks> | 
 |         /// Generally you should set this to InputBuffer.Length before the first Inflate() or Deflate() call.  | 
 |         /// The class will update this number as calls to Inflate/Deflate are made. | 
 |         /// </remarks> | 
 |         public int AvailableBytesIn; | 
 |  | 
 |         /// <summary> | 
 |         /// Total number of bytes read so far, through all calls to Inflate()/Deflate(). | 
 |         /// </summary> | 
 |         public long TotalBytesIn; | 
 |  | 
 |         /// <summary> | 
 |         /// Buffer to store output data. | 
 |         /// </summary> | 
 |         public byte[] OutputBuffer; | 
 |  | 
 |         /// <summary> | 
 |         /// An index into the OutputBuffer array, indicating where to start writing.  | 
 |         /// </summary> | 
 |         public int NextOut; | 
 |  | 
 |         /// <summary> | 
 |         /// The number of bytes available in the OutputBuffer, starting at NextOut.  | 
 |         /// </summary> | 
 |         /// <remarks> | 
 |         /// Generally you should set this to OutputBuffer.Length before the first Inflate() or Deflate() call.  | 
 |         /// The class will update this number as calls to Inflate/Deflate are made. | 
 |         /// </remarks> | 
 |         public int AvailableBytesOut; | 
 |  | 
 |         /// <summary> | 
 |         /// Total number of bytes written to the output so far, through all calls to Inflate()/Deflate(). | 
 |         /// </summary> | 
 |         public long TotalBytesOut; | 
 |  | 
 |         /// <summary> | 
 |         /// used for diagnostics, when something goes wrong! | 
 |         /// </summary> | 
 |         public System.String Message; | 
 |  | 
 |         internal DeflateManager dstate; | 
 |         internal InflateManager istate; | 
 |  | 
 |         internal uint _Adler32; | 
 |  | 
 |         /// <summary> | 
 |         /// The compression level to use in this codec.  Useful only in compression mode. | 
 |         /// </summary> | 
 |         public CompressionLevel CompressLevel = CompressionLevel.Default; | 
 |  | 
 |         /// <summary> | 
 |         /// The number of Window Bits to use.   | 
 |         /// </summary> | 
 |         /// <remarks> | 
 |         /// This gauges the size of the sliding window, and hence the  | 
 |         /// compression effectiveness as well as memory consumption. It's best to just leave this  | 
 |         /// setting alone if you don't know what it is.  The maximum value is 15 bits, which implies | 
 |         /// a 32k window.   | 
 |         /// </remarks> | 
 |         public int WindowBits = ZlibConstants.WindowBitsDefault; | 
 |  | 
 |         /// <summary> | 
 |         /// The compression strategy to use. | 
 |         /// </summary> | 
 |         /// <remarks> | 
 |         /// This is only effective in compression.  The theory offered by ZLIB is that different | 
 |         /// strategies could potentially produce significant differences in compression behavior | 
 |         /// for different data sets.  Unfortunately I don't have any good recommendations for how | 
 |         /// to set it differently.  When I tested changing the strategy I got minimally different | 
 |         /// compression performance. It's best to leave this property alone if you don't have a | 
 |         /// good feel for it.  Or, you may want to produce a test harness that runs through the | 
 |         /// different strategy options and evaluates them on different file types. If you do that, | 
 |         /// let me know your results. | 
 |         /// </remarks> | 
 |         public CompressionStrategy Strategy = CompressionStrategy.Default; | 
 |  | 
 |  | 
 |         /// <summary> | 
 |         /// The Adler32 checksum on the data transferred through the codec so far. You probably don't need to look at this. | 
 |         /// </summary> | 
 |         public int Adler32 { get { return (int)_Adler32; } } | 
 |  | 
 |  | 
 |         /// <summary> | 
 |         /// Create a ZlibCodec. | 
 |         /// </summary> | 
 |         /// <remarks> | 
 |         /// If you use this default constructor, you will later have to explicitly call  | 
 |         /// InitializeInflate() or InitializeDeflate() before using the ZlibCodec to compress  | 
 |         /// or decompress.  | 
 |         /// </remarks> | 
 |         public ZlibCodec() { } | 
 |  | 
 |         /// <summary> | 
 |         /// Create a ZlibCodec that either compresses or decompresses. | 
 |         /// </summary> | 
 |         /// <param name="mode"> | 
 |         /// Indicates whether the codec should compress (deflate) or decompress (inflate). | 
 |         /// </param> | 
 |         public ZlibCodec(CompressionMode mode) | 
 |         { | 
 |             if (mode == CompressionMode.Compress) | 
 |             { | 
 |                 int rc = InitializeDeflate(); | 
 |                 if (rc != ZlibConstants.Z_OK) throw new ZlibException("Cannot initialize for deflate."); | 
 |             } | 
 |             else if (mode == CompressionMode.Decompress) | 
 |             { | 
 |                 int rc = InitializeInflate(); | 
 |                 if (rc != ZlibConstants.Z_OK) throw new ZlibException("Cannot initialize for inflate."); | 
 |             } | 
 |             else throw new ZlibException("Invalid ZlibStreamFlavor."); | 
 |         } | 
 |  | 
 |         /// <summary> | 
 |         /// Initialize the inflation state.  | 
 |         /// </summary> | 
 |         /// <remarks> | 
 |         /// It is not necessary to call this before using the ZlibCodec to inflate data;  | 
 |         /// It is implicitly called when you call the constructor. | 
 |         /// </remarks> | 
 |         /// <returns>Z_OK if everything goes well.</returns> | 
 |         public int InitializeInflate() | 
 |         { | 
 |             return InitializeInflate(this.WindowBits); | 
 |         } | 
 |  | 
 |         /// <summary> | 
 |         /// Initialize the inflation state with an explicit flag to | 
 |         /// govern the handling of RFC1950 header bytes. | 
 |         /// </summary> | 
 |         /// | 
 |         /// <remarks> | 
 |         /// By default, the ZLIB header defined in <see | 
 |         /// href="http://www.ietf.org/rfc/rfc1950.txt">RFC 1950</see> is expected.  If | 
 |         /// you want to read a zlib stream you should specify true for | 
 |         /// expectRfc1950Header.  If you have a deflate stream, you will want to specify | 
 |         /// false. It is only necessary to invoke this initializer explicitly if you | 
 |         /// want to specify false. | 
 |         /// </remarks> | 
 |         /// | 
 |         /// <param name="expectRfc1950Header">whether to expect an RFC1950 header byte | 
 |         /// pair when reading the stream of data to be inflated.</param> | 
 |         /// | 
 |         /// <returns>Z_OK if everything goes well.</returns> | 
 |         public int InitializeInflate(bool expectRfc1950Header) | 
 |         { | 
 |             return InitializeInflate(this.WindowBits, expectRfc1950Header); | 
 |         } | 
 |  | 
 |         /// <summary> | 
 |         /// Initialize the ZlibCodec for inflation, with the specified number of window bits.  | 
 |         /// </summary> | 
 |         /// <param name="windowBits">The number of window bits to use. If you need to ask what that is,  | 
 |         /// then you shouldn't be calling this initializer.</param> | 
 |         /// <returns>Z_OK if all goes well.</returns> | 
 |         public int InitializeInflate(int windowBits) | 
 |         { | 
 |             this.WindowBits = windowBits;             | 
 |             return InitializeInflate(windowBits, true); | 
 |         } | 
 |  | 
 |         /// <summary> | 
 |         /// Initialize the inflation state with an explicit flag to govern the handling of | 
 |         /// RFC1950 header bytes.  | 
 |         /// </summary> | 
 |         /// | 
 |         /// <remarks> | 
 |         /// If you want to read a zlib stream you should specify true for | 
 |         /// expectRfc1950Header. In this case, the library will expect to find a ZLIB | 
 |         /// header, as defined in <see href="http://www.ietf.org/rfc/rfc1950.txt">RFC | 
 |         /// 1950</see>, in the compressed stream.  If you will be reading a DEFLATE or | 
 |         /// GZIP stream, which does not have such a header, you will want to specify | 
 |         /// false. | 
 |         /// </remarks> | 
 |         /// | 
 |         /// <param name="expectRfc1950Header">whether to expect an RFC1950 header byte pair when reading  | 
 |         /// the stream of data to be inflated.</param> | 
 |         /// <param name="windowBits">The number of window bits to use. If you need to ask what that is,  | 
 |         /// then you shouldn't be calling this initializer.</param> | 
 |         /// <returns>Z_OK if everything goes well.</returns> | 
 |         public int InitializeInflate(int windowBits, bool expectRfc1950Header) | 
 |         { | 
 |             this.WindowBits = windowBits; | 
 |             if (dstate != null) throw new ZlibException("You may not call InitializeInflate() after calling InitializeDeflate()."); | 
 |             istate = new InflateManager(expectRfc1950Header); | 
 |             return istate.Initialize(this, windowBits); | 
 |         } | 
 |  | 
 |         /// <summary> | 
 |         /// Inflate the data in the InputBuffer, placing the result in the OutputBuffer. | 
 |         /// </summary> | 
 |         /// <remarks> | 
 |         /// You must have set InputBuffer and OutputBuffer, NextIn and NextOut, and AvailableBytesIn and  | 
 |         /// AvailableBytesOut  before calling this method. | 
 |         /// </remarks> | 
 |         /// <example> | 
 |         /// <code> | 
 |         /// private void InflateBuffer() | 
 |         /// { | 
 |         ///     int bufferSize = 1024; | 
 |         ///     byte[] buffer = new byte[bufferSize]; | 
 |         ///     ZlibCodec decompressor = new ZlibCodec(); | 
 |         ///  | 
 |         ///     Console.WriteLine("\n============================================"); | 
 |         ///     Console.WriteLine("Size of Buffer to Inflate: {0} bytes.", CompressedBytes.Length); | 
 |         ///     MemoryStream ms = new MemoryStream(DecompressedBytes); | 
 |         ///  | 
 |         ///     int rc = decompressor.InitializeInflate(); | 
 |         ///  | 
 |         ///     decompressor.InputBuffer = CompressedBytes; | 
 |         ///     decompressor.NextIn = 0; | 
 |         ///     decompressor.AvailableBytesIn = CompressedBytes.Length; | 
 |         ///  | 
 |         ///     decompressor.OutputBuffer = buffer; | 
 |         ///  | 
 |         ///     // pass 1: inflate  | 
 |         ///     do | 
 |         ///     { | 
 |         ///         decompressor.NextOut = 0; | 
 |         ///         decompressor.AvailableBytesOut = buffer.Length; | 
 |         ///         rc = decompressor.Inflate(FlushType.None); | 
 |         ///  | 
 |         ///         if (rc != ZlibConstants.Z_OK && rc != ZlibConstants.Z_STREAM_END) | 
 |         ///             throw new Exception("inflating: " + decompressor.Message); | 
 |         ///  | 
 |         ///         ms.Write(decompressor.OutputBuffer, 0, buffer.Length - decompressor.AvailableBytesOut); | 
 |         ///     } | 
 |         ///     while (decompressor.AvailableBytesIn > 0 || decompressor.AvailableBytesOut == 0); | 
 |         ///  | 
 |         ///     // pass 2: finish and flush | 
 |         ///     do | 
 |         ///     { | 
 |         ///         decompressor.NextOut = 0; | 
 |         ///         decompressor.AvailableBytesOut = buffer.Length; | 
 |         ///         rc = decompressor.Inflate(FlushType.Finish); | 
 |         ///  | 
 |         ///         if (rc != ZlibConstants.Z_STREAM_END && rc != ZlibConstants.Z_OK) | 
 |         ///             throw new Exception("inflating: " + decompressor.Message); | 
 |         ///  | 
 |         ///         if (buffer.Length - decompressor.AvailableBytesOut > 0) | 
 |         ///             ms.Write(buffer, 0, buffer.Length - decompressor.AvailableBytesOut); | 
 |         ///     } | 
 |         ///     while (decompressor.AvailableBytesIn > 0 || decompressor.AvailableBytesOut == 0); | 
 |         ///  | 
 |         ///     decompressor.EndInflate(); | 
 |         /// } | 
 |         /// | 
 |         /// </code> | 
 |         /// </example> | 
 |         /// <param name="flush">The flush to use when inflating.</param> | 
 |         /// <returns>Z_OK if everything goes well.</returns> | 
 |         public int Inflate(FlushType flush) | 
 |         { | 
 |             if (istate == null) | 
 |                 throw new ZlibException("No Inflate State!"); | 
 |             return istate.Inflate(flush); | 
 |         } | 
 |  | 
 |  | 
 |         /// <summary> | 
 |         /// Ends an inflation session.  | 
 |         /// </summary> | 
 |         /// <remarks> | 
 |         /// Call this after successively calling Inflate().  This will cause all buffers to be flushed.  | 
 |         /// After calling this you cannot call Inflate() without a intervening call to one of the | 
 |         /// InitializeInflate() overloads. | 
 |         /// </remarks> | 
 |         /// <returns>Z_OK if everything goes well.</returns> | 
 |         public int EndInflate() | 
 |         { | 
 |             if (istate == null) | 
 |                 throw new ZlibException("No Inflate State!"); | 
 |             int ret = istate.End(); | 
 |             istate = null; | 
 |             return ret; | 
 |         } | 
 |  | 
 |         /// <summary> | 
 |         /// I don't know what this does! | 
 |         /// </summary> | 
 |         /// <returns>Z_OK if everything goes well.</returns> | 
 |         public int SyncInflate() | 
 |         { | 
 |             if (istate == null) | 
 |                 throw new ZlibException("No Inflate State!"); | 
 |             return istate.Sync(); | 
 |         } | 
 |  | 
 |         /// <summary> | 
 |         /// Initialize the ZlibCodec for deflation operation. | 
 |         /// </summary> | 
 |         /// <remarks> | 
 |         /// The codec will use the MAX window bits and the default level of compression. | 
 |         /// </remarks> | 
 |         /// <example> | 
 |         /// <code> | 
 |         ///  int bufferSize = 40000; | 
 |         ///  byte[] CompressedBytes = new byte[bufferSize]; | 
 |         ///  byte[] DecompressedBytes = new byte[bufferSize]; | 
 |         ///   | 
 |         ///  ZlibCodec compressor = new ZlibCodec(); | 
 |         ///   | 
 |         ///  compressor.InitializeDeflate(CompressionLevel.Default); | 
 |         ///   | 
 |         ///  compressor.InputBuffer = System.Text.ASCIIEncoding.ASCII.GetBytes(TextToCompress); | 
 |         ///  compressor.NextIn = 0; | 
 |         ///  compressor.AvailableBytesIn = compressor.InputBuffer.Length; | 
 |         ///   | 
 |         ///  compressor.OutputBuffer = CompressedBytes; | 
 |         ///  compressor.NextOut = 0; | 
 |         ///  compressor.AvailableBytesOut = CompressedBytes.Length; | 
 |         ///   | 
 |         ///  while (compressor.TotalBytesIn != TextToCompress.Length && compressor.TotalBytesOut < bufferSize) | 
 |         ///  { | 
 |         ///    compressor.Deflate(FlushType.None); | 
 |         ///  } | 
 |         ///   | 
 |         ///  while (true) | 
 |         ///  { | 
 |         ///    int rc= compressor.Deflate(FlushType.Finish); | 
 |         ///    if (rc == ZlibConstants.Z_STREAM_END) break; | 
 |         ///  } | 
 |         ///   | 
 |         ///  compressor.EndDeflate(); | 
 |         ///    | 
 |         /// </code> | 
 |         /// </example> | 
 |         /// <returns>Z_OK if all goes well. You generally don't need to check the return code.</returns> | 
 |         public int InitializeDeflate() | 
 |         { | 
 |             return _InternalInitializeDeflate(true); | 
 |         } | 
 |  | 
 |         /// <summary> | 
 |         /// Initialize the ZlibCodec for deflation operation, using the specified CompressionLevel. | 
 |         /// </summary> | 
 |         /// <remarks> | 
 |         /// The codec will use the maximum window bits (15) and the specified | 
 |         /// CompressionLevel.  It will emit a ZLIB stream as it compresses. | 
 |         /// </remarks> | 
 |         /// <param name="level">The compression level for the codec.</param> | 
 |         /// <returns>Z_OK if all goes well.</returns> | 
 |         public int InitializeDeflate(CompressionLevel level) | 
 |         { | 
 |             this.CompressLevel = level; | 
 |             return _InternalInitializeDeflate(true); | 
 |         } | 
 |  | 
 |  | 
 |         /// <summary> | 
 |         /// Initialize the ZlibCodec for deflation operation, using the specified CompressionLevel,  | 
 |         /// and the explicit flag governing whether to emit an RFC1950 header byte pair. | 
 |         /// </summary> | 
 |         /// <remarks> | 
 |         /// The codec will use the maximum window bits (15) and the specified CompressionLevel. | 
 |         /// If you want to generate a zlib stream, you should specify true for | 
 |         /// wantRfc1950Header. In this case, the library will emit a ZLIB | 
 |         /// header, as defined in <see href="http://www.ietf.org/rfc/rfc1950.txt">RFC | 
 |         /// 1950</see>, in the compressed stream.   | 
 |         /// </remarks> | 
 |         /// <param name="level">The compression level for the codec.</param> | 
 |         /// <param name="wantRfc1950Header">whether to emit an initial RFC1950 byte pair in the compressed stream.</param> | 
 |         /// <returns>Z_OK if all goes well.</returns> | 
 |         public int InitializeDeflate(CompressionLevel level, bool wantRfc1950Header) | 
 |         { | 
 |             this.CompressLevel = level; | 
 |             return _InternalInitializeDeflate(wantRfc1950Header); | 
 |         } | 
 |  | 
 |  | 
 |         /// <summary> | 
 |         /// Initialize the ZlibCodec for deflation operation, using the specified CompressionLevel,  | 
 |         /// and the specified number of window bits.  | 
 |         /// </summary> | 
 |         /// <remarks> | 
 |         /// The codec will use the specified number of window bits and the specified CompressionLevel. | 
 |         /// </remarks> | 
 |         /// <param name="level">The compression level for the codec.</param> | 
 |         /// <param name="bits">the number of window bits to use.  If you don't know what this means, don't use this method.</param> | 
 |         /// <returns>Z_OK if all goes well.</returns> | 
 |         public int InitializeDeflate(CompressionLevel level, int bits) | 
 |         { | 
 |             this.CompressLevel = level; | 
 |             this.WindowBits = bits; | 
 |             return _InternalInitializeDeflate(true); | 
 |         } | 
 |  | 
 |         /// <summary> | 
 |         /// Initialize the ZlibCodec for deflation operation, using the specified | 
 |         /// CompressionLevel, the specified number of window bits, and the explicit flag | 
 |         /// governing whether to emit an RFC1950 header byte pair. | 
 |         /// </summary> | 
 |         /// | 
 |         /// <param name="level">The compression level for the codec.</param> | 
 |         /// <param name="wantRfc1950Header">whether to emit an initial RFC1950 byte pair in the compressed stream.</param> | 
 |         /// <param name="bits">the number of window bits to use.  If you don't know what this means, don't use this method.</param> | 
 |         /// <returns>Z_OK if all goes well.</returns> | 
 |         public int InitializeDeflate(CompressionLevel level, int bits, bool wantRfc1950Header) | 
 |         { | 
 |             this.CompressLevel = level; | 
 |             this.WindowBits = bits; | 
 |             return _InternalInitializeDeflate(wantRfc1950Header); | 
 |         } | 
 |  | 
 |         private int _InternalInitializeDeflate(bool wantRfc1950Header) | 
 |         { | 
 |             if (istate != null) throw new ZlibException("You may not call InitializeDeflate() after calling InitializeInflate()."); | 
 |             dstate = new DeflateManager(); | 
 |             dstate.WantRfc1950HeaderBytes = wantRfc1950Header; | 
 |  | 
 |             return dstate.Initialize(this, this.CompressLevel, this.WindowBits, this.Strategy); | 
 |         } | 
 |  | 
 |         /// <summary> | 
 |         /// Deflate one batch of data. | 
 |         /// </summary> | 
 |         /// <remarks> | 
 |         /// You must have set InputBuffer and OutputBuffer before calling this method. | 
 |         /// </remarks> | 
 |         /// <example> | 
 |         /// <code> | 
 |         /// private void DeflateBuffer(CompressionLevel level) | 
 |         /// { | 
 |         ///     int bufferSize = 1024; | 
 |         ///     byte[] buffer = new byte[bufferSize]; | 
 |         ///     ZlibCodec compressor = new ZlibCodec(); | 
 |         ///  | 
 |         ///     Console.WriteLine("\n============================================"); | 
 |         ///     Console.WriteLine("Size of Buffer to Deflate: {0} bytes.", UncompressedBytes.Length); | 
 |         ///     MemoryStream ms = new MemoryStream(); | 
 |         ///  | 
 |         ///     int rc = compressor.InitializeDeflate(level); | 
 |         ///  | 
 |         ///     compressor.InputBuffer = UncompressedBytes; | 
 |         ///     compressor.NextIn = 0; | 
 |         ///     compressor.AvailableBytesIn = UncompressedBytes.Length; | 
 |         ///  | 
 |         ///     compressor.OutputBuffer = buffer; | 
 |         ///  | 
 |         ///     // pass 1: deflate  | 
 |         ///     do | 
 |         ///     { | 
 |         ///         compressor.NextOut = 0; | 
 |         ///         compressor.AvailableBytesOut = buffer.Length; | 
 |         ///         rc = compressor.Deflate(FlushType.None); | 
 |         ///  | 
 |         ///         if (rc != ZlibConstants.Z_OK && rc != ZlibConstants.Z_STREAM_END) | 
 |         ///             throw new Exception("deflating: " + compressor.Message); | 
 |         ///  | 
 |         ///         ms.Write(compressor.OutputBuffer, 0, buffer.Length - compressor.AvailableBytesOut); | 
 |         ///     } | 
 |         ///     while (compressor.AvailableBytesIn > 0 || compressor.AvailableBytesOut == 0); | 
 |         ///  | 
 |         ///     // pass 2: finish and flush | 
 |         ///     do | 
 |         ///     { | 
 |         ///         compressor.NextOut = 0; | 
 |         ///         compressor.AvailableBytesOut = buffer.Length; | 
 |         ///         rc = compressor.Deflate(FlushType.Finish); | 
 |         ///  | 
 |         ///         if (rc != ZlibConstants.Z_STREAM_END && rc != ZlibConstants.Z_OK) | 
 |         ///             throw new Exception("deflating: " + compressor.Message); | 
 |         ///  | 
 |         ///         if (buffer.Length - compressor.AvailableBytesOut > 0) | 
 |         ///             ms.Write(buffer, 0, buffer.Length - compressor.AvailableBytesOut); | 
 |         ///     } | 
 |         ///     while (compressor.AvailableBytesIn > 0 || compressor.AvailableBytesOut == 0); | 
 |         ///  | 
 |         ///     compressor.EndDeflate(); | 
 |         ///  | 
 |         ///     ms.Seek(0, SeekOrigin.Begin); | 
 |         ///     CompressedBytes = new byte[compressor.TotalBytesOut]; | 
 |         ///     ms.Read(CompressedBytes, 0, CompressedBytes.Length); | 
 |         /// } | 
 |         /// </code> | 
 |         /// </example> | 
 |         /// <param name="flush">whether to flush all data as you deflate. Generally you will want to  | 
 |         /// use Z_NO_FLUSH here, in a series of calls to Deflate(), and then call EndDeflate() to  | 
 |         /// flush everything.  | 
 |         /// </param> | 
 |         /// <returns>Z_OK if all goes well.</returns> | 
 |         public int Deflate(FlushType flush) | 
 |         { | 
 |             if (dstate == null) | 
 |                 throw new ZlibException("No Deflate State!"); | 
 |             return dstate.Deflate(flush); | 
 |         } | 
 |  | 
 |         /// <summary> | 
 |         /// End a deflation session. | 
 |         /// </summary> | 
 |         /// <remarks> | 
 |         /// Call this after making a series of one or more calls to Deflate(). All buffers are flushed. | 
 |         /// </remarks> | 
 |         /// <returns>Z_OK if all goes well.</returns> | 
 |         public int EndDeflate() | 
 |         { | 
 |             if (dstate == null) | 
 |                 throw new ZlibException("No Deflate State!"); | 
 |             // TODO: dinoch Tue, 03 Nov 2009  15:39 (test this) | 
 |             //int ret = dstate.End(); | 
 |             dstate = null; | 
 |             return ZlibConstants.Z_OK; //ret; | 
 |         } | 
 |  | 
 |         /// <summary> | 
 |         /// Reset a codec for another deflation session. | 
 |         /// </summary> | 
 |         /// <remarks> | 
 |         /// Call this to reset the deflation state.  For example if a thread is deflating | 
 |         /// non-consecutive blocks, you can call Reset() after the Deflate(Sync) of the first | 
 |         /// block and before the next Deflate(None) of the second block. | 
 |         /// </remarks> | 
 |         /// <returns>Z_OK if all goes well.</returns> | 
 |         public void ResetDeflate() | 
 |         { | 
 |             if (dstate == null) | 
 |                 throw new ZlibException("No Deflate State!"); | 
 |             dstate.Reset(); | 
 |         } | 
 |  | 
 |  | 
 |         /// <summary> | 
 |         /// Set the CompressionStrategy and CompressionLevel for a deflation session. | 
 |         /// </summary> | 
 |         /// <param name="level">the level of compression to use.</param> | 
 |         /// <param name="strategy">the strategy to use for compression.</param> | 
 |         /// <returns>Z_OK if all goes well.</returns> | 
 |         public int SetDeflateParams(CompressionLevel level, CompressionStrategy strategy) | 
 |         { | 
 |             if (dstate == null) | 
 |                 throw new ZlibException("No Deflate State!"); | 
 |             return dstate.SetParams(level, strategy); | 
 |         } | 
 |  | 
 |  | 
 |         /// <summary> | 
 |         /// Set the dictionary to be used for either Inflation or Deflation. | 
 |         /// </summary> | 
 |         /// <param name="dictionary">The dictionary bytes to use.</param> | 
 |         /// <returns>Z_OK if all goes well.</returns> | 
 |         public int SetDictionary(byte[] dictionary) | 
 |         { | 
 |             if (istate != null) | 
 |                 return istate.SetDictionary(dictionary); | 
 |  | 
 |             if (dstate != null) | 
 |                 return dstate.SetDictionary(dictionary); | 
 |  | 
 |             throw new ZlibException("No Inflate or Deflate state!"); | 
 |         } | 
 |  | 
 |         // Flush as much pending output as possible. All deflate() output goes | 
 |         // through this function so some applications may wish to modify it | 
 |         // to avoid allocating a large strm->next_out buffer and copying into it. | 
 |         // (See also read_buf()). | 
 |         internal void flush_pending() | 
 |         { | 
 |             int len = dstate.pendingCount; | 
 |  | 
 |             if (len > AvailableBytesOut) | 
 |                 len = AvailableBytesOut; | 
 |             if (len == 0) | 
 |                 return; | 
 |  | 
 |             if (dstate.pending.Length <= dstate.nextPending || | 
 |                 OutputBuffer.Length <= NextOut || | 
 |                 dstate.pending.Length < (dstate.nextPending + len) || | 
 |                 OutputBuffer.Length < (NextOut + len)) | 
 |             { | 
 |                 throw new ZlibException(String.Format("Invalid State. (pending.Length={0}, pendingCount={1})", | 
 |                     dstate.pending.Length, dstate.pendingCount)); | 
 |             } | 
 |  | 
 |             Array.Copy(dstate.pending, dstate.nextPending, OutputBuffer, NextOut, len); | 
 |  | 
 |             NextOut             += len; | 
 |             dstate.nextPending  += len; | 
 |             TotalBytesOut       += len; | 
 |             AvailableBytesOut   -= len; | 
 |             dstate.pendingCount -= len; | 
 |             if (dstate.pendingCount == 0) | 
 |             { | 
 |                 dstate.nextPending = 0; | 
 |             } | 
 |         } | 
 |  | 
 |         // Read a new buffer from the current input stream, update the adler32 | 
 |         // and total number of bytes read.  All deflate() input goes through | 
 |         // this function so some applications may wish to modify it to avoid | 
 |         // allocating a large strm->next_in buffer and copying from it. | 
 |         // (See also flush_pending()). | 
 |         internal int read_buf(byte[] buf, int start, int size) | 
 |         { | 
 |             int len = AvailableBytesIn; | 
 |  | 
 |             if (len > size) | 
 |                 len = size; | 
 |             if (len == 0) | 
 |                 return 0; | 
 |  | 
 |             AvailableBytesIn -= len; | 
 |  | 
 |             if (dstate.WantRfc1950HeaderBytes) | 
 |             { | 
 |                 _Adler32 = Adler.Adler32(_Adler32, InputBuffer, NextIn, len); | 
 |             } | 
 |             Array.Copy(InputBuffer, NextIn, buf, start, len); | 
 |             NextIn += len; | 
 |             TotalBytesIn += len; | 
 |             return len; | 
 |         } | 
 |  | 
 |     } | 
 | } |